It’s no secret how big a fan I am of D&D Beyond, the digital toolset from Curse. All the fifth edition Dungeons & Dragons content from Wizards of the Coast is in one place with amazing connectivity. One of the most exciting facets of DDB is the Campaign feature. Dungeon Masters can organize players and adventuring material together in one place. There’s some really cool stuff DMs can do with the Campaign tools already, but I’ll get more into the DM side of things in a later installment, using a certain Space Pirate-fighting bounty hunter’s adventures as an example. For now, I want to talk about being a player in a DDB campaign. Continue reading How D&D Beyond Revealed the Elegance of a Classic D&D Fighter
The video above from the Nerdarchy You Tube channel is part of the ongoing series “New Ways to Use Recovery Dice in D&D.” In each installment, Nerdarchists Dave and Ted and Nate the Nerdarch discuss alternative uses for hit dice, presenting class-specific options. Focusing on each character class as they appear in the fifth edition Dungeons & Dragons Player’s Handbook, the options are designed to provide one use for the class in general, plus an additional use specific to each archetype.
One of the class archetypes for the D&D ranger, which is a point of contention among many players, is the Beast Master. A few Nerdarchy staff writers and i recently discussed the Beast Master archetype, and part of our conversation dovetailed with the alternative hit die option in the video. Continue reading D&D Ranger Beast Master: Beast and Ranger are One
Years ago, in my great grandfather’s time, the emperor sent out citizens to colonize the wild lands and expand the Empire.
This is how we came to live north of the wall. There we found and settled lands that were more fertile than any the empire had ever seen. The game was plentiful, the water clean, and the soil rich.
We flourished, growing from a settlement to a village growing to a bustling town with every family having its own land.
And then the Greenskins came.
In a previous installment on Spelljammer content for fifth edition Dungeons & Dragons, the warlock peered into oblivion and came back with some nifty new options courtesy of Deep Magic: Void Magic from Kobold Press. But can darkness exist without light? (Actually, yes – in physics terms darkness is an absence of radiation.) But where’s the fun in that? New options for a D&D game is the juice!
There is a balance to the encroaching Void in my home campaign of D&D taking place in a Spelljammer-esque setting. A warlock can strike a bargain with a star drake in the same fashion as with a void dragon. The Illumination Pact warlock acts as a counterpoint to the Void Pact. In both situations, excellent material from Kobold Press does the heavy lifting. For the Illumination warlock, Deep Magic: Illumination Magic is the source material.
Star drakes and void dragons both appear in the Tome of Beasts. Both of these amazing creatures fired my imagination on all cylinders when I began conceptualizing the Spelljammer elements introduced to a traditional D&D campaign early on. I won’t reveal too much about the specifics here, since my players read these articles. But as more is revealed to them through our gameplay sessions those details will be shared.
This material is an evolving work in progress stemming from my home game. Although it’s inspired by the Spelljammer setting, it can be adapted for any D&D campaign. Continue reading D&D Spelljammer Warlock: Stars are Right