Castles
Castles are a big thing in Fantasy Games, Like Dungeons and Dragons! Castles can fill the role of the centerpiece of a political game, a goal for a player that wishes to be a general or even a ruler on any kind of level. I once played a fighter in an earlier edition of the game whose goal was just that. He wanted to be a general. The DM pushed that to mean that he wanted to be king and allowed that to be an option, though we did have to conquer a castle to make it happen. Castles can be a dungeon.
I of course bring this up because in July Dave and I are headed to a castle to play some dungeons & Dragons at Lumley Castle in England. There are still some seats available at our tables. The castle experience is so much fun, and the people involved are just great. This will be my third round of running games at this castle and I have loads of ideas. Both Dave and I are planning to discuss with our players and allow them to help decide what kind of game and story we are going to run. Dave and I are both DMs that try to incorporate character goals and the player wishes into the story so spending some time ahead of time to gather those precious details makes for a better game.
Castles can easily be themed
Loss
Today I am going to talk about loss, but as it relates to Dungeons and Dragons. Be it a person moving away, an argument at the table, a campaign ending for one reason or another or a beloved character dying, loss happens. Everyone processes things differently. I once had friends angry that I ended a campaign as the story was over. They were having so much fun and I had never finished a campaign before, so without any warning, the story was over and the whole group was so distraught.
Now obviously this ties into the sports game that happened recently. Here is Nerdarchy Headquarters we were routing for the Eagles, but they did not manage to win. But it also pairs nicely with this loss. Playing a game for years and not having a story culmination can be a bad thing for the psyche. If you follow me onto Mini Terrain Domain, you would know that I had been playing as part of the Dawnbringers on a regular basis for over years. Sadly some things happened, which I will not go into, and that game will not be completed. I have to admit it hurts that I cannot complete that game with my friends, dare I say, Family? After spending so many hours just about every week a bond was made and now it is gone. I and some players are going forward with a new game, and I have permission from the DM to kind of narrate my own end, for my sake, but I am sure it will not pair up with what others in that game might do.
Our last encounter was with a mighty red dragon, and I will say he smoked us. We won, but we had our asses handed to us. I feel it would take divine intervention to fight the fight I saw coming. So, Again, I do not know what the others saw, but I am sadly inclined to say that the Dawnbringers put up a Legendary fight against a terrible foe, but Thorgarn would not have made his way out of it. If the dragon lives or not is someone else’s call. But Thorgarn has met his fate and is off to see Moridan and if he is lucky his deep gnome wizard that he fell in love with in his back story: Shamorla. Perhaps he will get to see his Hero Vondron Foehammer, an ancient dwarf of legendary skill. Perhaps he will once again see his mentor Father Greffin.
But not all losses are a bad thing. We as humans learn from growth. Years ago Dave ran a game and again it was a thing that we ended right at a moment of excitement. Sadly that game was not to be finished, but how could our heroes not win? But with a mere 1 session left to play our story sat unfinished. I trapped Dave recently with a ploy of taking me to the airport. In that car ride I pitched an Idea that I wanted to use that happened to tie in nicely with the possible end of the game he ran. A 20-minute car ride infused me with such vigor as I not only got to find out what happened at the end of our game but catapulted another part of our world forward with some fresh ideas and a new direction that magically fits with everything I had already laid out for my players.
So if you have ended a campaign or lost a character recently and it is still affecting you let it get to you. Do what you need to, We make emotional connections with our campaigns, our characters, and our worlds. And it is fine to do so. Emotions are powerful for a reason, but I just hope that should it affect you, find a way forward and let it springboard you into something else equally as great.
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March 20, 2023 at 11:49 am