I couldn’t be more excited going into our new Dungeons & Delving campaign at Nerdarchy Live. The premise is a dungeon delving reality game show where our characters are treasure hunters. This fascinating premise comes from the mind of our own Nerdarchist Ted. The hype is real and it’s gotten me thinking about the premise itself and why we’re seeing an influx of nontraditional content in the streamed gaming community for fifth edition Dungeons & Dragons.
Salutations, nerds! Every once in a while the NPCs in a tabletop roleplaying game talk to each other and this has a tendency to become super awkward for a Game Master. Few GMs enjoy the feeling of narrating back and forth with themselves while a group of players wait on hold. Today I’m going to be sharing three ways to handle this circumstance during an RPG session.
Salutations, nerds! How do the layfolk in fifth edition Dungeons & Dragons settings react to adventurers coming to town? I’ve played in a lot of settings handling these circumstances in a lot of different ways and today I want to pick this apart a little bit because there are basically three schools of thought on the matter. Imagine you’re living a basic life in your home town and Superman comes to town. This is the frame of mind I want you in for this 5E D&D discussion..
In many fantasy styled games magic users including wizards, sorcerers and warlocks tend to wear Wizard Robes while adventuring. But when I think about the logistics of adventuring into jungles, swamps, catacombs, underground caverns, dragon lairs and vampiric castles I am left feeling a robe may not quite be the most practical form of attire. So why do magic users not wear pants? Well for one has anyone ever looked up a wizard’s robe and lived to tell about it, or rather admitted to the deed? No, probably not. But we all know those wizards are NOT wearing pants.
Salutations, nerds! Today we’re going to talk about a little thing I learned from my White Wolf days helpful not only in Dungeons & Dragons and other tabletop roleplaying game related endeavors but also in my fiction writing and I’m hoping it helps you too. This is the concept of thinking in scene structure for your RPG experiences.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted regale you with tales of woe from fifth edition Dungeons & Dragons all the way back to first edition Advanced D&D. They each share stories of ignominious character death from their time playing throughout all the editions of D&D. It happens to all tabletop roleplaying game players at some point (unless you play games without permanent death mechanics). Character death never bothers me all too much. Adventuring ain’t easy I always say and I don’t feel especially strongly that character deaths ought to be meaningful or impactful in an epic way. So let’s get into it.
Salutations, nerds! I’m going to take a break from our usual tabletop roleplaying game related content to talk to you for a moment about a massive multiplayer online RPG — World of Warcraft’s new procedurally generated dungeon Torghast, Tower of the Damned. Over the past couple of weeks I have been in there almost every day. Mind you it’s incredibly difficult and hard content is usually anathema to a person like me. I don’t even want to do the regular dungeons because it takes me a while to get the mechanics down. There’s just something different about this one.
The year winds to a close and reflecting on time passed naturally comes to mind. Later this week you’ll see Nerdarchists Dave and Ted’s thoughts on 2020 and Nerdarchy’s highlights from the year. I’m also looking ahead to 2021. For a lifelong nerd and now full time nerdy content director focused on tabletop roleplaying games I spend a lot of time thinking about the hobby professionally and personally. When I look ahead to the future of the TTRPG industry what I see is tinted with shades of what I hope emerges along with what I can assume is a reasonably informed view. So let’s get into it.
Salutations, nerds! Today we’re going to talk about what happens when your fifth edition Dungeons & Dragons party decides to adopt an NPC you didn’t expect them to like. (AKA the thing I do that is the bane of every Dungeon Master I have ever had!) If it makes you feel any better though I’ve had my share of players doing this to me as well. I have some wisdom to share on how to keep track of these 5E D&D character and creature sidekicks and make sure to keep things straight as you go.
An element often under reported within tabletop roleplaying game character creation is fashion. I know you are going out to save fair maidens, rid the country of treasure stealing fire breathing dragons and stop evil liches from raising armies of undead. Mighty fifth edition Dungeons & Dragons adventurers are busy and may think they have no time for fashion but this is another element of roleplaying that can bring your game to the next level. When you think about 5E D&D character design a character’s fashion style should be taken into consideration. Fashion can illuminate so much more about your character without spoken words leaving an impact on other players, NPCs and the Dungeon Master.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted excavate ideas and concepts about ruins in fifth edition Dungeons & Dragons. If I’m honest after our recent live chat on the subject and accompanying newsletter I’m tapped on fresh ideas about ruins in 5E D&D at the moment. Fortunately I recently binge watched a terrific series and came up with a sideways approach to the topic I think can be useful for players and Dungeon Masters alike. So let’s get into it and see what we can takeaway from Marvelous Mrs. Maisel when it comes to ruins for our 5E D&D characters and campaigns.
All things considered 2020 wasn’t too shabby for the Nerdarchy crew. We continued to grow across the board from Nerdarchy the YouTube channel to right here on the website where the quality and quantity of content increased dramatically. We started a second YouTube channel for our longform and live video content at Nerdarchy Live. Our Patreon got a needed refresh with more benefits for supporters and we’re super excited about the refined game content we produce every month and Nerdarchy the Newsletter evolved into a vibrant weekly dispatch with a huge subscriber list. Nerditor Doug (me) celebrated a one year anniversary as a full time employee while staff writers Robin and Steven became more involved in creating new content. Later this week we’ll be publishing our year end retrospective so keep an eye out for it but for now we’ll continue a tradition started last holiday season. So I’ll give you back over to Steven for the Nightmare Before Critmas Part 2. — Nerditor Doug
As I write this the sun has set on the shortest day of the year — Winter Solstice. (For my friends of the Goddess: have a peaceful solstice.) My semester finally ended with a flurry of papers (the last being thirty pages long.) Now it’s a waiting game. So now, what to write about? Hmm. Last year I wrote about the Deities & Demigods book I received for Christmas decades ago. Shall I write about the many different ways St. Nick has been adapted for D&D? Been done. No, instead I’ll write about April Fool’s day.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted go to the well to discuss lore in fifth edition Dungeons & Dragons. In general lore is a body of traditions and knowledge on a subject or held by a particular group and typically passed from person to person by word of mouth. This definition applies in our 5E D&D games too and encompasses both the lore presented in the game materials produced by Wizards of the Coast as well as the details specific to your world whether it’s your version of existing settings like Forgotten Realms or something you’ve created wholecloth. So let’s get into it.
I can’t even guess how many times I relied almost exclusively on a great map to help run a fun tabletop roleplaying game session. Vibrant maps catch your eye, inspire your imagination and evoke a sense of realism and being there. Details provide touchstones for description and dynamic scenarios, scenery hints at fantastic locales and the space on a map simply provides context for the adventure space. So a book of ready to play, immersive and indispensable fold-out maps that fit in your backpack and make a Game Master’s life easier makes the best kind of resources for your RPG collection.