Why don’t you run each encounter like a combat encounter? Combat is a Dungeons & Dragons staple. Most of the rules are based around it. The formula for combat has evolved through five editions and countless erratum. Each change made it faster and more efficient. Why then, aren’t you applying this finely tuned formula to […]
Introduction In a previous encounter within Series 1 (Auntie Knows Best) there was mention of a Hag Eye. This device was being employed in a manner to draw the characters into the clutches and machinations of a green hag by the name of Auntie Treeshadow. A later encounter introduced a night hag in a mercantile […]
In the video above from the Nerdarchy YouTube channel Nerdarchist Dave, Nate the Nerdarch and Nerdarchist Ted explore an approach to creating tabletop roleplaying game adventures. Based on the Five Ws – traditional basic information gathering and problem solving steps – this method makes creating adventures for fifth edition Dungeons & Dragons or any RPG much […]
In this ArmorClass10.com-sponsored video Nate the Nerdarch and Nerdarhchists Dave and Ted approach the idea of bookkeeping for fifth edition Dungeons & Dragons or any tabletop roleplaying game from several avenues. Pregame preparation, character maintenance and efficiency during play are some of the topics discussed. The standout aspect for me is preparing for a game […]
There was an interesting ArmorClass10.com-sponsored video done on the Nerdarchy YouTube channel that detailed not just the worst ways to Dungeon Master, but the worst ways that the Nerdarchy crew have DM’d. This caught my ear for the humorous humility one has to have in order to present such. This of course is right up […]
It’s been a few weeks since the last trip into the wildspace of Spelljammer for D&D 5E. My home game dabbled in a few one-shots and welcomed a new, first time Dungeon Master. Origins came and went, and several Nerdarchy projects kept me from sharing more insights into the exploits of a fifth edition Dungeons […]
Tabletop RPGs are deeply rooted in improvisation. After all, they’re games where people do things by saying they’re going to do them, and everyone else has to react to what’s being done by saying what they’re going to do. This process repeats for two to four hours, or until there’s a good stopping […]
Not that long ago I moved back home to Salem (Oregon, not Massachusetts) from San Antonio (also not in Massachusetts). The other day I went to Dairy Queen, which I’ve been going to frequently, because for whatever reason Texans hate cherries, and I’m kinda making up for 15 years of not having my favorite treat, […]
Monsters as notable NPCs and player characters in D&D is something I’ve touched on in past columns, including last week’s exploration of the similarities between a TTRPG GM and a Swiss Army knife. Since then, I ran the “Grungle in the Jungle” adventure idea for my gaming group. Inspired by Stream of Annihilation’s One Grung […]
Dungeon Life’s Todd Kenreck was one busy journalist at Wizards of the Coast’s Stream of Annihilation June 2-3, 2017. On his Twitter feed, Kenreck shared that he was able to score 29 interviews with various D&D dignitaries, including the inimitable Matthew Mercer, actor and Dungeon Master for Geek and Sundry’s Critical Role.
Episode 99 of Critical Role may have irrecoverably changed my perspective of role playing games forever. Well, that’s not 100 percent sure. Jon Heder, who is coincidentally from my home town, made my favorite D&D move I’ve ever seen. He took Path of the Duck Totem Warrior. That’s right, instead of Bear, Wolf, or any […]
GM tools for adventure – you only need a few My TTRPG group keeps me on my toes as a GM. Comprised of adults, all of whom have varying degrees of adulting to do, our get-togethers are infrequent. It averages out to about twice a month on Sunday evenings. Within that group, everyone has varying […]
Spelljammer thrusts your D&D adventures into space In last week’s column I shared a cobbled-together homebrew system for handling ship-to-ship combat from the homebrew 5E D&D Spelljammer campaign that I run for my friends. With the Memorial Day weekend keeping my players busy we did not gather around the gaming table this week, which means playtesting […]
During a May 15 Reddit AMA with Mike Mearls, lead designer of 5th edition Dungeons & Dragons at Wizards of the Coast, he mentioned how the D&D 5E initiative system bugged him and shared a house rule method he uses for his own games.
You can’t throw a d20 in 2017 without hitting a space fantasy RPG. Tabletop gamers looking to combine swords and sorcery with science and starships can take their pick of several products hitting the market this year. Starfinder utilizes the Pathfinder engine to explore fantasy space, while Harbinger and Hyperlanes build on 5th edition Dungeons […]