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Adventure Hooks

Nerdarchy > Dungeons & Dragons  > Adventure Hooks (Page 10)

A TTRPG GM is like a Swiss Army knife

GM tools for adventure – you only need a few

TTRPG GM adventures takes a bit of Swiss Army knife-style variety

The Wenger 16999 Swiss Army knife has 87 implements and 141 functions. You don’t need quite that many to be a TTRPG GM!

My TTRPG group keeps me on my toes as a GM. Comprised of adults, all of whom have varying degrees of adulting to do, our get-togethers are infrequent. It averages out to about twice a month on Sunday evenings. Within that group, everyone has varying schedules for work, family responsibilities and so forth. This results in a flexible group makeup on top of everything else. That last part usually isn’t a problem, as PCs can fade into the background or remain on their spelljammer ship while the present players form an away team.

 

But what happens when a particular character is important to the story for that session? Maybe the previous session ended on a cliffhanger or dramatic moment and a character’s absence would be awkward Or you as the GM simply aren’t prepared to continue your usual campaign?

Absolute Tabletop Adventure Kit Oath of the Frozen King

Absolute Tabletop takes the Oath of the Frozen King with Nerdarchy

[youtube https://www.youtube.com/watch?v=XPJk2Taia9c&w=560&h=315]

Nerdarchist Dave welcomes Matt Click and Tim Kearney from Absolute Tabletop to live chat #45 to talk about Oath of the Frozen King, their latest Kickstarter project. With a solid history of RPG content creation, AbTab’s latest offering is the Adventure Kit, which they describe as “versatile, flexible frameworks for roleplaying game adventures.” The modular presentation allows for minimal prep time for GMs, enabling you to run adventures for your players at the drop of a hat.

The art of collaborative adventure design

Taking a break from the usual musings on nurturing a tabletop gaming habit amidst the time demands of busy adult lives, this week I’d like to share some insider thoughts on a Nerdarchy project I’m involved with. “Floshar’s Fate” (title subject to change) is a free Dungeons & Dragons 5E one-shot adventure in the works from several Nerdarchy writers in honor of Geek & Sunday’s International Tabletop Day 2017 on April 29. Don’t worry – there’s no spoilers here, so whether you’re a DM looking forward to running this adventure or a player hoping to experience it at your table, there’s no secrets or details here that will sully it for you.

adventure

DMing a Killer Romance Arc in D&D

Bringing romance to D&D

Valentine’s Day is right around the corner, and with all this pink and red plastered everywhere, and all of these teddy bears crowding the shelves at every store, it’s no wonder I’ve got romance on the brain. It’s enough to make a person want to barf. But in honor of the holiday, I’m going to take a moment to talk about romance subplots at the gaming table.

The Formaggio di Fernando Caper- D&D 5e, SRD Compatible Adventure

The Formaggio di Fernando CaperA Dungeons & Dragons 5th Edition Modern

D&D 5e, SRD compatible adventure.

Written with thanks to Scott Garibay for his Five Page Tabletop RPG Adventure Design

 

Launch:

Two large towns have been in hot competition with each other for commerce and farmland. Either could overshadow the other in the next couple years and become full cities. Rumors run wild and it is great time to be a merchant or caravan leader with roads in good repair and banditry near nonexistent as the towns outdo each other to attract business. While journeying from one town to another, and they are about one more day from their destination, the adventuring party makes camp. They are awakened in the morning by a cavalry group that outnumbers them two to one. Unfortunately for the adventurers they are in the wrong place at the wrong time.

The cavalry members are all paladins or clerics and are under orders to search the countryside for a spy. They do not have a clear description but do know he is with a group. If any character in the group has a strong background story like a Folk Hero or Noble or a solid alibi, the cavalry members will relax, but insist on following orders and will “escort” them to their superiors for questioning. They will be “guests” until the spy has been determined, which depending on behavior could mean anything from a jail cell to an expensive suite with personal guards. It should be clear the characters are implicated and assumed to be the spy and cohorts.

 

Locations:

  • The Campsite (Where the adventurers bedded down to rest before finishing the last day of their journey)
  • The Outpost (Where the cavalry have set up a base camp with a commander’s tent)
  • The Commander’s Tent (The Adventurers will be brought here first to be searched and questioned about the spy)
  • The High Lord’s Estate (A training grounds and place where the Adventurers will be detained)
  • The Club and The Flask  (A disreputable tavern and known hangout for less law abiding folk and out of work mercenaries)
  • The Red Lance (A fancy brothel where the spy lost his cover)
  • Black Stone Pastures (Dairy farm blackmailed into being cover for the spy)

Ducknapping, Nanny Nibbling and the Governor’s Goods- A D&D 5e, SRD compatible adventure

Written with thanks to Scott Garibay for his Five Page Tabletop RPG Adventure Design

 

Ducknapping, Nanny Nibbling and the Governor’s Goods

D&D 5e, SRD compatible adventure.

A D&D game session in progress perception

A D&D game session in progress (Photo credit: Wikipedia)

Launch and Locations

In the aftermath of a raid on the town by strange cultists with giant lizards and kobolds, the characters scouted the raiders camp. After returning from scouting the raiders’ camp, where the characters freed several enslaved townsfolk, their breakfast the following morning is interrupted.

 

 

 

 

  • Green Rest Inn (Where the characters are eating breakfast after a long rest)
  • Featherend Farm (Duck Farm of small repute for winning ribbons in the fair)
  • Swardheart Farm (Goat Farm run by two halfling females)
  • The Governor’s Manor (The Governor has retired here, delegating oversight to proper carpenters)
  • Snoutslap Sties (Pastured swine farm, the furthest of the three farms from the Governor’s Manor)
tabletop roleplaying game

Lockport to Tyrmoor – An Adventure for Tabletop Roleplaying Game Ghost Lines

Ghost Lines is wonderful Tabletop Roleplaying Game with some fantastic benefits. The game is –tabletop roleplaying game

  • Concise
  • Free
  • Unique

This is all due to the masterful work of Tabletop Roleplaying Game visionary John Harper.

The theme of the games is steampunk trains. These trains travel through dark wastelands infested with dead spirits that are drawn to the energy of the living. The players play hard-scrabbled protectors (called “Line Bulls”) of the trains’ passengers. The line bulls use special tools to destroy the spirits that come in contact with the trains or to fend them off.

The rules of the game are a condensed set of mechanics based off the Dungeon World Rules System.

You can get a copy of the Ghost Line game here.

 

ADVENTURE ELEMENTS

adventure hook

Dungeons and Dragons Fifth Edition Adventure Hook

Dungeons and Dragons Fifth Edition Adventure Hook

– Faslemil’s Glade

by J. Scott Garibaydungeons and dragons fifth edition

LOCATIONS
Faslemil’s Glade – A quiet area where Faslemil is buried \ Population 0
Scrilstarg – Village near Faslemil’s Glade \ Population 800
Wilmvoln Tower – Former home and arcane laboratory of Oda of Tangran \ Population 0
Jofleth – Town near Wilmvoln Tower \ Population 3,700

CHARACTERS
Faslemil – Gold Shadow Dragon (Adult)
Jedumtre – Faslemil’s son
Iscalon – Human Paladin (Folk Hero)
Oda of Tangran – Elf Wizard (Sailor)
Quess – Human (Female) Fighter (Mercenary)

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