Making a Pact with Warlock Patreon from Kobold Press
Since 2012, the Kobold Press imprint has produced some of the best-received third-party content for fifth edition Dungeons & Dragons. Their biggest release – both in terms of sheer size and tabletop roleplaying game culture penetration – is the Tome of Beasts. The 433-page book of monsters is a staple on the shelf of countless D&D players, as iconic and indispensable as the Monster Manual for many Dungeon Masters (myself included).
The material produced by Kobold Press runs the gamut and truly includes something for everyone who plays D&D. Everything from a complete campaign setting to new schools of magic, Game Master guides, the 2017 Ennie Award-winning Kobold Guide to Plots and Campaigns and the recently released Prepared 2: A Dozen One-shot Adventures for 5th Edition offer valuable resources for D&D DMs and players.
But if even all of that isn’t enough, esteemed game designer Wolfgang Baur and the team at Kobold Press launched a new project designed to give even more cool material on a regular, ongoing basis. The Warlock is a Patreon-fueled project in the form of a booklet containing new maps, monsters, character options and more. You can find out all about it and pledge your support here.
D&D Dragonborn Illustrate Why the Reason Why Matters
The inclusion of breasts on dragonborn in Dungeons & Dragons is a subject that I’ve noticed come up on occasion. I’m aware that it’s a thing that was included in fourth edition D&D dragonborn, but they’ve since been removed from fifth edition D&D. This is official canon, coming straight from the mouth of the developers themselves:
I get asked this question a lot. Female dragonborn don't have boobs in 5th edition. #wotcstaff https://t.co/GJ5jlV3FGl
— Christopher Pumpkins 🎃 (@ChrisPerkinsDnD) August 22, 2017
Matt Mercer & Friends Prove Every Roll Matters in Gen Con GM Improv Showdown
Gen Con 50 was a records-shattering celebration of gaming culture with countless seminars, panels, events and of course games! Nerdarchy made the pilgrimage to Indianapolis, where Nerdarchist Dave and Web editor Doug met fans and colleagues, met awesome industry influencers and forged new friendships with gamers of every stripe.
Nerdarchy also had the honor of livestreaming a very special event, immediately following the live Maze Arcana game that Nerdarchist Dave played in with DM Ruty Rutenberg and players Satine Phoenix, Amy Vorpahl, Amy Dallen and Andrew Armstrong.
Out of The Box D&D Encounters, Series 2, #14 – “Frog Princess”
Out of the Box introduction

If you run out of ideas to challenge your players, there’s always Tiamat from the Rise of Tiamat adventure.
If I hear any refrain commonly online and with other Dungeon Masters, it’s “but my players are X level. How do I challenge them?”
Speak With Dead #08: Hellspawn

What’s a lady gotta do to practice necromancy in peace? Occasional adventurer intrusions are a thing, people. [Art by Maciej Kuciara]
My sincerest apologies for my tardiness. I am aware you were expecting my latest Speak with Dead transmission this previous “Thursday” as it were, but I have found myself in a bit of a quandary as four plucky adventurers entered my crypt in an attempt to slay me for some sundry “crimes against humanity.” I’ll be honest, I wasn’t listening to the whole thing; these tirades tend to be very similar once you’ve heard them enough.
Fear not, I managed to dispatch them fairly easily and should be back to my regular activities shortly. On an unrelated note, however, I have four new zombies to acclimate to my horde now. [EDITOR’S NOTE: Braaaaainsssss….]
Regards,
Maxillae the Mad
D&D adventure within adventure at Gen Con 50
A couple of days have passed since returning home from Gen Con 50 adventure. Decompression and recovery efforts were successful – getting back to the gym and catching up on sleep work wonders!
All the physical stuff is unpacked, flipped through wistfully, played again, read, and admired now on the shelf. So I thought I’d unpack the intangibles to share. The memories, experiences and lessons for fellow nerds and gamers.
I love me some tabletop games, and this trip to gamers mecca did not disappoint. But of all the games in all the world, that sweet, sweet D&D is my favorite.
Theatrical Roleplaying in Modern RPGs
In the past, I’ve talked a lot from my perspective as a writer, and from what I’ve learned from my college education in literary theory and rhetorical criticism as an English major. There are other aspects of my life, though, that I haven’t really touched on much.
In my article about utilizing critical success and failures, I mentioned some tenants of improv, which I’m tangentially familiar with from my 15 years of acting on stage. While it was mostly school and community theater work, and I haven’t been on stage in 15 years (although, lately I’ve been thinking of trying to break back in), it’s not a thing that ever leaves you.
However, I didn’t come here to talk about my past exploits.
I started out laying out an overview of my credentials because I want it to be clear what I have to say comes from a place of experience, even if those experiences were a lifetime ago. That’s because today I wanted to talk about approaching roleplaying your characters, whether you’re a Game Master or a player, from the perspective of an actor.
D&D Spelljammer Warlock: Stars are Right
In a previous installment on Spelljammer content for fifth edition Dungeons & Dragons, the warlock peered into oblivion and came back with some nifty new options courtesy of Deep Magic: Void Magic from Kobold Press. But can darkness exist without light? (Actually, yes – in physics terms darkness is an absence of radiation.) But where’s the fun in that? New options for a D&D game is the juice!There is a balance to the encroaching Void in my home campaign of D&D taking place in a Spelljammer-esque setting. A warlock can strike a bargain with a star drake in the same fashion as with a void dragon. The Illumination Pact warlock acts as a counterpoint to the Void Pact. In both situations, excellent material from Kobold Press does the heavy lifting. For the Illumination warlock, Deep Magic: Illumination Magic is the source material.
Star drakes and void dragons both appear in the Tome of Beasts. Both of these amazing creatures fired my imagination on all cylinders when I began conceptualizing the Spelljammer elements introduced to a traditional D&D campaign early on. I won’t reveal too much about the specifics here, since my players read these articles. But as more is revealed to them through our gameplay sessions those details will be shared.
This material is an evolving work in progress stemming from my home game. Although it’s inspired by the Spelljammer setting, it can be adapted for any D&D campaign.
Out of the Box D&D Encounters, Series 2, #13 – “Here, Kitty Kitty”
Out of the Box introduction

Classic image of a displacer beast from the 1st edition Advanced Dungeons & Dragons Monster Manual. [Art by David A. Trampier]
Ten D&D Character Flaws that Won’t Bog Down Your Game
What’s up, nerds? You know how sometimes D&D characters come off as too perfect? There’s hardly anything as annoying as a character who can do absolutely no wrong, the one the player steps in the way and has to backpedal and retcon endlessly because, “Oh, that was a mistake and my precious character wouldn’t have made one.” That character. Well, except for badly played character flaws. You know what I mean. The character flaws they have to interrupt the game for every five minutes to act out. The one that gets in the way. The cleric who didn’t take prestidigitation and hates getting dirty to the point they melt down every time it happens. The ill-tempered guy who sees an insult in everything and has to start a fight even when you’re just trying to buy road rations and suddenly you’re fighting a shopkeeper and have to hide yet another body. The character with a split personality who you’re pretty sure your friend didn’t do any research about but who you don’t want to call them out on because it would just start a fight at the table even though every time they launch into their stuff you side eye them so hard.
D&D Fluff and Mechanics Make the RPG Go ‘Round
Debates swirl around the various forums and subreddits in the Dungeons & Dragons community; they’re chief among the interactions we have with each other. These debates often vary in their complexity, but a lot of the disagreement with how to even proceed with the debate itself is based on a misunderstanding some have about what the debate is even about. Is this a ‘flavour’ issue or a ‘rules’ issue? What’s the difference? Does it matter?
In this article, we’ll be delving into what ‘mechanics’ are, what ‘fluff’ is and how changing either can change your D&D game, for good or ill. The hope is that after reading, you should feel a bit more confident in your ability to discuss things, possibly even change things, in your games.
Shedding Light on Dark Arts Player’s Companion for 5E D&D
Normally I don’t like third party content, especially for fifth edition Dungeons & Dragons, but this week I found something not only amazingly well made, but well balanced for the most part.
Specifically I found the Dark Arts Player’s Companion presented by Jonoman3000. This product for D&D, found here, is something that hits a special place in my heart.
Specifically I have always loved the likes of Blade, Spawn, and Ghost Rider who meet the darkness head on with its own weapons in hand. So, if thee be not afraid, come and join me in the dark side with the Dark Arts Player’s Companion.
Roleplaying Character Moments Within the Party
Salutations, nerds, today we’re going to talk about some fluffier stuff but by now I’m sure you know to expect that from me more often than not. I want to get into talking about the roleplaying moments between player characters within the party. RP with the PCs.
Dungeons & Dragons is typically a lot of back and forth between the characters and the Dungeon Master. At least 75 percent of the game should be like this, absolutely. It’s what drives the plot forward. We wouldn’t have any action without it. I’ve been thinking a lot, though, about the other 25 percent and what that entails. These are the parts that the players do that, in my opinion, can make or break whether a campaign is memorable.
This is something that has nothing to do with the DM and everything to do with the characters and it’s how you talk to each other during those downtime moments. D&D isn’t just about going on a quest and doing what the DM lays down for you – it’s about making a real connection between characters too.
ThinkGeek Week-to-Week: Geek Gifts and Nerdy Swag 8.13.17
ThinkGeek creates unique products to stimulate the imagination. Everything from apparel, home and office accessories, gadgets, collectibles and more are curated and shared to help fuel your geek core. (Nerds are also more than welcome to shop with ThinkGeek.)
The wondrous and cool nerdy swag from ThinkGeek lets you express your passions, connect with fellow enthusiasts or find the perfect geek gifts for the geeks in your life.
The Nerdarchy staff and our friends from Save or Dice would like to share items from ThinkGeek with our awesome fans and community.
Nerdarchy Arcana: D&D Rogue Archetype – Jester

Arcane Trickster
Ever since I picked up my copy of the fifth edition Dungeons & Dragons Player’s Handbook, I’ve been annoyed with the arcane trickster. I’ve always felt it was a waste of an opportunity, like they wanted to have an arcane rogue archetype, but they didn’t know what to do.
So they just slapped a limited stock of wizard spells in there because enchantment and illusion spells are rogue-ish. Perhaps they felt that because D&D rogues rely on Intelligence for investigation for looking for traps or identifying locks, they should just stick with the sole Intelligence spellcaster.
A D&D rogue archetype with chutzpah
However, rogues can also rely on Charisma. Using just the Player’s Handbook, the assassin’s Imposter ability uses Charisma, and that doesn’t even include the mastermind or the swashbuckler, two class archetypes that include Charisma skills, but not Intelligence ones.