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D&D in a Castle

D&D Ideas — Castles

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D&D Ideas -- Dragons and Lesser Drakes

Welcome once again to the weekly newsletter. This week’s topic is castles, which we discussed in our weekly live chat. We hang out every Sunday evening at 8 p.m. EST at Nerdarchy the YouTube channel talk about D&D, RPGs, gaming, life, and whatever nerdy stuff comes up. Speaking of castles if you are looking for magical loot to stock your castles with check out the Mage Forge where you’ll find 250 magic items.

Mage Forge is our collection of 250 magic items curated from Nerdarchy’s own campaigns and modules along with plenty of new items for characters to discover and impact their fantasy adventures. Successfully funded on Kickstarter and now available in the Nerdarchy store. Check it out here!

Delving Dave’s Dungeon

Many famous castles have appeared in the world of Dungeons and Dragons.

Five Famous D&D Castles:

  1. Castle Ravenloft: This gothic castle is the residence of the vampire Strahd von Zarovich, located in the dangerous land of Barovia. It’s known for its dangerous traps, ghostly inhabitants, and the ever-looming threat of Strahd himself.
  2. Castle Greyhawk: Situated in the city of Greyhawk, this castle has an infamous dungeon complex beneath it. It was the original dungeon crawl, created by Gary Gygax, co-founder of D&D. The dungeon is filled with a diverse array of monsters and treasures.
  3. Castle Never: Located in Neverwinter, it’s both a fortification and a palace. It’s been destroyed and rebuilt several times due to various cataclysms and wars. It serves as a central location in many Neverwinter campaigns.
  4. The High Tower of Sorcery in Palanthas: This castle is located in Dragonlance’s city of Palanthas. It’s the headquarters of the White Robes, one of the three orders of High Sorcery. The tower is filled with magical traps, puzzles, and secrets.
  5. Castle Darkhold: Nestled in the Western Heartlands, this castle is the base of operations for the nefarious Black Network, also known as the Zhentarim. It’s filled with all manner of shady characters and is often at the center of plots and schemes.

An Adventure Idea for each of the Five Famous D&D Castles:

1. Castle Ravenloft: Run the Curse of Strahd adventure.

2. Castle Greyhawk: An old sage hires the party to retrieve a long-lost artifact believed to be somewhere within the labyrinthine dungeon of Castle Greyhawk. As they venture deeper into the dungeon, they encounter a host of strange creatures and mystical challenges that test their wits and courage.

3. Castle Never: After a series of strange occurrences and political upheaval in Neverwinter, the party is hired to infiltrate Castle Never and uncover what unseen force is trying to manipulate the city’s fate. They’ll need to navigate courtly intrigue, clandestine operations, and the castle’s haunted past.

4. The High Tower of Sorcery in Palanthas: Magic throughout the world begins to behave unpredictably, and the party is summoned to the High Tower of Sorcery to investigate. They’ll need to navigate the complex politics of the Orders of High Sorcery and unravel the arcane mysteries at the heart of the disruption.

5. Castle Darkhold: The party receives a tip about a plot brewing within the Black Network that could destabilize the region. They must infiltrate Castle Darkhold, gain the trust of the Zhentarim, and unravel their scheme before it’s too late. Will they be able to navigate the shadowy underbelly of the castle without losing themselves in the process?

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From Ted’s Head

Castles, keeps, and towers are quintessential elements of tabletop gaming. Each has the potential to influence every facet of the game. Their iconic presence is undeniable; consider how frequently they feature in artwork, scenery, and lore. Castle Ravenloft and The Tower of Sauron are just a couple of notable examples among many.

Social Pillar:
Incorporating these structures is straightforward. Imagine gathering the group for an event within a castle’s walls: it might be a wedding, a holiday celebration, or another significant event. The gathering could be the setting where the adventuring party either receives a quest or reports on one they’ve completed. Alternatively, the primary mission might revolve around the gathering itself. The adventurers might need to discreetly gather information from one of the event’s guests.

Exploration Pillar:
Castles and towers offer a treasure trove for exploration. Players can discover hidden chambers, unravel forgotten histories, or stumble upon ancient magics and unknown fighting techniques. Such explorations could enlighten characters about past ages of the world or reveal dominant civilizations of yesteryear’s.

Combat Pillar:
Combat scenarios can integrate seamlessly with either of the previously mentioned pillars or manifest in a classic dungeon crawl through a derelict castle or keep. Picture a resentful mage with his minions occupying a stronghold, or a variety of monsters — whether thematically aligned or a diverse assembly — seeking refuge or trying to adapt to an ever-encroaching human civilization.

Player Perspective:
From a D&D player’s viewpoint, castles and keeps offer multifaceted interests. Characters skilled with mason tools might have a penchant for architecture, aiming to design superior fortifications. Some structures could inspire enhancements for the buildings in their home base. Furthermore, castles are renowned for their heraldry. Characters who are nobles, those investigating nobles, or ones with a passion for uncovering or tracing bloodlines might have a keen interest in ancient heraldry.

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