Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted dismiss the abstraction of hit points and delve deeper into monsters who don’t care how tough your character is in combat and other dangerous situations. Instead these threats target something much more precious — and difficult to recover. Monsters causing ability score damage, loss or reduction in 5E D&D are few and far between and thankfully so since recovering from these effects ain’t no walk in the park. At the same time they represent a different kind of horror and a campaign highlighting these awful creatures might just make players never look at things the same way ever again. So let’s get into it.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted tap into blood magic and discuss whether the concept is evil by its very nature when it comes to fifth edition Dungeons & Dragons. Also Ted crushes one of the best video intros to date, so it’s worth a watch for this alone. But did you know Nerdarchy already put together our ideas for a 5E D&D blood magic expert? In fact there’s more than one iteration of blood magic floating around. So let’s get into it.
Salutations, nerds! Buckle up and cross your fingers I don’t burst into flames about three quarters of the way through typing this one because today we’re going to be talking about Religion skill challenges for fifth edition Dungeons & Dragons. Per the usual these are meant to be momentary stumbling blocks for 5E D&D characters and chances for them to show off their skills rather than the hooks to some other grand adventure, though as we all know the plan never survives first contact with the players. That said, get ready and try not to get smote.
Welcome once again to the weekly newsletter. This week’s topic is hordes and hoards, which we discussed in our live chat. We hangout every Monday evening at 8 p.m. EST on Nerdarchy Live to talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes up. Speaking of hordes and hoards Friend in Need includes a hoard even the greediest adventurers may not dare to claim while Devil’s Hospitality puts a hoard of diabolical creatures between the party and eternal damnation in Out of the Box. These and 53 other dynamic encounters ready to drop right into your game continue flying off the shelves and out of the warehouse. We love seeing people showing off their copies and sharing awesome stories from their gaming tables so keep it up! Check it out and add Out of the Box to your collection of awesome RPG stuff here.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted reveal the secrets to challenging various highly specialized and powerful fifth edition Dungeons & Dragons character builds. Like so many RPG players we’ve been brainstorming and theorycrafting character builds for years and years because frankly it’s fun to talk about these things with fellow nerds. In the video Dave and Ted cover five different 5E D&D character build concepts with tips for Dungeon Masters on how to provide adequate challenges for these characters to overcome. But the one left on the planning room floor is the one I’m most interested in exploring so yay for me! Let’s get into what it means to be a long range mobile archer.
Masonry is everywhere in Dungeons & Dragons. From elven spires towering into the sky to ornate dwarven halls literally carved into the mountains the stonework of fantasy worlds are staples of the genre. Before we begin let’s remember while proficiencies are a core mechanic of fifth edition D&D, tool proficiencies don’t really fit neatly into the idea of proficiencies when it relates to skills and are more nebulous by design. When playing a character with an intrinsic tool proficiency, make sure to talk with your Dungeon Master about how you want that to look for your character. And with that out of the way, let’s talk about mason’s tools in 5E D&D!
Salutations, nerds! It’s that time of the week again and we’re going to be talking about Performance skill challenges for fifth edition Dungeons & Dragons. As usual, the point here isn’t to send characters off on some grand epic quest so much as to provide a momentary stumbling block giving those skill heavy 5E D&D characters a chance to shine! So without farther ado prepare your world to be a stage. I hope you’ve all practiced those soliloquies.
We receive requests fairly regularly around the ol’ Nerdarchy offices and we’re happy to oblige whether they’re character builds for fifth edition Dungeons & Dragons, Game Master advice or in this case an appeal for more flumph! Over on our Facebook page we were asked, “Could you do an article about the flumph? They are the red headed step child of the aberration family.” Flumphs have been a part of D&D since 1981’s Fiend Folio, a sourcebook of monsters for first edition Advanced Dungeons & Dragons and appear in every edition since. In 5E D&D flumphs appear in the Monster Manual and several adventures. In my own homebrew setting they exist canonically on the shores of the Undersea of Fallen Stars where they were encountered by the cast and crew of Ingest Quest, the 5E D&D Spelljammer campaign over at Nerdarchy the YouTube channel. Like so many D&D nerds out there I think flumphs are pretty cool but if I’m honest I don’t know a whole lot about these aberrations. So let’s get into it.
If you’re like me and easily distracted by shinies then this is the post for you because today we’re talking about jeweler’s tools in fifth edition Dungeons & Dragons! As a quick aside proficiencies are a core mechanic of 5E D&D. However, tool proficiencies don’t fit neatly into the mechanic due to their more nebulous nature. Your own Dungeon Master might rule things differently from how we present things in this post so talk with your own DM and ask how they treat tool proficiencies, especially if you make that a core component of your character. With that out of the way let’s cover jeweler’s tools and how you might use them in your own game.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted take a look at the savage raiders and pillagers with stooped postures, low foreheads, and piggish faces with prominent lower canines that resemble tusks in fifth edition Dungeons & Dragons. Orcs have been a staple of D&D and fantasy in general forever, typically as a threat looming in the wilderness on the edges of civilization. Volo’s Guide to monsters does a good job expanding on orcs for 5E D&D essentially as divinely driven destroyers, a pretty one note portrayal. Campaign settings offer a window into different kinds of orc societies like you’ll find in Explorer’s Guide to Wildemount and Eberron: Rising from the Last War and Dave and Ted climb in through that window to make themselves at home and offer up three new ways to reimagine orcs for players and Dungeons Masters alike by adding just a few simple details.
Salutations, nerds, and today we’re going to to be talking about five flash skill challenges for fifth edition Dungeons & Dragons based on Perception. For example, did you notice the word ‘to’ was written twice in the previous sentence? The point of these is to give you a quick 5E D&D challenge to throw at characters for a moment of conflict when you need one or feel the need to slow things down. None of them are meant to send the party on some epic quest (though it’s always possible with the right — or wrong — group of players). Let’s get ready to roll some Perception checks.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted take a look at the small, black-hearted, selfish humanoids that lair in caves, abandoned mines, despoiled dungeons, and other dismal settings in fifth edition Dungeons & Dragons. Goblins have been a staple of D&D and fantasy in general forever, usually as a threat to heroes because of their vast numbers and malice. Interestingly enough 5E D&D hasn’t expanded a whole lot on goblins beyond the regular old goblin in the Basic Rules and goblin boss in the Monster Manual, mechanically anyway. Instead goblins are explored more culturally like the Batiri goblins from Tomb of Annihilation and this is exactly the kind of path Dave and Ted take even further in the video to illustrate how any creatures — even ubiquitous ones like goblins — can be reimagined in exciting new ways for players and Dungeons Masters alike by adding just a few simple details.
Plants are one of those things in fifth edition Dungeons & Dragons that perpetually perplex me. Many fantasy video games with a crafting system incorporate herbalism and have at least a small list of specific plants used as ingredients in various potions, dyes and the like. However, 5E D&D hasn’t provided extensive coverage for plants as of yet (at least, not at the time of this writing). What’s more it’s explicitly stated in official materials that proficiency with an herbalism kit allows you to concoct healing potions at half cost. It absolutely blows my mind how many people don’t know this or think it’s tied to alchemist’s supplies. As a quick disclaimer, while proficiencies are a core mechanic of 5E D&D, tool proficiencies are distinctly more nebulous than those for skills or weapons and your own Dungeon Master might rule how to apply tools differently from how we present here. With that out of the way let’s talk about the herbalism kit.