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Dungeons & Dragons

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Play Your Next 5E D&D Game as a Bardbarian

Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted pluck a chord discussed in a video from long ago and give it the ol’ Character Build Guide treatment for fifth edition Dungeons & Dragons. A bardbarian is a multiclass mashup of bard and barbarian (duh) and beyond this parameter the 5E D&D conceptual space remains wide open. In the video the character build they come up with incorporates a little trick to overcome one of the challenges to syncing these two characters classes up. So let’s get into it.

Quantum Leap into Your Next 5E D&D Campaign

While talking with a friend recently I mentioned the idea of a fifth edition Dungeons & Dragons campaign based on the totally awesome science fiction television series Quantum Leap. This is a friend who’s played in my campaigns many times over the years yet never stepped into the role of Dungeon Master. Our conversation was aimed at encouraging him to run a game sometime and after playing a session I showed him my notes to illustrate how it’s nowhere near as complicated as he suspected. I could tell he was still unconvinced but when I mentioned creating a campaign inspired by Quantum Leap his whole demeanor changed. If he’ll ever run such a campaign (or any campaign!) remains to be seen but it seemed like a cool idea so I’ll share it here too. Let’s get into it.

Make 5E D&D Spells Your Own with Tasha’s Cauldron of Everything

When the titular wizard of Tasha’s Cauldron of Everything first learned magic from Baba Yaga she couldn’t help but add spectral chicken legs to all her spells. Other spellcasters in fifth edition Dungeons & Dragons incorporate their own style and flair into spellcasting too. Whether those spells come from the Basic Rules or any other source like the 21 new spells in Tasha’s Cauldron of Everything remains the purview of each individual spellcaster.

5E D&D tiefling warlock Pact of the Talisman

Imbue a 5E D&D Warlock with Eldritch Invocations from Tasha’s Cauldron of Everything

Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted took my pitch for the Ever Living One Character Build Guide complete with Mumm-Ra and Ma-Mutt inspiration and instead dove deeper into the key part of the concept. Gift of the Ever-Living Ones is an Eldritch Invocation for warlocks in fifth edition Dungeons & Dragons found in Xanathar’s Guide to Everything. Perhaps in the future we’ll give it the full CBG treatment and maybe we’ll add the Sword of Plun-Darr to the Sword of Omens and Claw Shield we translated into 5E D&D too. But there’s eight new Eldritch Invocations in Tasha’s Cauldron of Everything though and they’re on the list to cover here on Nerdarchy the Website and this video provides an easy segue. So let’s get into it.

Weird and Wonderful Warlock Otherworldly Patrons of 5E D&D

Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted talk about splashing some levels in warlock to gain the Gift of the Ever-Living Ones Eldritch Invocation from Xanathar’s Guide to Everything. A warlock in fifth edition Dungeons & Dragons makes pacts with beings more powerful and ancient than the mind can fathom. Rivaling the power of the gods warlock Otherworldly Patrons in 5E D&D are wily, wonderful and sometimes downright weird. Seeing this conversation got me thinking about the nature of splashing classes by taking only a few levels in a class to gain access to a particular feature and what that might look like in roleplay.

Why D&D Wizards Don’t Wear Pants

In many fantasy styled games magic users including wizards, sorcerers and warlocks tend to wear Wizard Robes while adventuring. But when I think about the logistics of adventuring into jungles, swamps, catacombs, underground caverns, dragon lairs and vampiric castles I am left feeling a robe may not quite be the most practical form of attire. So why do magic users not wear pants? Well for one has anyone ever looked up a wizard’s robe and lived to tell about it, or rather admitted to the deed? No, probably not. But we all know those wizards are NOT wearing pants.

Planning Your RPG Experiences in Scene Structure

Salutations, nerds! Today we’re going to talk about a little thing I learned from my White Wolf days helpful not only in Dungeons & Dragons and other tabletop roleplaying game related endeavors but also in my fiction writing and I’m hoping it helps you too. This is the concept of thinking in scene structure for your RPG experiences.

D&D community 5E D&D DMs Guild

Dumbest Character Death Experiences in 5E D&D

Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted regale you with tales of woe from fifth edition Dungeons & Dragons all the way back to first edition Advanced D&D. They each share stories of ignominious character death from their time playing throughout all the editions of D&D. It happens to all tabletop roleplaying game players at some point (unless you play games without permanent death mechanics). Character death never bothers me all too much. Adventuring ain’t easy I always say and I don’t feel especially strongly that character deaths ought to be meaningful or impactful in an epic way. So let’s get into it.

D&D Ideas — Inns & Taverns

Welcome once again to the weekly newsletter. This week’s topic is inns & taverns, which we discussed in our weekly live chat. We hangout every Monday evening at 8 p.m. EST on Nerdarchy Live to talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes up. Speaking of inns & taverns in Keeper’s Teavern at a strangely opportune moment a magical tea house appears with an archmage within. A bit of tea to gain new powers? Yes, please. A supernatural guardian of the universe who knows the exact time and place certain people need to be at certain times appears along with 54 other dynamic scenarios in Out of the Box. Find out more about it here. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy plus snag a FREE GIFT by signing up here.

3 Places of Power to Drop Into Your 5E D&D Game

Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted explore places of power for fifth edition Dungeons & Dragons. Discovering strange locales, forgotten sites and other regions rife with unusual energies comes up pretty often in 5E D&D games. Like any other sort of encounter these places of power represent a point in the story where forward progress stops to allow players to describe their characters’ actions. Engaging with places of power and interacting with what they find there can be a great benefit. Sometimes these benefits are mechanical in nature and sometimes characters walk away with intangible rewards like knowledge, a contact or a special new quest. So let’s get into it.

5E D&D Tasha's Cauldron of Everything group patrons A GROUP OF WIZARDS PLEDGES THEMSELVES TO THEIR PATRON, TASHA, THE WITCH QUEEN

5E D&D Players Gel through Group Patrons from Tasha’s Cauldron of Everything

All of the Dungeon Master’s Tools wrapped up with a deeper look at Natural Hazards but chapter four in Tasha’s Cauldron of Everything holds many more terrific modules of content for fifth edition Dungeons & Dragons. The book’s second chapter revisits a concept introduced with Eberron: Rising from the Last War and explores Group Patrons for 5E D&D. So let’s get into it.

5E D&D Stingy Jack sentient magic item

Taking Stingy Jack from 5E D&D Warlock to Patron to Creature and Beyond

Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted take inspiration from an old Irish story for fifth edition Dungeons & Dragons. Stingy Jack — sometimes called Jack o’ the Lantern — is a mythical character associated with All Hallows Eve and in fact the Jack-o’-lantern may be derived from this story. In the video they discuss the legend and come up with several different ways to incorporate this figure of folklore into 5E D&D games. I came up with another one too. In this scenario Stingy Jack is neither a creature to fight nor an NPC to engage with. Not exactly anyway. So let’s get into it.

Kate Sheridan comics and D&D

Managing Unexpected Sidekicks in 5E D&D

Salutations, nerds! Today we’re going to talk about what happens when your fifth edition Dungeons & Dragons party decides to adopt an NPC you didn’t expect them to like. (AKA the thing I do that is the bane of every Dungeon Master I have ever had!) If it makes you feel any better though I’ve had my share of players doing this to me as well. I have some wisdom to share on how to keep track of these 5E D&D character and creature sidekicks and make sure to keep things straight as you go.

chaotic neutral alignment

In Defense of Chaotic Neutral Alignment in 5E D&D

Salutations, nerds! Today we’re going to take a moment to talk about alignment in fifth edition Dungeons & Dragons because let’s be honest, it’s just one of those bottomless topics there are a thousand things to say about. No, really. I was having a conversation with a friend the other day about alignment, what it means and how people play it in 5E D&D. this conversation like so many other conversations about alignment started with the words chaotic neutral.

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