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Campaign Settings

Nerdarchy > Roleplaying Games  > Campaign Settings (Page 6)

5E D&D Worldbuilding Insights from Mythic Odysseys of Theros Magic Items and Artifacts

Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted dig up artifacts and attune to magic items from Mythic Odysseys of Theros. In fifth edition Dungeons & Dragons magic items and artifiacts grant capabilities a character could rarely have otherwise or complement their owner’s capabilities in wondrous ways according to the Dungeon Master’s Guide. Theros expands on this core part of the 5E D&D experience by incorporating how magic items carry reputations as rich and storied as those who wield them. Looking closer at how MOoT’s approach to worldbuilding, storytelling and presenting a campaign setting, illustrated previously through races, subclasses, Supernatural Gifts, piety and the gods generated fresh ideas and great conversations. Viewing magic items and artifacts with the same perspective stands to reason similar outcomes will result, so let’s get into it.

5E D&D Worldbuilding Insights from Mythic Odysseys of Theros Piety and the Gods

Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted establish a link to the gods and discuss Piety in fifth edition Dungeons & Dragons. Introduced in the 5E D&D Dungeon Master’s Guide right in chapter 1, Piety is a variation of the Renown system. When 5E D&D first launched, a prominent part of the marketing focused on Factions — important forces in a campaign world — and characters’ interactions with these organizations. Adventurers League players grew quite familiar with Harpers, Order of the Gauntlet, Emerald Enclave, Lords Alliance and Zhentarim through Renown and for me this was a particularly exciting part of the game. Later books like Acquisitions Incorporated and Guildmasters Guide to Ravnica expand on Renown through their franchise and guild ranks and advancement. Since curating playable races and subclasses for characters as a campaign creation and worldbuilding tool generated good ideas and conversations let’s see how Piety and Renown can be used. Lots of creators already laid strong foundations for using Renown in your 5E D&D games, so we’ll start with what we’ve already got and come up with some new ideas to add.

5E D&D Worldbuilding Insights from New Mythic Odysseys of Theros Subclasses

Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted share their thoughts on the two new fifth edition Dungeons & Dragons subclasses inside Mythic Odysseys of Theros. College of Eloquence bards and Oath of Glory paladins bring new options for players tied to the themes and concepts of the new 5E D&D campaign setting. If I’m honest it was surprising there aren’t more new subclasses included with MOoT. Circle of Stars felt like a surefire piece of the Theros puzzle! On the other hand if it shows up in a future product more closely tied to the stars (like Spelljammer?!) or a Feywild campaign adventure you won’t find me grousing about it. In the meantime, since I enjoyed thinking about how curating the playable races for characters can become a resource for campaign creation and worldbuilding why not apply the same principles to subclass options?

5E D&D Worldbuilding Insights from New Mythic Odysseys of Theros Playable Races

Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted continue exploring Mythic Odysseys of Theros for fifth edition Dungeons & Dragons. This time they take a close look at the new races for character options in the campaign setting. Up until now in my own games players have been free to create characters with very little restriction. But with the inclusion of Supernatural Gifts for characters adventuring in Theros there’s been a shift in my thinking. Let’s get into the new races in MOoT and touch on how it changes perspective on what to include and exclude when it comes to creating a setting, worldbuilding and running a campaign in 5E D&D.

From Spelleater Minotaur to Path of the Spelleater Barbarian for 5E D&D

Mythic Odysseys of Theros is out for fifth edition Dungeons & Dragons and Greek myth is the name of the game! My housemate and I have been talking for a while about what sorts of third party supplements might fit nicely into a Theros campaign and we came up with several. In Nerdarchy the Store you can find Horris, the Horned Lord. Horris is a labyrinth keeper and minotaur with the power to turn magic back on those who wield it. As a labyrinth dwelling minotaur, what better place to stick this? Horris the Horned Lord contains a one shot encounter introducing spelleater minotaurs. This adventure takes less than ten minutes to read through and it’s easily adapted into any campaign setting. As I read through the adventure I got thinking, suppose there were individuals who might follow in the hoofsteps of Horris? What would that look like? Thus was born the Path of the Spelleater, a barbarian Primal Path for 5E D&D.

5E D&D and League of Legends Cross Over in D&D Beyond’s Dark Tides of Bilgewater

A new source book for fifth edition Dungeons & Dragons presents not only a new setting to explore but an exciting new direction for D&D Beyond, the creators behind this League of Legends crossover with 5E D&D. Legends of Runeterra: Dark Tides of Bilgewater launched fully integrated over at DDB through a partnership with Riot Games. Lead designer and editor James J. Haeck from the DDB team along with designers Makenzie de Armas, Celeste Conowitch Todd Kenreck developed and created this sourcebook for the scoundrel’s paradise of Bilgewater, a place where everything is for sale and fortune favors the bold, for the 5E D&D ruleset. Let’s see what’s inside.

Supernatural Gifts of Theros Spark 5E D&D Storytelling

Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted bestow Supernatural Gifts on heroes from Mythic Odysseys of Theros, the latest fifth edition Dungeons & Dragons official release. The new Theros campaign setting reimagines mythological tales from our own world’s Greek tradition and arrives for 5E D&D from Wizard’s of the Coast’s other huge game Magic: The Gathering. Gods of Theros exert tremendous influence over the setting from the cosmology down to the commoners living in the poleis (cities) of the world. Most assuredly the lives of heroes intersect with gods, starting with character creation where they receive Supernatural Gifts to help them achieve their goals.

Holiest 5E D&D Character? Mythic Odysseys of Theros Says Hold My Kykeon

Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted channel divinity to come up with the holiest character in fifth edition Dungeons & Dragons to answer a community request. We returned to the Character Build Guide series we haven’t created for in a while and developed the Holy Paragon, a 5E D&D character leaning all the way into their divine nature. But now Mythic Odysseys of Theros released digitally and if you really want to play a character devoted to the gods, look no further. I’ve been incredibly excited about MOoT since we stumbled upon the release prior to the announcement and I looked through the whole hotly anticipated book this morning. I’m blown away.

Suffuse Your 5E D&D Campaign with 5 Color Mana Spellcasting

When Fil Kearney saw Wizards of the Coast creating settings and material for fifth edition Dungeons & Dragons straight from the planes of Magic: The Gathering like many other players he anticipated the classic five color mana system wouldn’t be far behind. But after six Plane Shift releases plus Guildmasters Guide to Ravnica officially incorporating the worlds of M:TG to 5E D&D magic in the two games remains distinct without any crossover. So like any creative gamer Fil set out to develop his own 5 Color Mana system. Tap Untap Burn is a robust system for incorporating Magic’s classic color wheel into 5E D&D and Fil poured a tremendous amount of work into this to excite longtime Magic fans as well as 5E D&D players without any knowledge of the seminal trading card game. So let’s get into it and see what you can add to your games.

Changing 5E D&D Character Races to Fit Mythological Campaign Themes

Many times players and Dungeon Masters want to play a campaign with the feel of a specific mythological style. While Dungeons & Dragons makes for a remarkable tool set for building and playing any setting you wish the races presented in the game are generally written in such a way as to be either two generic or, as in the case of the dragonborn and tieflings, too specific in their backgrounds. When creating a customized setting the ultimate goal should be to provide maximum player options while maintaining the style and flavor of the game and setting you desire. Let’s focus on how to do so for one of my favorite settings steeped in the feel and flavor of Scandinavian and northern European myth and folklore.

Part 6 The Psychic Conduit and the Claircognizant- 5th Edition Psionics and Psychic Warrior : Dungeons and Dragons

Unearthed Arcana — Psionics Revisited Presents New 5E D&D Opportunities

Are you awakened? Do you have the mental fortitude to manifest your will into being, warping the very fabric of reality itself? Psionics have been a staple of Dungeons & Dragons worlds since the early days. Traditionally psionic powers stem from Intelligence, but the latest Unearthed Arcana 2020 — Psionic Options Revisited for fifth edition D&D offers new perspectives and options, leaving the traditional Intelligence exclusive model. So let’s talk about flavor and what the different subclasses look like contextually when it comes to psionics in 5E D&D.

Worldbuilding Opportunities Through Explorer’s Guide to Wildemount — Spells

Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted unravel esoteric arcane mysteries from Explorer’s Guide to Wildemount and discuss new spells for fifth edition Dungeons & Dragons in the latest book. Powerful magic energy called dunamis manipulates fundamental forces of the multiverse to alter time, potential and gravity. Dunamancers study this ancient magic and gain the ability to control those forces through deeper understanding of cosmic mysteries. The collection of new 5E D&D spells in the book represent a handful of known dunamis spells, and they are powerful. A terrific sidebar offers suggestions for introducing dunamis spells into your campaign so if we’re looking for collaborative worldbuilding for Dungeon Masters and players, the rubber meets the road here. Crunchy spell effects notwithstanding, introducing new spells presents a great opportunity for DMs and players to collaborate, explore and expand on a campaign setting together.

Worldbuilding Opportunities Through Explorer’s Guide to Wildemount — Classes

Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted continue their look through Explorer’s Guide to Wildemount with a look at the new fifth edition Dungeons & Dragons subclasses in the latest book. Echo Knight fighter, Chronurgy Magic wizard and Graviturgy Magic wizard join the ranks of official  subclasses in the 5E D&D multiverse and the same things interest me about these options as the new races in the book. Shove all the crunchy bits aside, new character options present fantastic opportunities for worldbuilding and whether it starts with a Dungeon Master or the players in the adventuring party, any component of character creation or development becomes a wealth of ways for DMs and players to collaborate, explore and expand on a campaign setting together.

D&D giants

Carving a Place in the World | Giantborn – New Player Race for 5E D&D

Giantkin are a longstanding tradition in fantasy fiction and folklore. Whether it’s Jack and the Beanstalk or Attack on Titan it seems the notion of being smaller than another person is one of our most intrinsic fears. However, in the worlds of Dungeons & Dragons monsters and other frights are manifest staples of everyday life, and sooner or later people will fall in love or otherwise reproduce. That’s where the giantborn (offspring of human and giant relations) come into play! The idea for giantborn first occurred to me as belonging in my homebrew campaign setting, based on my own published novel The Mis-Adventurers: An (Almost) Epic Tale. However, this race could just as easily fit into any setting.

5E D&D Wildemount races

Worldbuilding Opportunities Through Explorer’s Guide to Wildemount — Races

Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted cracked open a fresh copy of Explorer’s Guide to Wildemount to go over the new player options for races for fifth edition Dungeons & Dragons characters. Dave and Ted talk about the new races and their mechanical attributes, and in that regard the book contains five new options: pallid elf, lotusden halfling, draconblood and ravenite dragonborn and orcs of Exandria. New player options are always a welcome addition to 5E D&D and it’s fun to examine new races to see what classes they mesh with through their traits and attributes. But what really interests me about Character Options — Races in Explorer’s Guide to Wildemount isn’t the crunchy parts at all. Rather, I’m fascinated by the example of worldbuilding through all the existing options we already had and how Matt Mercer takes things we already know and enriches his own campaign setting with them. Worldbuilding doesn’t start or stop with a Dungeon Master, and the most basic component of character creation offers a terrific example of how this aspect of the game provides fertile ground for players and DMs to collaborate and build things together.