The Black Ballad: A Second Chance Review – Death Is Just the Beginning in Shadowdark
If you’ve ever had a campaign end in a brutal TPK and thought, “There has to be a better way than rolling new characters,” then The Black Ballad: A Second Chance might be the most exciting Shadowdark-compatible release of the year. And yes—it just launched on...
Under the Dome: Unusual Monsters (A post Apocalyptic fantasy D&D setting)
When Survival Makes Room for the Unacceptable Under the Dome, mutation is feared. It is monitored, cataloged, quarantined—and when necessary, destroyed. Chaos-touched creatures are reminders that the storms outside the barrier never truly went away. They are evidence that the Dome’s protection is imperfect. Officially, the policy is...
The New Exhibit (A Zoo Mafia RPG adventure)
When Construction Threatens the Underworld in Zoo Mafia The zoo is always changing. Humans call it improvement. Animals know better. In Zoo Mafia, our animal mafia tabletop RPG set inside a living zoo, construction projects are more than an inconvenience. They are a direct threat to the hidden criminal...
Life Above the Clouds: Hardship and Survival in the Sky Cities (Aether Skies: A TTRPG setting)
The Realities of Living Where the Ground Is Gone From a distance, the floating cities of Aether Skies look magnificent. Brass towers gleam in the sunlight. Skyships glide between docking spires. Vast currents of shimmering aether hold entire civilizations suspended above an endless sea of clouds. To travelers...
Under the Dome: The Value of Names (A D&D post apocalyptic fantasy setting)
Identity, Records, and Social Control in a Post-Apocalyptic D&D Campaign In Under the Dome, identity isn’t just personal. It’s administrative. A name is not simply what people call you.It’s a record in the system. Your name connects you to housing permits, ration allocations, work contracts, education tracks, and compliance...
Silent Codes & Animal Signals: Nonverbal Communication in Your Zoo Mafia Game
Crime families don’t always talk — especially when the cops are listening. In a Zoo Mafia campaign, your characters are animals navigating a criminal underworld full of predators, prey, and opportunists. Words can betray you. Sound carries. Informants lurk everywhere. That’s why the most successful crews...
Feeding the Sky Cities (Aether Skies TTRPG Campaign Setting)
Food, Gardens, and Survival in Aether Skies In many fantasy worlds, food is simple. Heroes eat roasted boar in taverns. Farmers harvest endless wheat fields. Forests provide game, berries, and timber without much thought. The land supports the people, and life moves on. In Aether Skies, the land...
Under the Dome: The Child Who Remembers the Storm (A D&D adventure)
A Story-Driven D&D Adventure About Memory, Control, and Chaos In Under the Dome, chaos storms don’t just reshape land and magic. They reshape memory. This adventure centers on a single, unsettling truth:one child remembers a storm differently than everyone else. Not emotionally.Not symbolically. Accurately. And that makes them dangerous. Some Memories Don’t...
Night of the Broken Lights (A Zoo Mafia TTRPG Adventure)
A Zoo Mafia Adventure of Darkness, Noise, and Dangerous Opportunity Most nights in the zoo are predictable. The gates lock.The lights dim.The humans leave. And the real business begins. But tonight? The lights don’t just dim. They die. In Zoo Mafia, our noir animal mafia tabletop RPG set inside a living zoo,...
Dead Air Over Kerfluffle (A D&D Aether Skies adventure)
An Urban Horror One-Shot for Aether Skies Genre: Urban Paranoia / Investigative HorrorLocation: KerfluffleThemes: Voice, identity, mimicry, and the fear of being replaced Kerfluffle survives by sound. Shared noise. Communal rhythm. Scrap-percussion echoing through the streets like a heartbeat. In a floating city where everything can fall, voices...
How Video Games Influence Modern Tabletop Roleplaying
Tabletop role-playing games (TTRPGs) have changed in many different ways during the last 20 years. Dungeons & Dragons remains the pioneer of collaborative storytelling; however, present-day campaigns are increasingly influenced by story-based video games. Video game titles like The Witcher 3: Wild Hunt, Mass Effect,...
Under the Dome: Designing a New Dome (A D&D post apocalyptic setting)
Worldbuilding and Adventure Design for a Post-Apocalyptic D&D Campaign In Under the Dome, every city answers the same question differently: Who gets to survive? No two Domes are alike—not because the chaos storms differ, but because the people who built them did. A Dome is not just shelter.It is...
Creatures That Choose You (Aether skies D&D campaign setting)
Unique Pets of the Aether Skies In most fantasy worlds, pets are simple things: dogs, cats, horses—maybe something exotic if magic allows it. In Aether Skies, nothing is simple. The sky is saturated with aether. Dreams bleed into reality. Engines hum like living things beneath the great Aether...
Under the Dome: The Creatures We Keep (D&D campaign setting)
Designing Companions and Pets in a Post-Apocalyptic D&D Campaign [caption id="attachment_89367" align="alignright" width="281"] Players love weird pets and familiars.[/caption] In Under the Dome, chaos reshaped the world — but it didn’t erase companionship. This post explores how pets and companion creatures function in a post-apocalyptic fantasy campaign, and...
Neutral Ground Isn’t Neutral (Zoo Mafia TTRPG of animal noir crime)
Shared Spaces as Pressure Points, Ambush Zones, and Fragile Diplomatic Tables in Zoo Mafia In Zoo Mafia, our noir animal mafia tabletop RPG set inside a 1920s crime zoo, the most dangerous territory isn’t owned by anyone. It’s the territory everyone needs. Every zoo has places no one...


