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The Shatterminds: Reimagining Illithids for a Post-Apocalyptic Chaos World

Few monsters in Dungeons & Dragons are as iconic as the dreaded Mind Flayer. The image is timeless: purple-skinned psychic tyrants with writhing facial tentacles, lurking beneath the world while feeding upon sentient brains and building empires of enslaved thralls. But what happens to Illithids when...

The Wounded Don’t Stay Hidden! How injuries effect the game in Zoo Mafia! (An animal crime noir TTRPG)

Healing, Injury, and Why the Vet Is the Most Dangerous Human in Zoo Mafia In Zoo Mafia, our noir animal mafia tabletop RPG set inside a living zoo, violence is expensive. Not because bullets are rare. Because wounds leave evidence. A gunshot isn’t just damage on a character sheet.It’s...

Echoes After the End (Aether skies a steampunk horror D&D setting)

Running a Post-Barrier Campaign in Aether Skies Most campaigns end when the world is saved. In Aether Skies, some campaigns begin after it fails. The Barrier held reality together. It stabilized the skies, contained the unknowable, and allowed civilization to exist within predictable rules. Entire cultures were built...

Under the Dome: Chaos Beholders (post apocalyptic D&D setting)

When Reality Starts Believing Itself Before the storms, beholders were aberrations. After the storms, they became something worse: Anchors of unstable reality. Out in the wastelands beyond the Dome, there are places where the chaos doesn’t just distort the world. It organizes around something. In those places, you don’t find ruins. You...

D&D adventuring party

The Video Games That Every Dungeon Master Should Play for Inspiration

Great Dungeon Masters know that an idea is seldom based on a single source only. Surely, monster manuals, fantasy books, and campaign settings are great sources of ideas. However, many very original and interesting ideas for your adventures can be taken [caption id="attachment_47433" align="alignright" width="300"] In...

Under the Dome: A Simple Delivery (Post apocalyptic D&D adventure)

An Adventure About What Happens After the Hard Part The job is done. The party went beyond the Dome.They survived the storms.They extracted the Grind. They made it back. That was the hard part. What’s left should be simple: Deliver the Grind. Get paid. Move on. Under the Dome, nothing that involves...

Smugglers of the Aether Lanes (Aether Skies TTRPG Campaign Setting)

How Goods Move Between Cities in Aether Skies Trade keeps the sky cities alive. Food, fuel, parts, and information move constantly between floating civilizations, carried along carefully mapped aether currents and tightly regulated trade routes. Entire economies depend on the reliability of these exchanges. But not everything moves...

under the dome

Under the Dome: 10 Grind Dealers & NPCs for Your Campaign

Faces Behind the Chaos Economy Under the Dome, Grind doesn’t move on its own. It passes through hands.Through deals.Through people willing to risk everything for power, profit, or survival. Some are respected.Some are feared.Some are barely holding it together. All of them are dangerous in their own way. These NPCs...

Black Markets of the Sky Cities (Aether Skies TTRPG setting)

Trade Beneath the Law in Aether Skies Every sky city runs on rules. Regulated trade lanes. Licensed aether tech. Controlled resource distribution. Carefully monitored imports and exports designed to keep fragile systems stable beneath the Aether Barrier. Above the clouds, order is survival. Below the platforms? So is breaking it. Because...