In the Shadow of the Veil: Using the Aethernati in Your TTRPG Campaign
Working With, For, and Against Aether Skies’ Most Dangerous Organization The floating cities of Aether Skies may soar above the cursed world, but they're held aloft by more than just Aether coils and dreamtech—they’re kept safe by silence, secrets, and the unblinking eyes of the Aethernati. Part...
Smoke, Grind, and Grit: Designing Grind-Powered Vehicles for Under the Dome
“Tires are for cowards. Real engines scream when they drink grind.”—Rassa Coilbite, skiffwright of the Slag Market The wastelands outside the dome cities are hostile, irradiated with chaos storms, crawling with monsters, and pocked by sinkholes, living fungus, and bone-sanded dunes. On foot? You're prey.On a...
Making Your Ship a Character: Living Skyships in TTRPGs
Designing Vessels with Souls, Secrets, and Stories In Aether Skies, the ship isn’t just where your characters sleep. It’s a crew member, a home, a secret-keeper, and sometimes a goddamn mystery. Whether it’s cobbled together from driftwood and dream-forged hull plates or powered by an unstable...
Chronicles from Beneath: Natural Disasters & World-Altering Events Under the Dom
"You don't live under the Dome—you survive it."—Common saying in Crystalia’s Outer Warrens The lands under the Dome are not defined by calm days or gentle nights. They are shaped, scarred, and reborn through catastrophic upheaval. The truly terrifying truth? These disasters are not rare. They...
Making Madness Fun: Sanity, Corruption, and Consequence in TTRPGs
Embracing the Eldritch in Aether Skies Without Breaking the Game In Aether Skies, madness isn’t a punishment. It’s a storyline. A consequence. A transformation. The deeper your players explore cursed ruins, commune with unknown entities, or push Aether too far, the more their reality warps—and the...
Adventure Hook: The Night Hunt with Devkin in Under the Dome
"The storm does not choose the strong. The storm chooses the willing. Tonight, we hunt to see who is willing to become more."—Huntmaster Z’Kala before the Trial of Stormblood Last week I introduced you to my creations of the Devkin. With Displcaer Beasts being my favorite...
Aetherball Expanded: A Sport, a Stage, a Secret War
How to Turn the Sky’s Favorite Game into a Narrative Powerhouse In the floating cities of Aether Skies, few things unite people like Aetherball. It’s more than a sport—it’s religion, rebellion, and war by other means. Played in zero-gravity bowls threaded with sigils and aether currents,...
Neon Lords of the Toxic Wasteland: This Game Is Totally Tubular, Dude
Let’s get real for a sec—if your RPG roots trace back to Saturday morning cartoons, shredding VHS tapes, or raiding arcades for quarters, then Neon Lords of the Toxic Wasteland might just be your ultimate blast from the radioactive past. This game doesn’t just flirt with...
The Devkin: Hunters in the Chaos Sands
“They don’t stalk. They wait. Because they already know where you’re going.” The Devkin are among the most iconic—and terrifying—original species to emerge from the chaos-churned wastelands outside the dome city of Balaria. Once simple predators twisted by time and storms, these beings have evolved into...
Playing With Morality: Shades of Grey in TTRPG Storytelling
How to Run Morally Complex Campaigns Inspired by the Intrigue of Aether Skies [caption id="attachment_21598" align="alignright" width="300"] Aether, you know, that stuff that surrounds us...
Villains Who Shape the World: Developing Antagonists Like Vek’th and the Grind Barons
“The best villains don’t just want to stop the heroes—they want to change the world… and sometimes, you wonder if they should.” In any great tabletop campaign, a good villain isn’t just an obstacle. They are a mirror, a force of nature, a storyteller in their...
⚡🔥 Forged in Fire and Storm: Homebrewed Spells from Under the Dome
In our Under the Dome campaign—helmed by the ever-diabolical Dave—I play a sorcerer who’s just a little obsessed with fire and lightning. Velrian Blitzstorn (yes, that's the name—because subtlety is for wizards) has been blazing through spell slots and leaving scorch marks in his wake...
Aetherpunk Adventures: Combining Magic, Steampunk, and Horror
How to Blend Magical Technology and Eldritch Nightmares into a Cohesive RPG Setting Welcome to Aether Skies, a world where magic fuels industry, floating cities hover over a cursed wasteland, and unspeakable horrors stir just beyond the veil of reality. This is a world of Aetherpunk—a...
🎪 The Carnival of Chaos: Twisted Spectacle Under the Dome
In the strange, crumbling lands of Under the Donea, where Chaos storms of all kinds punch holes in the world and magic bleeds like oil from a cracked lantern, there are whispers—always whispers—of The Carnival of Chaos. No one remembers when it first arrived. No one...
Shadowsteel and the Price of Power – Our Under the Dome Saga
If you’ve been following our channel for any length of time, you’ve probably heard us talking about our Under the Dome campaign—our high-octane, motorcycle-riding, chaos-fueled adventures through a world that constantly tries to kill us. We have a bunch more articles on Under the Dome,...