Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted don the heaviest armor they can find for a new Character Build Guide for fifth edition Dungeons & Dragons. People seem to really love any topic touching on Armor Class for 5E D&D and a whole bunch of comments on an older video discussing AC asked for a bonafide CBG. New character options and changes to some things since the original video came together for the Indomitable Defender combining fighter and wizard for a character with supreme focus on protecting themselves and their allies behind an unstoppable AC. Along with the player guide detailing the journey from character creation to 20th level we create special NPCs and creatures inspired by the character build for Dungeon Masters ready to drop right into your game. So let’s get into it.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted indulge the latter’s love of puns and come up with the latest Character Build Guide for fifth edition Dungeons & Dragons. We tend to get a good amount of interaction and feedback on CBGs so I thought this would be a terrific opportunity to walk you through the process and highlight ways you’ll find these useful for your 5E D&D experiences whether you’re a player or a Dungeon Master. After creating so many of these guides we’ve gleaned some unexpected insights ourselves. The Mystic Seer combines the cleric and wizard into an unusual multiclass character with a strong narrative arc to their advancement. In addition where we typically create a generic creature stat block to go along with the player guide this time around we present a specific NPC ready to drop right into your game. So let’s get into it.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted set down the dumbbells for a moment to explore using dump stats and low ability scores in fifth edition Dungeons & Dragons, specifically about Strength this time. In the video they discuss different approaches for roleplaying, perspectives on how and why a character might have a low score and what it means to have low bodily power, athletic training and raw physical force. It’s interesting to note in 5E D&D Strength scores run higher than you might imagine as compared to real life. An average Strength score of 10 represents power perhaps greater than you would expect. Nevertheless in context low Strength is low Strength. In the first part of this series we looked at how Intelligence can be represented through different ability scores but this time around the same approach doesn’t work as well. Instead I thought it would be fun to look at the character classes and see how a character with Strength as their dump stat might still be effective or at least how much impact it might have on the adventuring career. So let’s get into it.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted get bawdy and revel in what the satyr offers as a playable race for fifth edition Dungeons & Dragons. Satyrs are longtime D&D monsters across all the editions and make their debut as a character race option in Mythic Odysseys of Theros. The new race boasts some powerful traits and in the context of MOoT begins play even more powerful with the addition of Supernatural Gifts. This is an important distinction because the default assumption for campaigns in the Theros setting includes a curated selection of playable races. All that said, what I’m interested in doing here is expanding the breadth of satyr adventurer life through creating some special satyr racial feats for 5E D&D characters. So let’s get into it.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted feel the magic and hear the roar, discussing the best class for leonin in fifth edition Dungeons & Dragons. Leonin let loose on the 5E D&D scene by way of Mythic Odysseys of Theros, an exciting addition to the multiverse from the planes of Magic: The Gathering. Leonin are lionlike humanoids and in the lore of M:tG developed a culture strongly valuing honor and religion. The leonin of Theros developed differently in terms of culture, making a conscious effort to separate themselves from other races and largely abandoning deity worship. As the second and most recently catlike humanoid official 5E D&D race option it seems to me people gravitate towards leonin over tabaxi and all viewers of the video left lots of great comments with their own leonin character ideas. I got caught up in the fun too so I thought I’d share some of them here and create a very special leonin NPC you can drop right into your game too. So let’s get into it.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted do the heavy lifting during a discussion about carrying capacity and how much characters can push, drag or lift in fifth edition Dungeons & Dragons. This topic came about through a discussion at Nerdarchy the Discord about opportunities to put great physical Strength to use outside of dealing more damage with melee weapons along with a casual conversation about encumbrance in 5E D&D. Because I play in a lot of one shots and short campaigns I try out lots of different characters and make a point to explore everything they’ve got to offer during play. Since I recently played a very strong goliath character (an Extreme Adventurer!) I was ready to Hulk out on this topic and we had a lot of fun crunching the numbers for the strongest adventurers in the multiverse. Let’s get into what you can do with such immense power in 5E D&D.
Hey folks! The concept of racial feats and potential racial subclasses are great ways to add flavor and texture to a fifth edition Dungeons & Dragons campaign world. Special techniques, tricks and traits not only add to the depth of fantasy races and cultures but also allow for expansion of the themes of the various races by building off of distinguishing characteristics and traits. In my own campaign dragonborn are experiencing their own dark age where the dragons who stood as leaders and gods for their society have been stripped from the world by neighboring kingdoms. For these dragonborn barbarian is a great fit for a character class and to this end I created a Primal Path for the 5E D&D barbarian drawing upon the draconic spirituality and ancestry of the dragonborn.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted take a closer look at some new ways for fifth edition Dungeons & Dragons characters to gain mastery in one of their capabilities or discover the ability to do something completely new. In other words they’re talking about 5E D&D feats and in particular the recently released Unearthed Arcana 2020 — Feats playtest document. This Unearthed Arcana presents 16 new feats to add new twists to characters whether through magic, martial prowess or mastery of new techniques. You can check out these playtest feats here and hear what Dave and Ted had to say below while I take a look at some other practical applications and do a bit of speculation. So let’s get into it.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted bite into creating a new character option for fifth edition Dungeons & Dragons with the gnoll. Gnolls occupy an unusual space among humanoid races of the Material Plane. Their demonic origins as mutated hyenas transformed in the wake of the demon lord Yeenoghu’s rampages puts them closer to fiends than humanoids and indeed the 5E D&D team expressed as much not too long ago. But it’s not difficult at all to reimagine these classic creatures whether as regular humanoids with traces of demonic blood in a fraction of their population like in Eberron or simply as hyenalike humanoids without any connection to demonic influence. At any rate you can check out Dave and Ted’s discussion and find their take on gnolls as a playable race for 5E D&D and for a bonus a couple of gnoll racial feats if you want to play the quintessential gnoll character in your next game.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted spread their wings and come up with a new Arcane Tradition for wizards in fifth edition Dungeons & Dragons. Order of the Peacock began with a funny meme and Dave came to our video planning meeting pitch in hand for a new subclass. Nerdarchy’s experience at D&D In A Castle 2019 already gave us a head start with all the research we did for our triple connected epic campaign, so let’s get into it and show off the plumage of this Order of the Peacock wizard subclass for 5E D&D.
Hey folks! The idea of a draconic playable race for Dungeons & Dragons has been favorite of mine since the days when Dragonlance introduced me to draconians (which we could not play). There were also weredragons, half dragons, and even a race of dragon centaurs my friends and I made. Comic books and science fiction also presented many concepts of the dragon man. Dragonborn finally codified this idea into a playable race for characters in fourth edition D&D and finally we had something in official rules to allow players to engage the fantasy of playing some sort of dragon. Two articles in Dragon #182 and #183 introduced young me to the concept of the primal, elemental, nasty linnorm, based not on the more fairy tale versions of dragons we see commonly in D&D but on the sorts of draconic beasts from Scandinavian tales. It is from these very different dragons I developed the wyrmkyne for 5E D&D.
So, what does the fox say? Actually, we’re not going there. Today we’re coming at you with a new idea for a playable race in your fifth edition Dungeons & Dragons games, regardless of setting. You know how you just wish you had some help whenever you lose something, whether it’s your keys, your work badge or possibly yourself after you took that wrong turn? Wouldn’t it be cool if there were some sort of planar race to help you out? Now there is! Let’s meet the vulpin, a humanoid fox race for 5E D&D.
Hey folks! With my current fifth edition Dungeons & Dragons campaign being an island hopping nautical adventure I got to thinking of new character options. I also love squid and octopus and all manner of cephalopods so naturally I decided to design a humanoid octopus playable race for 5E D&D. The oomquar present the opportunity to play a character with a very alien vibe and many built in roleplaying options. As one of these tentacled denizens of the deep your character faces the fear of aberrations and other strange monsters while having the opportunity to dispel these prejudices and preconceptions. Oomquar easily fit into any coastal or nautical campaign and can even venture further afield though they will be uncomfortable and cranky (roleplay!).
Part 1 of this guide to character optimization for tabletop roleplaying games goes over some general guidelines and touches on a few key points of the practical optimization process. You can check that out here. In Part 2 we covered optimizing your RPG characters for combat, a significant part of many games. You can find that part here. In this last part I’ll share general tips and tricks for approaching optimizing while maintaining a well balanced character for both in the game and your fellow players.
Part 1 of this guide to character optimization for tabletop roleplaying games goes over some general guidelines and touches on a few key points of the practical optimization process. You can check that out here. Now we’ll dive headfirst into combat.