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D&D Ideas: Food

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Welcome once again to the weekly newsletter. This week we discussed Food. We hang out every Monday evening at 8 p.m. EST at Nerdarchy the YouTube channel talks about D&D, RPGs, gaming, life, and whatever nerdy stuff comes up.

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Delving Dave’s Dungeon

We’ve got a yummy in-your-tummy topic for the newsletter. We are talking about food. Nothing quite encompasses the human experience quite like eating and sharing meals with others. There is a reason nearly all social gatherings involve food and eating.

This could be a valuable tool in your DM Toolbox. What does food mean in your D&D game?

Adding the scents of the foods as one of the first things your player’s character experiences when entering a place could really set the scene. Imagine the difference between the adventuring party getting invited to a fancy party or bursting in on a ghoul lair. In one they are greeted by culinary delights the other odors belong in a charnel house. These experiences don’t have to be quite so extreme to be impactful. Imagine the adventuring party walking into a new tavern they haven’t been to before.

DM to the Player playing a Mountain Dwarf Fighter: “What is a common dish Durgin Steal Fire’s mother used to make?”

Player Playing a Mountain Dwarf Fighter: “Murtha Steal Fire made the best blind sea bass fish chunk stew served in the traditional baked mushroom bread bowl.”

DM: “What did your family’s enclave at the Bright Stone Hold smell like on those days?”

Player Playing a Mountain Dwarf Fighter: “The air would be filled with the hint of brine and intertwined with cooking blind sea bass. Then there were the undertones of earthy mushroom dough baking in the oven. It was slow torture waiting for dinner on those days.”

DM: “That is the exact smell to first entice your nose as you enter the Three Goats in a Breastplate Tavern. There is dwarven cooking at work in this establishment.”

While a fancy dinner party or ghoul lair might have more impact on a D&D campaign sometimes it’s the little things that connect on a deeper level like the familiar smell of their character’s homeland. As a Dungeon Master, it is an opportunity to have some fun with weird or interesting fantasy dishes. Certain foods and dishes might ground your players to specific locations in your D&D world.

Recently in one of my own D&D campaigns, I created a list of foods and beverages that were available for the party to try.

Foods:

  • Steamed kreen limbs withdrawn rothe butter and garlic
  • Rothe steaks on mushroom planks smothered in mushroom sauce
  • Baked mushroom cap bowls filled with blind trout and potato stew
  • Fried mushrooms stuffed with rothe cheese
  • Rothe Steak Tartare with Spiced Mashed Turnip
  • Lichen, mushroom, and turnip salad with a spicy vinaigrette dressing

Alcoholic Beverages

  • Shroom Doom Ale
  • Honeyed Turnip Mead
  • A single keg of Grugnak Ale with several tankards by it complete with fish skeleton garnish
  • Aged mushroom wine
  • Quallafa’s Grand Whiskey
  • Grimoora Gold Rum
  • Lichen Liquor

This is from our Under the Dome D&D game. It takes place in a post-apocalyptic D&D world. Pockets of civilizations live under magical domes that filter out chaos magic. Because of this land on the surface is at a premium. Fishing, farming, and raising livestock happens beneath the world’s surface in our version of the Underdark.

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From Ted’s Head

Food is a staple in life. While it can be just nourishment, it can bring people together. It can allow you to experience new cultures. As we get into world-building we can look around the world to see the different cuisine that they each call home.

The dishes are always going to be inspired by the local plants and meats available as well as the lifestyle and culture of the people around. When I look at the typical fantasy race or species of certain cultures, ideas automatically sprint to my mind. Elves who live in concert with nature are people that I would see either not eating meat, or if they do they honor the animal that gives its life for the meal. Portions would be small and rather disappointing to those who really enjoy eating: Dwarves, orcs, or halflings.

Halflings I would say, have large meals, possibly several courses. Meats would be small game and easily raised animals that halflings could manage. Beef and large pork would be harder for them so they would be rarer. Large sides would be regular at most meals and frequently they would be served family style so you get the exact portions of what you want.

Dwarves typically live underground making growing food much harder. Because of this, I see their culture as being very big on meat and potatoes. Rothe meat, which is like a cow being raised below the surface, and tubers which can grow just about anywhere would be a major staple and most of their diet. They would have the rest obtained from trading or managing small farms on the surface. I see dwarves as the most trade-oriented race, so a dwarf that gets into cooking is going to make world-class food, but otherwise, it is either over-spiced or under.

Every new species that comes out should have its own take on food. As a Dragonfolk, What are Dragonborn like at the table? Do they have a ravenous hunger or do they eat like snakes eating a large meal and not eating again for a while? They could easily do 1 meal a day or even every other. Gnomes I could see being either like elves or halflings or right in the middle. How do you see Goliaths?

Humans are collecting pot taking from everywhere mixing and changing dishes based on the local options. So if you are looking to build a world, why not consider the culture you are playing in and see how the food there would be impacted by the world around them and what unique dishes are available in your cities?

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