The newest fifth edition Dungeons & Dragons book, which releases on March 16, is Candlekeep Mysteries. In this anthology of 17 adventures all of the adventure hooks for your 5E D&D characters come from books found in the Candlekeep library in the Forgotten Realms. We previewed what Candlekeep Mysteries contains here. Today I want to explore some ways for 5E D&D players to use these Candlekeep Mysteries adventures beyond the obvious ones the Dungeon Master has at their disposal. One of my favorite things Candlekeep Mysteries offers is the section on Candlekeep itself.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted devise a business plan for the Gobble Inn as a memorable location for fifth edition Dungeons & Dragons. In the video they come up with several fun concepts and ways to incorporate this location into a 5E D&D game. I couldn’t help but think of the adorable goblin Muk who’s two Dungeon Masters Guild titles introduce and present a bunch of awesome activities, adventure hooks and light hearted fun in and around his home in Dankwood (while also generating money for Extra Life, a charity uniting gamers around the world to play games in support of their local Children’s Miracle Network Hospital). So let’s get into it.
I take a lot of inspiration from everywhere both as a player and Game Master for my tabletop roleplaying game experiences. Reading novels, watching movies and TV present so many elements that have already been done so well — why not copy some elements to improve your own RPG experiences? I binged all three seasons of Cobra Kai over the weekend and man, what a show. It got me thinking about all the elements about fighting in a typical fantasy RPG. With so many urban adventures to play with it is no wonder fights can break out in the middle of the streets. If you plan to incorporate these kinds of groups, clubs or organizations focused around fighting in your games you could very much take inspiration from Cobra Kai and the movie Fight Club and make up rules and a place where these fights can go down.
Tabletop roleplaying game adventures in town can emerge from many places. How much fun can you have in the marketplace? Given all the possibilities of events to unfold in an outdoor marketplace it is the perfect set up for fun and imaginative game play. Outdoor stalls make for ideal places for hit and run tactics by assassins or basic street thugs. Many marketplace features distract the eyes and block line of sight. A marketplace also incorporates elements for characters and creatures to interact with. Look at all the remarkable segments of chase scenes in movies and TV shows. It can all happen in a marketplace.
As the world of terrain for tabletop roleplaying gaming continues to improve it is cool to see all the directions it is going. I remember doing punch out kits, usually in a woodlike material back in the day. Now the wonderful people over at WizKids have taken this concept and made houses perfect for gaming terrain. D&D Icons of The Realms Miniatures: Icewind Dale: Rime of The Frostmaiden – The Lodge and Ten Towns Papercraft Sets became part of my collection and I’m excited to craft these super sturdy cardboard buildings to use in my fifth edition Dungeons & Dragons games.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted explore places of power for fifth edition Dungeons & Dragons. Discovering strange locales, forgotten sites and other regions rife with unusual energies comes up pretty often in 5E D&D games. Like any other sort of encounter these places of power represent a point in the story where forward progress stops to allow players to describe their characters’ actions. Engaging with places of power and interacting with what they find there can be a great benefit. Sometimes these benefits are mechanical in nature and sometimes characters walk away with intangible rewards like knowledge, a contact or a special new quest. So let’s get into it.
I can’t even guess how many times I relied almost exclusively on a great map to help run a fun tabletop roleplaying game session. Vibrant maps catch your eye, inspire your imagination and evoke a sense of realism and being there. Details provide touchstones for description and dynamic scenarios, scenery hints at fantastic locales and the space on a map simply provides context for the adventure space. So a book of ready to play, immersive and indispensable fold-out maps that fit in your backpack and make a Game Master’s life easier makes the best kind of resources for your RPG collection.
Since the release of Tasha’s Cauldron of Everything for fifth edition Dungeons & Dragons I’ve been captivated by the Dungeon Master’s Tools in chapter 4 of the book. Taking time to let new content and concepts roll around in my mind and really consider the value for all 5E D&D players gave me a deep appreciation for the material. Like the other sections — Session Zero, Sidekicks, Parleying With Monsters, Supernatural Regions, Magical Phenomena and Puzzles — this last bit of content to cover isn’t very long but Natural Hazards comes packed with great ideas and inspiration. So let’s get into it.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted ponder the implications of a quantum leap forward in character options for fifth edition Dungeons & Dragons ushered in through Tasha’s Cauldron of Everything. Chapter 1 of the latest official sourcebook for 5E D&D introduces optional class features for all 12 character classes from the Player’s Handbook. (Artificer appears in the book as well making a debut outside Eberron: Rising From the Last War as a 13th class option.)
Fifth edition Dungeons & Dragons players received an adrenaline shot with Tasha’s Cauldron of Everything injecting a huge number of new subclasses and character options. Like its predecessor Xanathar’s Guide to Everything the latest sourcebook includes a wealth of material for Dungeon Masters too. The back half of the book segues into a resources blending concrete rules with guidance for incorporating fun and engaging content into 5E D&D games. Layering adventures and encounters with these elements brings new dynamics to campaigns and this time around I’m taking a closer look at Magical Phenomena. So let’s get into it.
Dungeon Master’s Tools found in Tasha’s Cauldron of Everything certainly delivers a wonderful variety of resources to help Dungeon Masters and players alike build fantastic fifth edition Dungeons & Dragons campaigns. All the new subclasses and character options get creative juices flowing no doubt about it but the real juice is the juicy tools in chapter 4 of the new 5E D&D book. Tasha’s Cauldron of Everything brands one of my absolute favorite components of a memorable moment inspiring circumstances with the term Supernatural Regions. So let’s get into it.
When I look for affordable scenery and setting terrain for my tabletop roleplaying games the 4D line by WizKids is really taking off. There are so many great pieces and sets now available and even more on the horizon. The 4D line recently released the Settings: Stone Bridge.
When you look at prepainted miniatures for tabletop gaming WizKids continues to stay at the top of the game. Whether you are playing Dungeons & Dragons or Pathfinder or any number of other fantasy roleplaying games, miniatures from WizKids are great and the new City of Lost Omens set is no exception. I always look forward to the next set of miniatures from WizKids as each one gives me new options for threats to challenge characters and adventuring parties. In addition to the blind purchase in recent years WizKids began doing the nonblind purchase associated with each set. I am a huge nerd and collector when it comes to miniatures in particular. The minis included with City of Lost Omens inspired tons of ideas to bring to the gaming table already.
Hey Folks! By now you’re likely aware Wizards of the Coast’s next big offering for fifth edition Dungeons & Dragons Icewind Dale: Rime of the Frostmaiden. Set in the titular Icewind Dale this new campaign adventure has been described by Chris Perkins as a horror story and various interviews and discussions of reveal it plays on themes of isolation, paranoia and an unforgiving environment. Inspirations for the book include movies such as Alien, The Thing and even Jaws. I don’t know about you all, but I’m on board. But I don’t play in the Forgotten Realms. Why am I so thrilled for this new book? The answer is simple. I have been working on my own cold weather setting for a while now and this promises to be an amazing tool box for my own personal campaign much in the same way that Tomb of Annihilation proved invaluable in my current nautical, island hopping campaign. I’m sure there will be a good amount of source material surrounding the adventures much like previous 5E D&D books. It has already been revealed there will be a whole lot of new monsters leaning toward cold climates.
Back in December I was at PAX Unplugged and I got to have a conversation with the lovely people over at WizKids. They had a lot of projects on the horizon and I have even shared a bunch of them with all you wonderful people. Just released, hot off the presses if you will, are the amazing WarLock Tiles. These fully painted, durable and double sided tiles are perfect for setting up your dungeon scene or creepy castle hallways. The only limitation is your imagination.