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Kickstarter Korner for Nov. 2017, Week 1

Each week during the Quests & Adventures live chat, Saturday at 2 p.m. eastern, Nerdarchists Dave and Ted and Nate the Nerdarch hang out live with fans from the Nerdarchy YouTube channel. It’s a chance to share announcements and news, answer questions from the live chat and generally just hang out and talk nerdy with the Nerdarchy community.

Speak With Dead #15: There’s Always a Bloody Adventuring Party

Each week, our resident necromancer Maxillae the Mad takes time from her busy life as a alchemist and practitioner of death magic to offer her unique insights and advice to denizens of any world or setting. At the bottom find out how you can Speak with Dead and ask your questions of our necromancer with the answer. Until then, welcome to the crypt!

[EDITOR’S NOTE: This week’s Speak with Dead was delayed due to scheduling conflicts. Who knew hallow took 24 hours to cast? But once she gets started with a project, Maxillae the Mad always sees it through.]

Map Your Combat with an RPG Battle Game Mat

Maps.

Many Dungeons & Dragons players begin their journey into fantastic adventures through the allure of maps. Carefully constructing dungeon complexes on trusty graph paper, building them with digital tools like Pyromancer’s Dungeon Painter Studio or drawing them with a Wacom tablet like ENnie Award winner Elven Tower remains a vital part of the hobby for countless players.

D&D Out of the Box

Out of the Box D&D Encounters, Series 2, #22 – “A Cry for Help”

Out of the Box introduction

The ever-present truth of player character groups is that they should be working together to achieve an end. Cooperation to overcome the odds is a core tenant. Working together and developing a synergy or symbiotic relationship means characters who might not necessarily overcome a challenge or monster on their own are more likely because their abilities overlap well.
Monsters should be no different. Nerdarchy has raised the concept of Monster BFFs before, but there are variations that can overlap to devastating consequences. I have raised this subject before in Series 1 (A Friend in Need), but it bears revisiting to show there is more than one way to skin a cat. (With appropriate apologies to all cats reading this). The concept of the mimic and oytugh working together was certainly dangerous, but had an air of absurdity and hilarity that made Dungeon Masters always chuckle a little when they read it.
D&D Beyond DDB

D&D Beyond Campaign Creation Walkthrough

As an unabashed D&D Beyond advocate I discover new and useful aspects of the fifth edition Dungeons & Dragons digital tools service everyday. Developer responsiveness to issues is top notch and the monthly live developer updates with product lead Adam Bradford show dedication to continual improvement and innovation.

One particularly useful area of DDB is the campaign tools. As both a player and Dungeon Master I’m involved in two games using these tools and they’re invaluable for both. While not as robust as I imagined the tools would be, they’ve already updated capabilities several times and I’m confident they’ll continue evolving.

Worldbuilding: My D&D Campaign Setting Approach

My usual week is taken up with many mundane tasks. Between getting my son up and ready for school, generally keeping the house and preparing materials for games, videos and articles, I keep pretty busy. One thing I try to do is keep my articles about things I think others will find interesting to read about.

A rule of thumb I go by is if someone can read my article and use something in it either in their games or elsewhere in their life (the interdisciplinary applications of the Reroll Rule Problem for example) then I have succeeded in my task.

roleplaying hobby

Roleplaying as a Challenge

There are near-limitless types of challenges within the world of gaming. From combat challenges to puzzles, there is something about conquering a problem that resonates with the adventurer’s soul within us all.

My Starfinder game had a challenge unique in so many ways. The challenge to conquer was in roleplaying, and not a simple amount of attacks or skill checks. The group ran into a completely alien species they did not share a language with, or even body shape to communicate through miming.

This got me to think of all the ways I have seen roleplaying be the deciding factor in a victory. Of the times when the players had to think and act on their feet to succeed. Let’s see how things roll, shall we?

Kickstarter Korner Oct. 2017, Week 4

Each week during the Quests & Adventures live chat, Saturday at 2 p.m. eastern, Nerdarchists Dave and Ted and Nate the Nerdarch hang out live with fans from the Nerdarchy YouTube channel. It’s a chance to share announcements and news, answer questions from the live chat and generally just hang out and talk nerdy with the Nerdarchy community.

In the description of each weekly video, Nerdarchist Ted compiles a list and links to all the videos and website content from the week. But he also shares a selection of cool Kickstarter campaigns. As an avid Kickstarter supporter, he’s happy to share his favorite RPG and gaming-related Kickstarters with you, the Nerdarchy community. Enjoy!

Out of the Box D&D Encounters, Series 2, #21 – “The Solution”

Out of the Box Introduction

A common plot device in movies from the ’50s-’70s was the “switcheroo”. In essence, modern-era suspense loved to lead the audience/reader into one set of expectations only to twist them at the last minute. The hero did not always win.
Things have changed since that time. We have come to assume the good guys win. The problem is the assumption of victory, and the culture of entitlement it spawns. Heroes of any kind should never assume victory nor fulfillment. They should strive for it. They should earn it. They should also realize mistakes or poor judgment can affect things along the way, and those errors could reasonably lead to the downfall of the heroes in question. Mythology allowed for this. Modern stories do not.

Speak With Dead #14: A Ghost, an Orc and a Paladin Walk Into a Bar…

Each week, our resident necromancer Maxillae the Mad takes time from her busy life as a alchemist and practitioner of death magic to offer her unique insights and advice to denizens of any world or setting. At the bottom find out how you can Speak with Dead and ask your questions of our necromancer with the answer. Until then, welcome to the crypt!

Session Zero? 3 Reasons Why It is Great | Game Master Tips

The Evils of Exposition Ex Machina in D&D and Other Roleplaying Games

It would be be completely understandable if you don’t understand what I mean by Exposition ex Machina. It’s a derivative phrase I’ve personally been using for a very long time, but it’s by no means commonly used. It’s derived by the very old ancient Greek theater term, Deus ex Machina, which is translated as “god from the machine.” (Critical Role fans might be interested to note that Vox Machina is literally “voice machine.”)

In modern usage, a deus ex machina is a narrative device where an outside force abruptly saves the day, which is mostly used when the protagonists are bound by an impossible to escape scenario. To me, it’s one of the most abhorrent plot devices, and easily the laziest. That’s generally the implication when I use a term followed with “ex machina.” It’s a mechanical, forced plot device.

D&D Worldbuilding: Fictional Song and Things a Bard Does

Salutations, nerds! What are the bards in your fifth edition Dungeons & Dragons world singing about? That’s what we’re going to be talking about today.

The songs of a fictional D&D world are a really big deal in terms of how the world breathes and the general feel of it as a setting. Remember, once upon a time before we had easy access to the printed word, news was spread through story and song and spake in rhyme so the layfolk would more easily remember it. And if a few things got embellished along the way, well. That’s just the nature of the music made to sooth the beast, isn’t it?