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Adventure Hooks

Nerdarchy > Dungeons & Dragons  > Adventure Hooks (Page 2)

Religious Orders: What Do You Believe In When There Are No Gods? Under the Dome

For the people living beneath the Domes, the Chaos is real. The Domes are real. Grind is real. The ancient ruins scattered throughout the world are real. The spirits whispered about in the forests may be real. The ancestors who appear in dreams might be real. Gods? That is where things become...

Aether Skies: Harvesting Magical Resources from Sky Beasts

Last week, we explored Aether Skies: Predators of the Aether Currents, introducing creatures such as the terrifying Aether Demon Shark and the mysterious Aether Manta. Those creatures demonstrated that the skies aren't simply empty space between destinations. They are living ecosystems filled with predators, prey...

Mad Max: Fury Road Is One Long Skill Challenge: What Dungeon Masters Can Learn About Keeping the Action Moving

Last week we looked at Arcane and how to do Character Motivation with a serious tone. Today we are looking a very different direction. There are movies that contain an action sequence. Then there is Mad Max: Fury Road. The entire movie feels like one enormous D&D skill...

Villain Playbook: The Crime Lord — Creating a Memorable D&D Villain

Last time in our Villain Playbook series, we explored The Immortal King, a ruler who has conquered the one enemy every mortal eventually faces: time. This week, we're trading ancient thrones and eternal reigns for something much more familiar. Money. Information. Favors. The Crime Lord doesn't need a crown...