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Under the Dome

Nerdarchy > Roleplaying Games  > Campaign Settings  > Under the Dome

Gladiators, Racers, and Rogues: Non-Combat Challenges in TTRPGs

How to make skill-based, narrative-driven encounters as thrilling as combat. Tabletop RPGs are often defined by their combat mechanics—but what about the high-stakes, high-tension moments that don’t involve a single sword swing? [caption id="attachment_28702" align="alignright" width="192"] Arguably the most famous mul in D&D lore, Rikus was a...

Races of Resistance: Creating Unique Playable Races for a Gritty Setting

How to Build Grounded, Adaptable Species for Darker, Wilder Worlds In gritty, post-apocalyptic, or chaos-wracked settings, traditional fantasy races can sometimes feel out of place. Elves who live for 700 years and perfect art forms don’t always mesh well with rusting spires, toxic rain, and mutant-hunting...

Chaos Magic and You: Designing Unique Magical Mechanics for Your Campaign

Chaos magic introduces an element of delightful unpredictability to any tabletop RPG campaign. It upends player expectations, sparks creative problem-solving, and can shift a carefully orchestrated scene into unexpected chaos. Inspired by the Under the Dome campaign, where chaos magic shapes much of the world,...

Faction Wars: Integrating Gang Politics into TTRPG Gameplay

How Gang Rivalries Shape Player Choice, Storytelling, and the World of Crystalia In many tabletop RPG settings, factions act as power players in the world’s social, economic, and criminal ecosystems. Whether they’re noble houses, religious sects, corporate overlords, or underground crime syndicates, factions provide conflict, intrigue,...