The new year barely got started and my tabletop roleplaying game expectations already begin to come true! Over at Reddit recently I came across a fantastic resource for Quest, an RPG currently in my No. 1 favorite game position. Quest Companion is “your digital best friend for managing your Quest tabletop role-playing games.” In a short time I’ve already seen Quest Companion grow and evolve. Just today I took a look and see there’s several new components moving this resource swiftly towards the perfect fulfillment of my RPG needs. So let’s get into it.
The other day I was playing Dungeons & Dragons and the Dungeon Master started describing an NPC casting a spell. Rather than say the NPC begins an incantation he instead began performing an evocative chant that really brought me into the scene and the game. Needless to say I was very impressed. Not only had I thought this DM had seriously prepped the encounter but I thought we had overstepped what we should have been doing at the time.
Over the past several days I’ve been doing a challenge for 30 days of worldbuilding and one of my viewers shared how she is building two worlds at once with this challenge. This inspired me to do the same. So while I have been building a comedic fantasy world through YouTube videos and exercises I’ve also been building a dark fantasy world called Aulmn for my second project. Part of worldbuilding is developing your own lore surrounding… well, everything. My launch point for this dark fantasy was a history of oppressive spellcasters leading to magical revilement. Then I started thinking about how spellcasting classes fit into the world and everything just snowballed from there. Recently Nerdarchists Dave and Ted talked about using Dungeons & Dragons lore and making up your own. This video hugely inspired many aspects of my worldbuilding. Today we’re covering one aspect of this lore and how it led me to develop a new paladin Sacred Oath for fifth edition D&D.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted get continue reimagining various creatures from fifth edition Dungeons & Dragons in exciting new ways and this time they’re looking at another classic from D&D lore — lizardfolk. These reptilian humanoids offer a ton of potential in 5E D&D when you look deeper than the primitive scaly creatures found in the Monster Manual. While they share fresh ideas for incorporating lizardfolk into your 5E D&D games I’m interested in expanding the possibilities for lizardfolk adventurers by creating some racial feats. So let’s get into it.
Over five years ago we sent out the very first Nerdarchy the Newsletter on Aug. 23, 2015. The inaugural message was delivered to 14 people who received a special message from Nerdarchist Dave along with an invitation to what would become the Company of the NAG and the platform for our monthly community one shot games still taking place to this day.
Ah, digital gaming. This glorious dumpster fire of a year has shifted many tables into online platforms from the comfort of gamer pads. While online tabletop roleplaying games are a boon to some they can also magnify the problems so many TTRPGs run into. Scheduling and herding players onto a single day — and then getting them to actually show up — is already an epic quest. Add in online elements, lost dice, children, drunk players and bad internet connections and we’ve got Joining Call.
Hello fellow gamers. I am here to share some cool information with you about the inaugural Revilo Con, a virtual convention with a weekend of gaming, events and panels including Worldbuilding with Isaac and Brian — Hosted by Ted Adams (that’s me!).
I’ve always been an avid fan of the druid class in fifth edition Dungeons & Dragons. Whether playing a tabletop roleplaying game or MMO with friends there’s always been something I love about the notion of calling to the wilderness and having it answer in kind. In our campaign for Those Bastards! over on the Nerdarchy Live channel my character at present, Prudence, is a druid with some monk splashed in for good measure. No matter how you spin it, druids are my jam, hardcore. However, sometimes I get tired of the same old druid cantrips and I feel like there are things druids in 5E D&D should be able to do that isn’t really represented yet. As such, I’ve devised some cantrips for your favorite druid characters I think help to fill in some gaps the class currently possesses.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted get bawdy and revel in what the satyr offers as a playable race for fifth edition Dungeons & Dragons. Satyrs are longtime D&D monsters across all the editions and make their debut as a character race option in Mythic Odysseys of Theros. The new race boasts some powerful traits and in the context of MOoT begins play even more powerful with the addition of Supernatural Gifts. This is an important distinction because the default assumption for campaigns in the Theros setting includes a curated selection of playable races. All that said, what I’m interested in doing here is expanding the breadth of satyr adventurer life through creating some special satyr racial feats for 5E D&D characters. So let’s get into it.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted spread their wings and come up with a new Arcane Tradition for wizards in fifth edition Dungeons & Dragons. Order of the Peacock began with a funny meme and Dave came to our video planning meeting pitch in hand for a new subclass. Nerdarchy’s experience at D&D In A Castle 2019 already gave us a head start with all the research we did for our triple connected epic campaign, so let’s get into it and show off the plumage of this Order of the Peacock wizard subclass for 5E D&D.
Looking for a creepy abomination or an ultimate big bad sure to strike horror into your fifth edition Dungeons & Dragons players? Then the swampy Muckwuggle is just what you need. While reading up on Muckwuggle, the Frog God from Nerdarchy the Store I got more eldritch horror vibes than my dark fantasy loving soul knew what to do with. While this content has everything to get you started on your dark fantasy trek into the swampy planar wastes, I’ve devised some feats I think compliment this beautifully. The best part of these 5E D&D feats is each also contains an optional detriment, called a bane, or perk called a boon. This allows them the versatility of being used as blessings for evil followers and servants to the frog god or wretched curses for its enemies.
Mythic Odysseys of Theros is out for fifth edition Dungeons & Dragons and Greek myth is the name of the game! My housemate and I have been talking for a while about what sorts of third party supplements might fit nicely into a Theros campaign and we came up with several. In Nerdarchy the Store you can find Horris, the Horned Lord. Horris is a labyrinth keeper and minotaur with the power to turn magic back on those who wield it. As a labyrinth dwelling minotaur, what better place to stick this? Horris the Horned Lord contains a one shot encounter introducing spelleater minotaurs. This adventure takes less than ten minutes to read through and it’s easily adapted into any campaign setting. As I read through the adventure I got thinking, suppose there were individuals who might follow in the hoofsteps of Horris? What would that look like? Thus was born the Path of the Spelleater, a barbarian Primal Path for 5E D&D.
A new source book for fifth edition Dungeons & Dragons presents not only a new setting to explore but an exciting new direction for D&D Beyond, the creators behind this League of Legends crossover with 5E D&D. Legends of Runeterra: Dark Tides of Bilgewater launched fully integrated over at DDB through a partnership with Riot Games. Lead designer and editor James J. Haeck from the DDB team along with designers Makenzie de Armas, Celeste Conowitch Todd Kenreck developed and created this sourcebook for the scoundrel’s paradise of Bilgewater, a place where everything is for sale and fortune favors the bold, for the 5E D&D ruleset. Let’s see what’s inside.
Blood. Pain. Terror. For most these words evoke dread, but for the Reaver they trigger glee, excitement and promise. Some Reavers come to their powers through dark rituals or actions horrific and unspeakable and others are born with an innate connection to primal bloodlust, which fuels their sadism. Here is a homebrew fighter subclass for fifth edition Dungeons & Dragons — the Reaver Martial Archetype. If you’re seeing this post for the second time, it’s due to some technical issues we had with the site, but this fighter subclass was just too good to lose.
It may be my recent kick of Monster Rancher on Amazon Prime or it may be my continued obsession with the monster taming genre on the whole but I’ve kept mulling over a monster taming campaign for fifth edition Dungeons & Dragons. A lot of it is sparked by the Bestiary of Benevolent Monsters right in our own Nerdarchy the Store here and I just couldn’t get it out of my head — there had to be a way to tame some of the amazing creatures in this supplement. At first I thought making a new Ranger Archetype would be the way to go but ranger just didn’t quite capture it for me. Then I figured maybe it could be a feat? But I quickly realized it would require multiple feats and end up becoming far too complicated. Then it hit me — warlock! Suppose there were an Otherworldly Patron whose motives were less sinister and more misunderstood? Maybe this patron wants to protect all life? But no, because druids and clerics already serve the gods and the fey. I needed something else, a different theme. At last I had an epiphany. I would return to the roots of what I wanted to recreate — monsters! Thus was the inspiration for the Creature Keeper, a being (not quite a god) all about protecting the lives of monstrosities.