The Night the Zoo Went Dark: A Halloween Mystery for Zoo Mafia
Halloween is a night when people expect strange things to happen. Costumes hide familiar faces, shadows seem a little darker, and everyone has an excuse to behave in ways they normally wouldn't. It's also an excellent opportunity for a criminal organization to make a move...
Ghosts in the Aether: How to Run a Horror Adventure Where the World Itself Is Haunted
Imagine sailing through the clouds aboard an airship when the crew begins hearing voices coming from the engine room. Nobody is there. The navigation instruments insist the ship is traveling in a straight line, but the stars have stopped moving. A lookout reports seeing another...
Under the Dome: Eye of the Chaos Storm — A 5E Survival Encounter Beyond the Dome
The Domes of the world of Under the Dome offer shelter from the horrors of the Chaos Storms, but that protection only matters when you are safely inside. Outside the walls, the world belongs to the storm. The wind tears across the wasteland, the ground...
Zoo Mafia: The Last Call Job — A Speakeasy Heist in the Animal Underworld
The animal underworld runs on favors, fear, and the occasional bottle of something that costs more than a week’s worth of protection money. In Zoo Mafia, a good bottle of booze can seal a peace treaty, buy a crooked guard’s silence, or convince a rival...
Aether Skies: The Skywreck That Should Not Exist
For this next entry in the Aether Skies skywreck series, I’d take the setting in a much darker direction: an airship discovered drifting in the clouds that appears to have been built by familiar hands, yet its existence contradicts everything the skyfarers know about the...
Protection Rackets and Predators: Who Really Keeps the Zoo Safe in Zoo Mafia?
Last time in Zoo Mafia, we explored smuggling across territory lines and the dangerous business of moving contraband through territory controlled by rival crime families. A successful smuggling operation requires more than a hidden route and a reliable courier. It takes connections, favors, and sometimes...
Under the Dome: Psionic Academies – Post Apocalyptic Fantasy D&D
In our last article, we explored Arcane Colleges and the role magic plays in keeping civilization alive beneath the Domes. From growing food in underground farms to maintaining the magical defenses that protect entire cities from the Chaos Storms, arcane spellcasters do far more than...
Smuggling Across Territory Lines: The Dangerous Business of Moving Contraband in Zoo Mafia RPG
Last week in Zoo Mafia, we explored the perfect getaway route and how a successful crew needs more than a good plan to escape with the score. Knowing the territory, using animal abilities, calling in favors, and having a backup plan can make the difference...
Aether Skies: The Wreck of the Crimson Horizon. An Arcana punk adventure for any RPG
Last week we ventured into Aether Skies and the Lawless frontier of Skyway Outlaws. But today we are going in anpther direction. Here's an adventure story to drop into any RPG with magic and airships The skies remember every ship that fails to return. Some disappear into...
Under the Dome: Arcane Colleges. Magic makes might n a Post Apocalyptic Fantasy Setting
In our last article, we explored Monster Hunter Guilds, the people who make a living dealing with the creatures that threaten life beneath and beyond the Domes. Some monsters crawl out of forgotten tunnels. Others are summoned by people who should have known better. Some...
The Perfect Getaway Route: Escaping a Zoo Mafia Heist
Last week in Zoo Mafia, we looked at Planning a Zoo Mafia Heist, from choosing the score and assembling the right crew to gathering information, preparing backup plans, and dealing with the unpredictable nature of humans. A good heist plan gets the crew inside, but...
Aether Skies: Skyway Outlaws and the Lawless Frontier
The known skies of Aether Skies have thirteen floating cities. They have merchant guilds, established trade routes, airship laws, military organizations, sky ports, and people who make their living keeping the great vessels of civilization moving between those cities. But civilization has limits. Beyond the trade routes are...
Under the Dome: Monster Hunter Guilds: D&D Post-Apocalyptic Fantasy Setting
In our last article, we looked at Mercenary Companies in Under the Dome, the soldiers for hire who take on the jobs that official military organizations cannot or will not handle. In a world protected from the Chaos Storms by massive Domes, there is no...
Planning a Zoo Mafia Heist: From Criminal Scheme to Perfect Score
Last week in Zoo Mafia, we explored the Quarantine Zone and all the different ways it can be used in a campaign. It might be forbidden territory, a place filled with rumors and conspiracies, a dangerous medical facility, or simply the perfect code name for...
Aether Skies: Mapping the Uncharted Regions Beyond the Trade Routes
The known skies of Aether Skies are dangerous enough. Airships navigate aether currents, merchant guilds control trade routes, sky pirates hunt vulnerable vessels, and enormous creatures move through the clouds. Ancient ruins drift through forgotten regions, and every skywreck tells the story of someone who pushed...


