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Underground Districts: The Cities Beneath the Cities of Under the Dome

Last week, we explored the hidden settlements that exist beyond the protection of the great Domes. Those forgotten communities survive because they discovered something civilization overlooked. The earth itself offers protection from the Chaos. Deep caves, ancient tunnels, and buried ruins weaken the terrible energies...

Villain Playbook: The Puppet King — Creating a Memorable D&D Villain

Some villains command armies. [caption id="attachment_34991" align="alignright" width="300"] When it comes to villainous swarms of sentient bees, accept no substitute. Fritz von Meyer has been representin' since 1977 in the pages of Marvel Comics. [Image courtesy Marvel Comics][/caption]Some wield terrible magic. Others rule entire kingdoms. The Puppet King...

Pandora’s Box: D&D’s Ultimate Artifact of Curiosity and Catastrophe

Some legendary artifacts promise power. Others promise wealth. Pandora's Box promises answers. That is precisely why it is so dangerous. Every adventurer has encountered a locked chest, a sealed vault, or an ancient door covered in mysterious warnings. Experience teaches players that behind every lock lies treasure. Pandora's Box...

How Breaking Bad Creates Escalating Campaigns: What Dungeon Masters Can Learn About Raising the Stakes

One of the greatest strengths of Breaking Bad is that almost none of its biggest problems exist at the beginning of the story. Walter White doesn't start by battling a criminal empire. He doesn't begin with international drug cartels hunting him, the DEA closing in, or former...

D&D Monster Lore Deep Dive – The Aboleth

Aboleths Remember the Dawn of Time: The Most Terrifying Memory in D&D Lore [caption id="attachment_41082" align="alignright" width="300"] An aboleth as seen in the fifth edition Dungeons & Dragons Monster Manual. [Image courtesy WIzards of the Coast][/caption]Most ancient creatures in Dungeons & Dragons know things mortals have...

The Rules Lawyer: Why Every D&D Table Needs Someone Who Actually Read the Book

The Player Archetypes Done Right Series [caption id="attachment_89448" align="alignright" width="300"] My Cat[/caption] Every Dungeons & Dragons group has one. The player who knows exactly how grappling works. The one who can quote a spell description from memory. The person who politely says, "I don't think that's how that ability works." Within...