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Campaign Settings

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Under the Dome: A Simple Delivery (Post apocalyptic D&D adventure)

An Adventure About What Happens After the Hard Part The job is done. The party went beyond the Dome.They survived the storms.They extracted the Grind. They made it back. That was the hard part. What’s left should be simple: Deliver the Grind. Get paid. Move on. Under the Dome, nothing that involves...

Smugglers of the Aether Lanes (Aether Skies TTRPG Campaign Setting)

How Goods Move Between Cities in Aether Skies Trade keeps the sky cities alive. Food, fuel, parts, and information move constantly between floating civilizations, carried along carefully mapped aether currents and tightly regulated trade routes. Entire economies depend on the reliability of these exchanges. But not everything moves...

under the dome

Under the Dome: 10 Grind Dealers & NPCs for Your Campaign

Faces Behind the Chaos Economy Under the Dome, Grind doesn’t move on its own. It passes through hands.Through deals.Through people willing to risk everything for power, profit, or survival. Some are respected.Some are feared.Some are barely holding it together. All of them are dangerous in their own way. These NPCs...

Black Markets of the Sky Cities (Aether Skies TTRPG setting)

Trade Beneath the Law in Aether Skies Every sky city runs on rules. Regulated trade lanes. Licensed aether tech. Controlled resource distribution. Carefully monitored imports and exports designed to keep fragile systems stable beneath the Aether Barrier. Above the clouds, order is survival. Below the platforms? So is breaking it. Because...

Under the Dome: Grind Dealers & Power Factions (D&D campaign setting)

Who Controls Chaos in Your D&D Campaign? Under the Dome, Grind is survival. It fuels engines.It powers magic.It stabilizes the unstable. And because of that, it is never truly free. Every grain of refined chaos passes through someone’s hands—and those hands belong to people who understand a simple truth: Control...

Voices from Below (Aether Skies & undercities A D&D campaign setting)

Rumors, Myths, and Urban Legends of the Underside Every city has rumors. In Aether Skies, they don’t just spread through taverns and trade routes—they travel through metal beams, along tensioned cables, and across the hollow spaces beneath the world. In the underside, stories aren’t just told. They are passed...

Under the Dome: Grind (A D&D resource from a post apocalyptic fantasy setting)

Fuel, Currency, and Control in a Post-Apocalyptic D&D Campaign In Under the Dome, survival runs on a single substance: Grind. Every light that flickers back to life after a storm.Every engine that roars across a broken district.Every desperate deal made in shadowed alleys. It all traces back to the...

The Underside: Life Beneath the Sky Cities (Aether Skies TTRPG Setting)

Shadows, Survivors, and Stories Below the Platforms Every sky city has a face it shows the world. Gleaming towers. Docking spires. Carefully maintained markets and controlled aether systems humming with purpose. And then there is everything beneath it. The underside. A maze of hanging structures, exposed beams, forgotten maintenance corridors,...

Under the Dome: Unusual Monsters (A post Apocalyptic fantasy D&D setting)

When Survival Makes Room for the Unacceptable Under the Dome, mutation is feared. It is monitored, cataloged, quarantined—and when necessary, destroyed. Chaos-touched creatures are reminders that the storms outside the barrier never truly went away. They are evidence that the Dome’s protection is imperfect. Officially, the policy is...

Life Above the Clouds: Hardship and Survival in the Sky Cities (Aether Skies: A TTRPG setting)

The Realities of Living Where the Ground Is Gone From a distance, the floating cities of Aether Skies look magnificent. Brass towers gleam in the sunlight. Skyships glide between docking spires. Vast currents of shimmering aether hold entire civilizations suspended above an endless sea of clouds. To travelers...

Under the Dome: The Value of Names (A D&D post apocalyptic fantasy setting)

Identity, Records, and Social Control in a Post-Apocalyptic D&D Campaign In Under the Dome, identity isn’t just personal. It’s administrative. A name is not simply what people call you.It’s a record in the system. Your name connects you to housing permits, ration allocations, work contracts, education tracks, and compliance...

Under the Dome: The Child Who Remembers the Storm (A D&D adventure)

A Story-Driven D&D Adventure About Memory, Control, and Chaos In Under the Dome, chaos storms don’t just reshape land and magic. They reshape memory. This adventure centers on a single, unsettling truth:one child remembers a storm differently than everyone else. Not emotionally.Not symbolically. Accurately. And that makes them dangerous. Some Memories Don’t...

Aether skies

Dead Air Over Kerfluffle (A D&D Aether Skies adventure)

An Urban Horror One-Shot for Aether Skies Genre: Urban Paranoia / Investigative HorrorLocation: KerfluffleThemes: Voice, identity, mimicry, and the fear of being replaced Kerfluffle survives by sound. Shared noise. Communal rhythm. Scrap-percussion echoing through the streets like a heartbeat. In a floating city where everything can fall, voices...