Salutations, nerds! Today we’re going to talk about sharing responsibility when it comes to tabletop roleplaying games and the ultimate responsibility — to the other people at the table. The important part of a good tabletop RPG is making sure everyone has fun. That’s you and everyone else whether you’re the Game Master or a player. On paper this sounds like a big part of what the GM is there for and in a sense this is correct but the GM has a lot of things they’re already responsible for keeping track of and as a player it’s a good idea to keep tabs on each other’s mental weather.
Every Tuesday evening at Nerdarchy Live the team gathers for a weekly tabletop roleplaying game session at 8 p.m. eastern. While preparing for our next one with Nerdarchist Ted running a dungeon delving reality game show with fifth edition Dungeons & Dragons I realized something about myself — I like playing tank characters. This led to an intriguing discussion tying in nicely to a recent video over at Nerdarchy the YouTube channel where Nerdarchists Dave and Ted zoom through a conversation about the fastest 5E D&D character. So let’s get into it.
Renowned YouTuber Jorphdan’s (the PH is silent) normal repertoire includes Dungeons & Dragons lore videos on everything from Forgotten Realms to Spelljammer. Spurred by My 30 Day World challenge put out by Absolute Tabletop and a Fantasy World Building Guide from WebWriter.net, Jorphdan concocted a challenge to end this 2020 — 30 Days of RPG World Building! If you missed out on NaNoWriMo or GamoWriMo never fear because there’s still plenty of time to do #My30DayWorld challenge!
Salutations, nerds! There’s a lot of discourse online about optimization of fifth edition Dungeons & Dragons character creation and what options to take when you level up. And honestly…we’re still talking about this? A lot? In 2020? In 5E D&D? This has to be an exaggeration. Excuse me a minute while I do a quick online search — oh. Oh, I guess we are.
This post continues worldbuilding for the City of Anvil for fifth edition Dungeons & Dragons (or any fantasy tabletop roleplaying game really). Part 1 lays out the City of Anvil into four distinct quarters and explores the history and socio-economic circumstances within the walls of the city. Anvil’s Royal Quarter received a closer look too and here I’ll visit each of the other three districts — the Dwarven Quarter, Bazaar and Commons. Taken as a whole the City of Anvil presents a vibrant location for 5E D&D adventurers to call home and with the limitless potential within the city walls they may experience epic quests right at home.
People are defined by their culture. In the fantasy genre species tend to take all of this language, education, wealth, beliefs, arts, laws, customs, capabilities and habits into one melting pot and we risk falling into monolithic thinking. In the City of Anvil for fifth edition Dungeons & Dragons citizens have their own take on cultural views but it may also be important to consider larger communities tend to break into zones as well. New York City has boroughs, San Francisco is famous for China Town, London has East and West sides as well as different English accents just in the city alone. The City of Anvil is no different.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted ruminate on all the myriad ways for fifth edition Dungeons & Dragons players to increase their characters’ chances to succeed on one of the three main kinds of d20 rolls forming the core of the rules of the game. In addition to attack rolls and saving throws the other kind of roll players make are ability checks and sometimes these are further modified with a proficiency bonus to reflect a character’s particular skill. There’s a lot wrapped up in these circumstances. Not long ago I looked at when, how and what particular skills get checked during a 5E D&D game. Today I’m excited about all the ways to challenge these skills through a variety of puzzles found in Tasha’s Cauldron of Everything. So let’s get into it.
Salutations, nerds! Today we’re looking at combat in a tabletop roleplaying game and how you as a player contribute to describing them and fostering a more cinematic experience. I can imagine some of you reading this tentatively thinking, “But isn’t this the Game Master’s job?” And actually you’re right — to an extent. Players possess some degree of agency when it comes to how their RPG characters fight is perceived. Now the discussion becomes how to get those cool moves across without being an attention hog.
“Where do I begin?” Often this is the biggest question any fifth edition Dungeons & Dragons Dungeon Master asks themselves. An idea about a theme, a villain or a narrative conflict they imagine represent common starting points. But in reality where any 5E D&D campaign must begin is a place. This place determines the villain or villains, the environment and the space where characters will first be realized. This part of worldbuilding defines who or what those characters can plausibly be and shapes them as much as they shape the place. This location, no matter how large or small, define its citizens and initial plots. It is the anvil upon which players hammer out a story with the DM.
Salutations, nerds. Let’s sit down and talk a little bit about how to craft a good NPC for tabletop roleplaying games like fifth edition Dungeons & Dragons. We’ve talked about how to get characters and players to like an NPC and today we’re going to get down to the base designs for 5E D&D or any RPG of choice.
Ah, digital gaming. This glorious dumpster fire of a year has shifted many tables into online platforms from the comfort of gamer pads. While online tabletop roleplaying games are a boon to some they can also magnify the problems so many TTRPGs run into. Scheduling and herding players onto a single day — and then getting them to actually show up — is already an epic quest. Add in online elements, lost dice, children, drunk players and bad internet connections and we’ve got Joining Call.
Psionics have finally made their canonical fifth edition Dungeons & Dragons debut in Tasha’s Cauldron of Everything. And when I say now anyone can be psionic I mean anyone. Courtesy of two new 5E D&D psionic feats any character or creature can manifest at least a base level of psionic power!
Gooey Cube makes immersive Fifth Edition adventures to enthrall players and make life easier for Game Masters. This awesome company launched a Kickstarter of adventure box sets and a campaign setting that funding in two minutes! Whether you are like me and enjoy picking out all the fabulous goodies other companies create to build upon your own homebrew world or you like to play in unique and amazing settings with rich adventures full of lore the World of Zyathe is right for you.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted tinker with Exploring Eberron through another look at the character options included in the Dungeon Master’s Guild book produced by Keith Baker, the original creator of the megapopular Dungeons & Dragons campaign setting. Eberron’s rich and detailed setting appealed to D&D players from the very beginning. Exploring Eberron wonderfully illustrates how curating character options creates a tremendous opportunity to show, rather than tell, what’s special about your world. Exploring Eberron includes several subclasses specially tailored to the setting for 5E D&D characters to choose from and Nerdarchy explores them all like we do. In the case of the Artificer Specialists I’m searching through the book to find connection points between these subclasses and the larger world they come from. So let’s get into it.
Let’s make mecha! In celebration of Absolute Tabletop’s ongoing Kickstarter for The Mecha Hack: Mission Manual, let’s stat out five classic and beloved giant robots for use with the game! Each of these builds represents a level 3 mecha with the veteran ability array. We’re using options from both The Mecha Hack core book and the new Mission Manual supplement.