Planning a Zoo Mafia Heist: From Criminal Scheme to Perfect Score
Last week in Zoo Mafia, we explored the Quarantine Zone and all the different ways it can be used in a campaign. It might be forbidden territory, a place filled with rumors and conspiracies, a dangerous medical facility, or simply the perfect code name for...
Aether Skies: Mapping the Uncharted Regions Beyond the Trade Routes
The known skies of Aether Skies are dangerous enough. Airships navigate aether currents, merchant guilds control trade routes, sky pirates hunt vulnerable vessels, and enormous creatures move through the clouds. Ancient ruins drift through forgotten regions, and every skywreck tells the story of someone who pushed...
Mercenary Companies: The Soldiers for Hire of Under the Dome
Last week, we explored the military organizations of Under the Dome and how the scattered nature of civilization has changed the way people think about warfare. With the Domes separated by dangerous wilderness and Chaos Storms, massive armies marching against one another are rare. Instead,...
The Quarantine Zone: Forbidden Territory, Secret Meetings, and Dangerous Rumors in Zoo Mafia
Last time in Zoo Mafia, we explored the Veterinary Wing, the one place in the animal underworld where rival families are supposed to leave their grudges at the door. Medicine, secrets, favors, and neutrality all make the Veterinary Wing a powerful location for crime and...
Aether Skies: Skywrecks Every Adventuring Party Wants to Explore
The skies of Aether Skies are filled with airships, floating islands, strange creatures, ancient civilizations, and places that have never been mapped. But where there are ships, there are also wrecks. Somewhere beneath the clouds, a broken airship tumbles through the endless sky. Perhaps its crew...
Military Organizations: Fighting a War That Rarely Happens in Under the Dome
In a world where the Domes are scattered across the landscape, traditional warfare has become almost obsolete. Last week we wrote about religion without gods, now lets take this in another direction. That doesn't mean armies disappeared. Far from it. Every major city maintains soldiers, guards, scouts, pilots,...
The No-Man’s-Land of the Veterinary Wing: Neutral Territory in Zoo Mafia
Last week in The Children’s Zoo, we explored the deceptively innocent corner of the animal underworld where appearances are everything. The animals there use cuteness, familiarity, and human expectations as their greatest defenses, proving that the most dangerous criminal isn't always the one who looks...
Religious Orders: What Do You Believe In When There Are No Gods? Under the Dome
For the people living beneath the Domes, the Chaos is real. The Domes are real. Grind is real. The ancient ruins scattered throughout the world are real. The spirits whispered about in the forests may be real. The ancestors who appear in dreams might be real. Gods? That is where things become...
The Children’s Zoo: Innocence as the Ultimate Cover in Zoo Mafia
Last week in The Primate Center, we explored the world of schemes within schemes, social manipulation, and political power. The primates understand how to influence others, build alliances, and turn relationships into weapons. They know that the most effective way to control someone is often...
Grind Syndicates: The Hidden Power Beneath the Dome
We have spent the last several weeks looking at power in Under the Dome. We have seen how the Grind Barons of Crystalia use wealth and industry to shape their city, how Balaria's guilds turn knowledge into influence, and how nobles build their homes high...
The Primate Center: Schemes, Social Manipulation, and Political Power in Zoo Mafia
Last week in The Big Cats Rule Through Fear, we explored the predators who enforce the will of the great crime families. The big cats have strength, reputation, and fear on their side. A tiger can end an argument with a single look, while a...
Aether Skies: Predators of the Aether Currents
Last week, we explored Aether Skies: Designing Sky Leviathans for Epic Encounters, looking at how enormous creatures can become more than monsters. They can become living landmarks, sources of resources, pieces of ancient lore and even campaign-defining threats. But not every creature that rules the...
Dragonbane Book of Magic Review: More Spells, More Schools, More Mayhem
Magic is one of those things that can make a fantasy roleplaying game feel truly magical. Give a wizard a few spells and you've got a spellcaster. Give that spellcaster an entire world of magical traditions, strange practitioners, powerful new abilities, and plenty of ways...
Power: Who Really Runs the World Under the Dome?
For the past several weeks, we have been exploring the cities of Under the Dome. We have looked at Crystalia and its Grind Barons, Balaria and its industrial might, Gloaming Arbor and its ancient heights, the ruined streets of Vergussian, the underground districts that shelter...
The Big Cats Rule Through Fear: Predators and Reputation in Zoo Mafia
Last week in The Reptile House Never Forgets, we explored the ancient grudges, slow revenge, and territorial politics that make the Reptile House one of the most dangerous places in the animal underworld. The reptiles understand patience. They remember every slight, every broken promise, and...


