Red Opera beckons fifth edition Dungeons & Dragons players to strike a bargain with Apotheosis Studios for an extensive, innovative and thrilling campaign setting ready to drop right into your games. The Last Days of the Warlock encompasses a deeply developed setting, story beats, new character options and so much more all inspired and thematically designed alongside the heavy metal album by DiAmorte. The Red Opera album tells the tale of two fallen kingdoms in a dying land locked in an eternal conflict known as The Great Divide. On the horizon looms a dark, insidious force that influences and corrupts the powerful, accursed lord and through him seeks to destroy all humanity and life including his beloved human shield maiden, that new life may begin again. The Red Opera Kickstarter thrusts 5E D&D adventurers into the thrilling drama of the Shadelands, a new realm you can add to any campaign setting where your stories will unfold.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted take a look at the small, black-hearted, selfish humanoids that lair in caves, abandoned mines, despoiled dungeons, and other dismal settings in fifth edition Dungeons & Dragons. Goblins have been a staple of D&D and fantasy in general forever, usually as a threat to heroes because of their vast numbers and malice. Interestingly enough 5E D&D hasn’t expanded a whole lot on goblins beyond the regular old goblin in the Basic Rules and goblin boss in the Monster Manual, mechanically anyway. Instead goblins are explored more culturally like the Batiri goblins from Tomb of Annihilation and this is exactly the kind of path Dave and Ted take even further in the video to illustrate how any creatures — even ubiquitous ones like goblins — can be reimagined in exciting new ways for players and Dungeons Masters alike by adding just a few simple details.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted ride the lightning rail and continue Exploring Eberron through the character options included in the Dungeon Master’s Guild book produced by Keith Baker, the megapopular Dungeons & Dragons campaign setting’s original creator. Eberron is an extremely rich and detailed setting beloved by D&D players from its very beginning. Exploring Eberron illustrates wonderfully how curating character options creates a tremendous opportunity to show, rather than tell, what is special about your world. Exploring Eberron includes several subclasses for 5E D&D characters to choose from specially tailored to the setting, and Nerdarchy plans to explore them all like we do. In the case of the Circle of the Forged druid I’m going through the book to find the connection points between the Druid Circle and the larger world it comes from. So let’s get into it.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted discuss changing up your fifth edition Dungeons & Dragons games through worldbuilding and getting weird with your campaign ideas. According to the 5E D&D Player’s Handbook “the many worlds of the Dungeons & Dragons game are places of magic and monsters, of brave warriors and spectacular adventures. They begin with a foundation of medieval fantasy and then add the creatures, places, and magic that make these worlds unique.” With such a succinct description for the Worlds of Adventure where our campaigns take place and stories emerge we’ve got a great starting point for developing our own ideas for nonstandard games. Since we’ve got a tremendous number of posts here on Nerdarchy the Website exploring nonstandard campaign ideas along with tips and suggestions from the video this feels like a terrific opportunity to mash all these things together. So let’s get into it.
Have you ever found yourself simply wanting a shortcut to power? Sorcerers are born with it, Wizards study it, and Clerics get off the hook by simply praying for it. Warlocks though, have taken those shortcuts and gotten their power directly. It doesn’t come free of course, a Patron needs something back (even if it’s something incomprehensible from the Great Old Ones).
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted hail an airship and get starting Exploring Eberron through the character options included in the Dungeon Master’s Guild book produced by the megapopular Dungeons & Dragons campaign setting’s original creator. Eberron is an extremely rich and detailed setting beloved by D&D players from its very beginning. Exploring Eberron illustrates wonderfully how curating character options creates a tremendous opportunity to show, rather than tell, what is special about your world. Exploring Eberron includes several subclasses for 5E D&D characters to choose from specially tailored to the setting, and of course Nerdarchy plans to explore them all. In the case of the Way of the Living Weapon monk I’m going through the book to find the connection points between the Monastic Tradition and the larger world it comes from. So let’s get into it.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted feel the magic and hear the roar, discussing the best class for leonin in fifth edition Dungeons & Dragons. Leonin let loose on the 5E D&D scene by way of Mythic Odysseys of Theros, an exciting addition to the multiverse from the planes of Magic: The Gathering. Leonin are lionlike humanoids and in the lore of M:tG developed a culture strongly valuing honor and religion. The leonin of Theros developed differently in terms of culture, making a conscious effort to separate themselves from other races and largely abandoning deity worship. As the second and most recently catlike humanoid official 5E D&D race option it seems to me people gravitate towards leonin over tabaxi and all viewers of the video left lots of great comments with their own leonin character ideas. I got caught up in the fun too so I thought I’d share some of them here and create a very special leonin NPC you can drop right into your game too. So let’s get into it.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted release the kraken and talk about regular ol’ monsters and mythic monsters from Mythic Odysseys of Theros for fifth edition Dungeons & Dragons. Mythic monsters represent unique and extremely powerful creatures whose undeniable influence on the campaign setting catapult them into new dimensions of peril for adventurers. Along with these special new threats MOoT presents a collection of existing classic monsters whose presence in the setting shapes the stories and myths of the land. Extrapolating from this material gives Dungeon Masters and players a useful perspective for worldbuilding and how specific monsters — and how they’re viewed by people living in the world — can be a great resource to inspire storytelling and adventures in your own 5E D&D games. So let’s get into it.
Hey Folks! By now you’re likely aware Wizards of the Coast’s next big offering for fifth edition Dungeons & Dragons Icewind Dale: Rime of the Frostmaiden. Set in the titular Icewind Dale this new campaign adventure has been described by Chris Perkins as a horror story and various interviews and discussions of reveal it plays on themes of isolation, paranoia and an unforgiving environment. Inspirations for the book include movies such as Alien, The Thing and even Jaws. I don’t know about you all, but I’m on board. But I don’t play in the Forgotten Realms. Why am I so thrilled for this new book? The answer is simple. I have been working on my own cold weather setting for a while now and this promises to be an amazing tool box for my own personal campaign much in the same way that Tomb of Annihilation proved invaluable in my current nautical, island hopping campaign. I’m sure there will be a good amount of source material surrounding the adventures much like previous 5E D&D books. It has already been revealed there will be a whole lot of new monsters leaning toward cold climates.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted dig up artifacts and attune to magic items from Mythic Odysseys of Theros. In fifth edition Dungeons & Dragons magic items and artifiacts grant capabilities a character could rarely have otherwise or complement their owner’s capabilities in wondrous ways according to the Dungeon Master’s Guide. Theros expands on this core part of the 5E D&D experience by incorporating how magic items carry reputations as rich and storied as those who wield them. Looking closer at how MOoT’s approach to worldbuilding, storytelling and presenting a campaign setting, illustrated previously through races, subclasses, Supernatural Gifts, piety and the gods generated fresh ideas and great conversations. Viewing magic items and artifacts with the same perspective stands to reason similar outcomes will result, so let’s get into it.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted establish a link to the gods and discuss Piety in fifth edition Dungeons & Dragons. Introduced in the 5E D&D Dungeon Master’s Guide right in chapter 1, Piety is a variation of the Renown system. When 5E D&D first launched, a prominent part of the marketing focused on Factions — important forces in a campaign world — and characters’ interactions with these organizations. Adventurers League players grew quite familiar with Harpers, Order of the Gauntlet, Emerald Enclave, Lords Alliance and Zhentarim through Renown and for me this was a particularly exciting part of the game. Later books like Acquisitions Incorporated and Guildmasters Guide to Ravnica expand on Renown through their franchise and guild ranks and advancement. Since curating playable races and subclasses for characters as a campaign creation and worldbuilding tool generated good ideas and conversations let’s see how Piety and Renown can be used. Lots of creators already laid strong foundations for using Renown in your 5E D&D games, so we’ll start with what we’ve already got and come up with some new ideas to add.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted share their thoughts on the two new fifth edition Dungeons & Dragons subclasses inside Mythic Odysseys of Theros. College of Eloquence bards and Oath of Glory paladins bring new options for players tied to the themes and concepts of the new 5E D&D campaign setting. If I’m honest it was surprising there aren’t more new subclasses included with MOoT. Circle of Stars felt like a surefire piece of the Theros puzzle! On the other hand if it shows up in a future product more closely tied to the stars (like Spelljammer?!) or a Feywild campaign adventure you won’t find me grousing about it. In the meantime, since I enjoyed thinking about how curating the playable races for characters can become a resource for campaign creation and worldbuilding why not apply the same principles to subclass options?
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted continue exploring Mythic Odysseys of Theros for fifth edition Dungeons & Dragons. This time they take a close look at the new races for character options in the campaign setting. Up until now in my own games players have been free to create characters with very little restriction. But with the inclusion of Supernatural Gifts for characters adventuring in Theros there’s been a shift in my thinking. Let’s get into the new races in MOoT and touch on how it changes perspective on what to include and exclude when it comes to creating a setting, worldbuilding and running a campaign in 5E D&D.
Mythic Odysseys of Theros is out for fifth edition Dungeons & Dragons and Greek myth is the name of the game! My housemate and I have been talking for a while about what sorts of third party supplements might fit nicely into a Theros campaign and we came up with several. In Nerdarchy the Store you can find Horris, the Horned Lord. Horris is a labyrinth keeper and minotaur with the power to turn magic back on those who wield it. As a labyrinth dwelling minotaur, what better place to stick this? Horris the Horned Lord contains a one shot encounter introducing spelleater minotaurs. This adventure takes less than ten minutes to read through and it’s easily adapted into any campaign setting. As I read through the adventure I got thinking, suppose there were individuals who might follow in the hoofsteps of Horris? What would that look like? Thus was born the Path of the Spelleater, a barbarian Primal Path for 5E D&D.
A new source book for fifth edition Dungeons & Dragons presents not only a new setting to explore but an exciting new direction for D&D Beyond, the creators behind this League of Legends crossover with 5E D&D. Legends of Runeterra: Dark Tides of Bilgewater launched fully integrated over at DDB through a partnership with Riot Games. Lead designer and editor James J. Haeck from the DDB team along with designers Makenzie de Armas, Celeste Conowitch Todd Kenreck developed and created this sourcebook for the scoundrel’s paradise of Bilgewater, a place where everything is for sale and fortune favors the bold, for the 5E D&D ruleset. Let’s see what’s inside.