At Nerdarchy we’re excited to announce we’ve recently joined an adventuring party with Easy Roller Dice to do a series focused on teaching new players how to play Dungeons & Dragons. The problem of learning how to play D&D has often been that you need someone to teach you how to play it, an older […]
We’ve covered character names, but this part is more to do with the names of locations, and as a result is going to be more for Dungeon Masters than for players. Not completely, though! I’ve been in many a campaign where at some point the PCs clear a town of zombies and have to name […]
By now, after leading the way to muster a group of roleplaying gamers, throwing their characters into the middle of an exciting situation, and letting the players guide the direction of the narrative, you’ve got yourself a campaign going. What started with your ambition to preserve and foster your gaming hobby, sharing the joy with […]
This is a topic that can be quite touchy, being that everyone involved is usually quite uncomfortable or annoyed in some way. This past week I had the “super fun” job of voting out a player who was being, in the nicest way to say it, a complete fun sucker. As the silent eye rolls […]
In the previous installment, I advised GMs to throw players directly into action to start off a new campaign. This is especially useful for groups without regular gaming sessions and/or groups that include new or lapsed gamers. Your goal is to hook the players by immersing them in the world and instilling the sense that […]
The Manual of Siraq is a custom magic item available for Dungeons and Dragon 5E Dungeon Masters to choose to include in their games. Manual of Siraq magic item Wondrous Item, very rare
Bringing romance to D&D Embed from Getty Images Valentine’s Day is right around the corner, and with all this pink and red plastered everywhere, and all of these teddy bears crowding the shelves at every store, it’s no wonder I’ve got romance on the brain. It’s enough to make a person want to barf. But […]
Last week in this column, I began to explore ideas to keep a gaming hobby vibrant amidst increasing demands on time presented by things like children, conflicting work schedules and the like. Adulting can take a serious toll on a gamer’s opportunities for group gaming.
When you think of D&D, the first thing that probably comes to mind is one Dungeon Master, maybe behind a screen, and a group of four to five players sitting around with their dice and character sheets. Some of you may imagine the inevitable fight that comes before the campaign gets started; no one wants […]
There’s never been a better time to be a tabletop gamer. Recent years have brought an explosion of products and popularity for board games, card games and – my personal obsession – roleplaying games (of the pencil-and-paper variety). Whether as a rebuff of our ubiquitous online lives or simply a celebration of face-to-face social entertainment, […]
As Dungeon Master, you’ve been preparing a week or longer, planning for your Dungeon & Dragons group’s next session, writing out stats for NPCs, trying to think through various story lines, contemplating possible player character actions and responses, etc. It can be a lot of work, and time consuming. It doesn’t necessarily have to be, […]
For a while now, I’ve been talking mostly theoretical, while including some real-world personal experiences to support my claims. While that won’t completely go away, especially since I have a lot more philosophy I want to go through, I wanted to start talking from a place of experience. The Tutorial Quest or:
The year’s seasons with D&D We as people have such a unique connection through our similarities and natural patterns. One of those many ways we connect is with traditions and holidays! Other ways are through leisure, tribal get togethers, games and entertainment. Why not transform these connections into a tradition all of their own? Let’s take […]
These are my 10 Commandments of Tabletop RPGs. Some of these are based on personal experience, where others are based on observation. I won’t always indicate which is which, but I feel confident in my assessment.
This is going to be by far my most controversial post, which I believe says a lot. Based on my observations, it would seem that the mentality among Game Masters is they have a story to tell, and the players are there to play in it. It’s simply impossible for that to be any farther […]