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Adventure Hooks

Nerdarchy > Dungeons & Dragons  > Adventure Hooks

Villain Playbook: The Master Thief — Creating a Memorable D&D Villain

Some villains conquer kingdoms. Others destroy cities or manipulate entire populations into doing their bidding. The Master Thief takes a different approach. They walk into the most heavily guarded vault in the kingdom, steal something everyone believed was untouchable, and leave before anyone realizes what...

The Gelatinous Cube Janitor: What Does a Gelatinous Cube Do When Adventurers Aren’t Around?

Adventurers don't tend to think much about what happens after they leave a dungeon. They kick down doors, fight monsters, disarm traps, smash suspicious furniture, loot treasure chests, and eventually defeat whatever unfortunate creature happens to be guarding the final room. Then they head back...

Aether Skies: Skyway Outlaws and the Lawless Frontier

The known skies of Aether Skies have thirteen floating cities. They have merchant guilds, established trade routes, airship laws, military organizations, sky ports, and people who make their living keeping the great vessels of civilization moving between those cities. But civilization has limits. Beyond the trade routes are...

The Goblin Inventor: What Does a Goblin Do When Adventurers Aren’t Around?

Adventurers have a pretty simple idea of what goblins do. They raid villages. They steal livestock. They build traps. They swarm unsuspecting travelers. They live in filthy caves and make life generally unpleasant for everyone around them. And sure, goblins do plenty of those things. But somebody has...