People are defined by their culture. In the fantasy genre species tend to take all of this language, education, wealth, beliefs, arts, laws, customs, capabilities and habits into one melting pot and we risk falling into monolithic thinking. In the City of Anvil for fifth edition Dungeons & Dragons citizens have their own take on cultural views but it may also be important to consider larger communities tend to break into zones as well. New York City has boroughs, San Francisco is famous for China Town, London has East and West sides as well as different English accents just in the city alone. The City of Anvil is no different.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted dive into the front half of Tasha’s Cauldron of Everything. Like Xanathar’s Guide to Everything he latest fifth edition Dungeons & Dragons book splits the difference with about half of the content pertaining primarily to player character material and the other half resources for Dungeon Masters. The modular content in this book is dense! The DM tools drew my attention first but the most recent examination put a notion in my mind and I’m curious to see if the Character Options holds any water in this regard. So let’s get into it.
Welcome once again to the weekly newsletter. This week’s topic is nights, which we discussed in our weekly live chat. We hangout every Monday evening at 8 p.m. EST on Nerdarchy Live to talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes up. Speaking of nights during Island in the Storm an imprisoned ghost pleads with the heroes to possess one of them in a bid to escape Eternal Night on her island exile. Guide a restless and lonely spirit to release from the painful tethers tying it to the world of the living along with 54 other dynamic scenarios in Out of the Box. Find out more about it here. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy plus snag a FREE GIFT by signing up here.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted ruminate on all the myriad ways for fifth edition Dungeons & Dragons players to increase their characters’ chances to succeed on one of the three main kinds of d20 rolls forming the core of the rules of the game. In addition to attack rolls and saving throws the other kind of roll players make are ability checks and sometimes these are further modified with a proficiency bonus to reflect a character’s particular skill. There’s a lot wrapped up in these circumstances. Not long ago I looked at when, how and what particular skills get checked during a 5E D&D game. Today I’m excited about all the ways to challenge these skills through a variety of puzzles found in Tasha’s Cauldron of Everything. So let’s get into it.
Salutations, nerds! Today we’re looking at combat in a tabletop roleplaying game and how you as a player contribute to describing them and fostering a more cinematic experience. I can imagine some of you reading this tentatively thinking, “But isn’t this the Game Master’s job?” And actually you’re right — to an extent. Players possess some degree of agency when it comes to how their RPG characters fight is perceived. Now the discussion becomes how to get those cool moves across without being an attention hog.
Tasha’s Cauldron of Everything contains a variety of new material for fifth edition Dungeons & Dragons not the least of which includes subclasses for each 5E D&D class. One of my personal favorites is the Phantom, a Roguish Archetype to allow communication with the spirits of the dead in order to enhance the rogue’s capabilities.
Some of the earliest marketing for fifth edition Dungeons & Dragons back when it was still the D&D Next playtest phase touted the modular nature of the upcoming new (and still current) iteration of the game. I’ve always felt this was a fantastic way to frame 5E D&D. As the edition matured over the last few years it’s been terrific to watch this approach blossom through each new book release. Now with Tasha’s Cauldron of Everything one of the Ur modules of 5E D&D gets a major boost with the addition of 15 new feats taking character customization to a whole new dimension. So let’s get into it.
“Where do I begin?” Often this is the biggest question any fifth edition Dungeons & Dragons Dungeon Master asks themselves. An idea about a theme, a villain or a narrative conflict they imagine represent common starting points. But in reality where any 5E D&D campaign must begin is a place. This place determines the villain or villains, the environment and the space where characters will first be realized. This part of worldbuilding defines who or what those characters can plausibly be and shapes them as much as they shape the place. This location, no matter how large or small, define its citizens and initial plots. It is the anvil upon which players hammer out a story with the DM.
Fifth edition Dungeons & Dragons characters with a warrior vibe of any stripe can discover a lot to love inside Tasha’s Cauldron of Everything. All the new subclasses available for 5E D&D players create amazing new opportunities for some really fantastic characters. Not to be outdone by all the magical possibilities a more grounded approach to interaction with 5E D&D experienced a groundswell of cool new options not the least of which are seven new maneuvers adding variety to a warrior’s repertoire. So let’s get into it.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted toss around ideas about a particular kind of fifth edition Dungeons & Dragons character. Tasha’s Cauldron of Everything introduces tons of fantastic new character options including a few perfect for realizing a character capable of slinging projectiles to deadly effect as a Thrown Weapon Fighting master along with some other really awesome new 5E D&D Fighting Styles. So let’s get into it.
Over five years ago we sent out the very first Nerdarchy the Newsletter on Aug. 23, 2015. The inaugural message was delivered to 14 people who received a special message from Nerdarchist Dave along with an invitation to what would become the Company of the NAG and the platform for our monthly community one shot games still taking place to this day.
Welcome once again to the weekly newsletter. This week’s topic is knights, which we discussed in our weekly live chat. We hangout every Monday evening at 8 p.m. EST on Nerdarchy Live to talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes up. Speaking of knights in Feeling Buggy if adventurers help a beleaguered bug person defeat a frightening figment of the imagination the grateful insectoid pledges themselves as a knight in service to the mighty heroes. Battle and best a fearsome imaginary beast to win the loyalty of an insectoid knight along with 54 other dynamic scenarios in Out of the Box. Find out more about it here. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy plus snag a FREE GIFT by signing up here.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted get inspired by a comment made during Live Chat Revivified and set out to explore the concept of a magical assassin for fifth edition Dungeons & Dragons. When it came up how an Assassin rogue’s signature Assassinate feature indicates advantage on any attack rolls — not just weapon attacks — the gears began turning. A dash of this, a dip of that and out comes an unusual but very effective 5E D&D character. So let’s get into it.
For everyone who’s ever wanted to play a superhero in fifth edition Dungeons & Dragons now you can thanks to Tasha’s Cauldron of Everything. (Maybe not literally any superhero.) I’m a firm believer in the sorcerer as the premier superhero archetype maker. If we’re talking flavor for a fantasy world superhero, the Psi Warrior Martial Archetype for the fighter is second to none.
Salutations, nerds. Let’s sit down and talk a little bit about how to craft a good NPC for tabletop roleplaying games like fifth edition Dungeons & Dragons. We’ve talked about how to get characters and players to like an NPC and today we’re going to get down to the base designs for 5E D&D or any RPG of choice.