All of the Dungeon Master’s Tools wrapped up with a deeper look at Natural Hazards but chapter four in Tasha’s Cauldron of Everything holds many more terrific modules of content for fifth edition Dungeons & Dragons. The book’s second chapter revisits a concept introduced with Eberron: Rising from the Last War and explores Group Patrons for 5E D&D. So let’s get into it.
When a spellcaster dies, sometimes a part of their soul lingers behind with the body rather than moving on to its final resting place. These imprints are called mage’s echoes. These undead monsters appear in Wizard’s Wake, one of the digital fifth edition Dungeons & Dragons products we create for Patreon supporters and later for Nerdarchy the Store. Here you’ll find expanded 5E D&D content inspired by these haunting spirits along with the stat block as it appears in the book ready to drop into your games.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted ponder the implications of a quantum leap forward in character options for fifth edition Dungeons & Dragons ushered in through Tasha’s Cauldron of Everything. Chapter 1 of the latest official sourcebook for 5E D&D introduces optional class features for all 12 character classes from the Player’s Handbook. (Artificer appears in the book as well making a debut outside Eberron: Rising From the Last War as a 13th class option.)
Fifth edition Dungeons & Dragons players received an adrenaline shot with Tasha’s Cauldron of Everything injecting a huge number of new subclasses and character options. Like its predecessor Xanathar’s Guide to Everything the latest sourcebook includes a wealth of material for Dungeon Masters too. The back half of the book segues into a resources blending concrete rules with guidance for incorporating fun and engaging content into 5E D&D games. Layering adventures and encounters with these elements brings new dynamics to campaigns and this time around I’m taking a closer look at Magical Phenomena. So let’s get into it.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted ruminate on all the myriad ways for fifth edition Dungeons & Dragons players to increase their characters’ chances to succeed on one of the three main kinds of d20 rolls forming the core of the rules of the game. In addition to attack rolls and saving throws the other kind of roll players make are ability checks and sometimes these are further modified with a proficiency bonus to reflect a character’s particular skill. There’s a lot wrapped up in these circumstances. Not long ago I looked at when, how and what particular skills get checked during a 5E D&D game. Today I’m excited about all the ways to challenge these skills through a variety of puzzles found in Tasha’s Cauldron of Everything. So let’s get into it.
Dungeon Master’s Tools found in Tasha’s Cauldron of Everything certainly delivers a wonderful variety of resources to help Dungeon Masters and players alike build fantastic fifth edition Dungeons & Dragons campaigns. All the new subclasses and character options get creative juices flowing no doubt about it but the real juice is the juicy tools in chapter 4 of the new 5E D&D book. Tasha’s Cauldron of Everything brands one of my absolute favorite components of a memorable moment inspiring circumstances with the term Supernatural Regions. So let’s get into it.
It’s that time of year, when things go bump in the night and everyone gives cosplayers the pass they deserve. Halloween is one of my absolute favorite times of year and I really wanted to write something inspired by the season. I have several favorites when it comes to Halloween movies. Among my top tier are one most have likely heard of and one most have likely never known to exist.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted dance to the beat of a different drum and use a group of NPC musicians from a recent game of fifth edition Dungeons & Dragons as a jumping off point for discussing this dwarven band in greater detail. Several key points emerge, ones I took note of as salient points to keep in mind for any individual or group of NPCs for 5E D&D or any other RPG. This 5E D&D dwarven jug band wonderfully illustrates what makes NPCs so compelling. So let’s break it all down and get into it.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted dismiss the abstraction of hit points and delve deeper into monsters who don’t care how tough your character is in combat and other dangerous situations. Instead these threats target something much more precious — and difficult to recover. Monsters causing ability score damage, loss or reduction in 5E D&D are few and far between and thankfully so since recovering from these effects ain’t no walk in the park. At the same time they represent a different kind of horror and a campaign highlighting these awful creatures might just make players never look at things the same way ever again. So let’s get into it.
Winter Lord’s Throne debuted as a new product in Nerdarchy the Store this week. Every month we create new products for our Patreon supporters who get early access to all of these products, which are then released on our store the following month. Each product offers new things for fifth edition Dungeons & Dragons players and Dungeon Masters alike. Winter Lord’s Throne is an adventure I ran, though it is written by the wonderful author and staff writer Megan R. Miller. They are a fantastic writer and Game Master as you can see from Those Bastards! on the Nerdarchy Live channel where we just finished up a 12 session story arc. The adventure is designed for 9th level 5E D&D characters and certainly offers up a nice challenge complete with new monsters and new rules for a condition called frostbite.
So, Dungeon Master, your party just defeated the Tarrasque (again!) and are bored with the yet another campaign against the evil archlich Evil McBadguy. They’re so powerful they yawn at any monster you throw at them and you can only use so many two headed, tentacled T-rexes. What to do? My first answer is play an edition of Dungeons & Dragons where the characters aren’t superheroes at 1st level but that’s just me. Get off my lawn.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted explore crafting a magic item as a plot device leading to more fifth edition Dungeons & Dragons adventure. During one of our weekly live chats Ted took inspiration from the bag of beans, a magic item that’s been part of D&D since the earliest days and even way back then advised Dungeon Masters how “thought, imagination and judgment are required with this item.” While researching the bag of beans further for this here post I came across a story shared by a player about this magic item’s tremendous impact on their very first 5E D&D campaign. Turns out campaigns and adventures across the history of D&D experienced the ups and downs of this kooky magic item. So let’s get into it and look at some first hand accounts of how the bag of beans affected some D&D players and give you some ideas for your own games.
Several of the most fun and memorable Dungeons & Dragons adventures I’ve participated in involved the Feywild and fey themes. I love the myth and magic of fairy courts in tales from our own world’s history and culture and especially the portrayal of the Twilight Realm of Faerie in Neil Gaiman’s Sandman comic books. I borrow heavily from that fabled writer and in my own setting the Feywild is represented by the Dreaming World to contrast with the Material Plane called the Waking World. So you can imagine my excitement when Through the Veil: Tales of the Feywild released at Dungeon Masters Guild. Producer and Project Lead Elise Cretel — @DNDElise on Twitter and a Dungeon Master I’ve got great respect for — sent me a copy and I am more than happy to signal boost this terrific book of fey adventures for fifth edition D&D.
A while back over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted looked at all the spells in fifth edition Dungeons & Dragons to determine the most expensive ones to cast. Part of the research for the video involved noting all the spells with expensive material components, both those consumed in the casting and the ones where the component is not consumed and therefore reusable. Any time you take a close, thoughtful look at the minutiae within 5E D&D you can find new inspiration for characters, adventures and campaigns and what I took away from this video research is a new appreciation for one of the oldest spells in D&D — Leomund’s secret chest.
One of the scenarios RPG players face time and time again is the inconsistent group. For many the greatest villain in fifth edition Dungeons & Dragons or any tabletop roleplaying game is Scheduling. Oh, the trials and tribulations involved with maintaining an RPG player group on a regular basis. Online gaming goes a long way towards mitigating this challenge because it’s easier than ever to find people to roll funny shaped dice with but what about keeping one group of people together consistently enough to complete a long campaign, or even a few sessions to finish a single adventure? Personally I frequently run into an issue getting a group to meet more than once with any consistency. I still manage to satisfy my gaming itch, but whether as a player or Game Master I yearn to experience a protracted RPG campaign following the same group of characters. While going through some notes I came across one with a potential way to circumvent some of the issues I’ve faced keeping an adventuring group together. So let’s get into it.