Loader image
Loader image
Back to Top

Blog

Nerdarchy > Dungeons & Dragons  > Unboxing the Mimic Plus the Thieves’ Gallery for the D&D Movie
Dave and Ted as D&D goblins

Unboxing the Mimic Plus the Thieves’ Gallery for the D&D Movie

The Enchanting Journey: Crafting the Dice of Planar Summoning in 5e D&D
Spellbinding Steeds at Hero Forge ®

Unboxing the Mimic Plus the Thieves’ Gallery. We hang out every Monday evening at 8 p.m. EST at Nerdarchy the YouTube channel talk about D&D, RPGs, gaming, life, and whatever nerdy stuff comes up.

 

Spotlight: New Product Alert

Voice of the Devil (PDF)

$2.99

Mashing together our super popular Character Build Guide series with Out of the Box style encounters continues when we revisit Velvet Vox as the backdrop for fiendish festivities featuring a Devil of the City.

This encounter connects with Devil’s Hospitality from Out of the Box and asks the question, “When the erinyes overseer is away, who’s in charge?” On the bleakest of bleak nights, the vivacious vibe of Velvet Vox is too tempting to turn away. Works with or without the Out of the Box Encounters product.

Voice of the Devil offers an unforgettable set piece for all manner of interaction and role-playing opportunities with an undercurrent of infernal influence all around.

Includes:

  • Velvet Vox map
  • Fifth Edition Encounter for characters level 6th-11th
  • Encounter set in an Urban Environment
  • Includes Devil of the City Stat Block
Buy Here
 

Delving Dave’s Dungeon

Our live chat that corresponded with this week’s newsletter was a bit all over the place. It was fun though. If you like unboxings and haven’t seen the D&D Movie: Honor Among Thieves promotional mimic you can see it: HERE.

I’m going to focus on the second part where we discussed the Thieves’ Gallery from the movie instead. Nearly all of the main characters from the movie statted out. You can claim over on D&D Beyond. Not sure if it was for a limited time or not, but it was free. You get Doric, Edgin, Forge, Holga, Simon, Sofina, and Xenk.

I know some people will be disappointed because they didn’t do character sheets, but instead, they are all NPC stat blocks. Personally, I actually find this way more useful. An NPC stat block I can port right into my games either piecemeal or whole cloth. We get a couple of new abilities and uses of abilities we haven’t seen before.

Here is a list of those abilities you might use in your game. This is something I often do in my games. If one monster has an ability that I like I’ll just drop onto another to make things a little bit more interesting.

  • Multiattack. Doric makes two Shaped Claw or Sling attacks. She can replace one attack with the use of Spellcasting.
  • Multiattack. Simon makes three Quarterstaff or Chaos Bolt attacks. He can replace one attack with one use of Spellcasting.
    • Both Doric and Simon get access to multi attack that allows them to replace one of their attacks with casting a spell. Seems like fair game for creating those spell caster enemies that also have weapon attacks.
  • Doric has an additional non-standard wildshape form (owlbear) as part of her wildshape. So if you are using a druid in your game as an NPC consider giving them an exotic wildshape form or two.
  • Disorienting Words. Edgin magically taunts up to three creatures he can see within 60 feet of himself. Each creature must succeed on a DC 15 Wisdom saving throw or take 10 (3d6) psychic damage and have disadvantage on the next attack roll it makes before the start of Edgin’s next turn.
    • This is basically a beefed-up Vicious Mockery great for those enemies who want to have a taunt ability that has a little bit of a kick to it.
  • Inspiring Words (3/Day). When a creature Edgin can see within 60 feet of himself fails an ability check, an attack roll, or a saving throw, Edgin grants the creature magical encouragement. The creature can roll a d8 and add the number rolled to the total, potentially turning the failure into a success.
    • This ability translates nicely into a buff for the enemies who oftentimes don’t have anything to do with their reaction.
  • Disarming Charm. While Forge isn’t wearing armor, his AC includes his Charisma modifier.
    • Have a high charisma, no armor monster or NPC you want to introduce disarming charm is the perfect ability.
  • Double-Cross. If Forge hits a creature friendly to him with an attack roll, the attack is automatically a critical hit.
    • This ability is downright dastardly but perfect for that turn cloak NPC or monster you were thinking of.
  •  Wrestle. Holga shoves a creature within 5 feet of herself. That creature must succeed on a DC 15 Strength saving throw or be moved 5 feet into an unoccupied space of Holga’s choice.
    • Holga doesn’t give us much, but if you want to build a battlefield bully enemy her wrestle ability as a bonus action could offer them what you are looking for.
  • Wild Magic. When Simon takes 20 or more damage from a single source or takes damage from a critical hit, he must roll on the Wild Magic Surge table in the Player’s Handbook.
    • Simon’s wild magic feature is a great way to add wild magic to any stat block.
  • Sheltering Shield (3/Day). When Simon or another creature he can see within 10 feet of himself would take damage, he conjures a shimmering, 10-foot-radius sphere of magical force centered on himself. Creatures inside the sphere have resistance to the damage that triggered this reaction.
    • Another great ability from Simon is Sheltering Shield. It’s better than and not as good as the shield spell all at the same time. It’s a reaction that can affect Simon or another creature. It won’t stop attacks but lessens damage. More versatility but probably less overall effect. Great for an enemy that can buff their allies.
  • Aura of Protection. Xenk and his allies within 10 feet of him have advantage on saving throws.
    • Xenk offers up a great buff ability for himself and his allies. Perfect to add to a monster stat block that buffs their allies.
  • Multiattack. Xenk makes three Daggersword attacks and uses Daggersword Flourish. He can replace Daggersword Flourish with Cleansing Touch if it’s available.
    • If you wanted to rip Xenk’s daggersword into your game for an enemy of the party you could just adapt the parts from his multi attack to apply to it.
  • Longsword. Xenk magically detaches the longsword’s blade from its hilt, launching the blade at a creature he can see within 30 feet of himself. The target must make a DC 16 Dexterity saving throw. On a failed save, the target is impaled by the blade, taking 14 (3d6 + 4) piercing damage, and is knocked prone. At the end of the current turn, the blade magically attaches to its hilt.
  • Shortsword and Dagger. Xenk lashes out with both weapons. Each creature of his choice within 10 feet of him must make a DC 16 Dexterity throw. On a failed save, the creature takes 7 (2d6) piercing damage and has disadvantage on attack rolls until the start of Xenk’s next turn. On a successful save, the creature takes half as much damage and suffers no other effect.
  • Daggersword Shift. Xenk changes the form of his daggersword, choosing one of the following forms: a longsword, or a shortsword in one hand and a dagger in the other.
    • Just lift all of the Daggersword abilities and drop them on an enemy warrior that will offer up some extra battlefield control and debuff options.
 
DAve and Ted as D&D Goblins

Nerdarchy Needs You!

Why does Nerdarchy need your support?  We make a lot of content on YouTube, the website, and even here in our weekly newsletter.

We pay for

  • Editing
  • Thumbnails
  • Website Hosting
  • Art
  • Hosting the Newsletter
  • and things I’m probably forgetting.

By the end of the month that all add-ups. Our Patreon Supporters are key to making that all happen. If you’ve been with us for a while it’s no secret we don’t get as many views as we used to and we can’t rely on YouTube revenue alone to keep Staying Nerdy. That is where you and Patreon come in.

You can help Nerdarchy to Keep Staying Nerdy Here
 

From Ted’s Head

Unboxing this stuff was lots of fun. While the majority of it is going into our giveaway pile, we opened up some of the stuff. Being a fan of Nerf I wanted to check out the crossbow. In the picture, I thought it was going to be a mega, but it fires normal darts. But playing with it inspires me to make a crossbow based on the Nerf weapon. As it is a red dragon I thought it would be cool if it created its own bolts and on a crit caused extra fire damage.

Dragons Breath Crossbow

(any crossbow, rare)

This +1 crossbow is carved in the likeness of a red dragon with the bolt coming out of the dragon’s open mouth. The tail of the dragon stretches out and wraps your arm almost as if the bow were alive.  You can select on the crossbow whether the bolt that it creates and fires does piercing damage or if it does only fire damage. The bow does not need ammunition and ignores the loading property if it would normally be appropriate.

The bow has 6 charges. When you hit with an attack you can expend a charge to add 1d6 fire damage to the attack. On a critical hit, the bow automatically does an extra d6 fire damage.

Rumors exist that bows like this are carved in the likeness of other dragons. In such cases, these types of bows would do elemental damage in line with the dragon’s breath weapon. If the bow were carved as a white dragon it would do cold damage instead of fire damage.

Bows like this are prized by those who favor either causing elemental damage or by those that are hunting creatures that have vulnerabilities towards the type of energy the bow is capable of doing. Those that like to decorate themselves with draconic imagery seek these out as well.

I also read the book, Dungeons & Dragons: Honor Among Thieves: The Druid’s Call. Even though it is a Young Adult novel, I really enjoyed the Doric character from the movie so I was intrigued to learn more about her. Be prepared to hear more about the movie in next week’s newsletter.

Share
Nerdarchy staff

No Comments

Leave a Reply