Flying characters aren’t nearly as good as you think in fifth edition Dungeons & Dragons. I know, I know — coming out the gate with a polarizing statement like ths immediately raises eyebrows. However even Nerdarchists Dave and Ted agree with this much as evidenced by a recent video on flying characters in 5E D&D. While I wouldn’t necessarily say I’m an expert on the matter I do play a flying character in our Those Bastards! campaign, as Prudence the feral tiefling. As such I feel I can offer some key insights into playing and running 5E D&D games with flying characters.
Salutations, nerds! A while ago I did a post about 10 flaws you can give your character that won’t bog down your game. Today I want to write about another school of thought regarding fifth edition Dungeons & Dragons character flaws. The goals here are to add another dimension to your character, not make you think too hard about adding something entirely new and avoid complications at the table. Make your 5E D&D character flaw a part of their best quality.
Welcome once again to the weekly newsletter. This week’s topic is war, which we discussed in our weekly live chat. We hangout every Monday evening at 8 p.m. EST on Nerdarchy Live to talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes up. Speaking of war in Dogs of War adventurers who come upon a grisly scene may find themselves going to war with a dangerously deceptive adversary. When heroes find a scene of animal attack, a duplicitous shapechanger lures them in for a howling kill along with 54 other dynamic scenarios in Out of the Box. Find out more about it here. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy plus snag a FREE GIFT by signing up here.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted have taken a shine to my posts over here looking at fifth edition Dungeons & Dragons homebrew content contributed to D&D Beyond. There’s lots of these posts whether for homebrew subclasses, magic items, spells, feats and more floating around for the curious. Since spring is in the air and I’ve been out working the garden this week I’ve got the natural world on my mind so today I’m focusing on the 5E D&D ranger. (Druids got their fair share already!) There are ranger subclasses in the Player’s Handbook, Xanathar’s Guide to Everything and Tasha’s Cauldron of Everything and outside of official sources there are countless Ranger Archetypes created by players all over the world. We put the finishing touches one of the the ones we’ve created just this past week and shared it along with a bunch of other new subclasses, spells, magic items and creatures. I’ve definitely got the 5E D&D ranger on my mind and I’ll pluck out the Top 10 homebrew Ranger Archetypes. There’s currently over 925 homebrew of them so let’s get into it.
Failure is fun. You read right — one of my favorite things in fifth edition Dungeons & Dragons is failure. What’s more critical failure is one of my favorite optional rules to use in any 5E D&D game. Pulling from the Nerdarchy vault today I discovered a video from our archives that exemplify much of what I’m saying. Let’s talk about why.
Welcome once again to the weekly newsletter. This week’s topic is peace, which we discussed in our weekly live chat. We hangout every Monday evening at 8 p.m. EST on Nerdarchy Live to talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes up. Speaking of peace in Argument the two sides of an ettin find themselves in conflict thanks to a peculiar magic item and clever adventurers can use this to their advantage to find a peaceful resolution with the rampaging giant. An ettin argues with itself after attacking a merchant caravan along with 54 other dynamic scenarios in Out of the Box. Find out more about it here. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy plus snag a FREE GIFT by signing up here.
Feats are one of my favorite optional aspects of fifth edition Dungeons & Dragons. Feats are fun and add a layer of unique customization to your 5E D&D character mirroring subclass features in terms of power level but a feat also allows you to distinguish your character’s flavor and development even beyond your other choices. Recently Nerdarchists Dave and Ted talked about the most popular homebrew feat creations on D&D Beyond. I cannot tell you how often I ponder what sorts of interesting feats I could concoct. Because I’ve been brimming with inspiration for making feats I want to share a new 5E D&D feat I concocted for full spellcasting classes called Cantrip Mastery. It’s inspired by the Optional Class Features from Tasha’s Cauldron of Everything, which allow players to swap spells out.
I know I’m not the only one who’s positively delighted by the way Jester makes use of the fifth edition Dungeons & Dragons sending spell in Critical Role’s story of the Mighty Nein. Over the course of the second campaign Laura Bailey’s character developed into the party’s premier expert when it comes to communications. On a larger scale the players make use of lots of spells and features to stay in touch with and keep track of friends and enemies all over Wildemount and beyond. They’ve communicated across time and space and these practices have a tremendous impact on the campaign.
Welcome once again to the weekly newsletter. This week’s topic is schools of magic, which we discussed in our weekly live chat. We hangout every Monday evening at 8 p.m. EST on Nerdarchy Live to talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes up. Speaking of schools of magic we created our own! The School of Beardomancy experiments with strange energies from the Beard Dimension and expanded to infuse many other Fifth Edition classes with beardomantic power, new spells, magic items and an ever-growing tangle of fun and flavor for your games. With April just a few days away you can count on another installment of this annual tradition for those who Meet Us at the Tavern. Get caught up with the happenings from the Beard Dimension with the original Beardomancy and follow up Hairable Ideas in anticipation of this year’s installment. Bring your beard to bear against foes and protect your allies with beardomantic energy here and tap deeper into the voluminous power of the Beard Dimension here.
You heard me say it many times before — Tools are treated poorly in fifth edition Dungeons & Dragons. Before you tool enthusiasts write me off, let me share some ideas for how to make the problem better. I’ve never been much for complaints without solutions. Recently Nerdarchists Dave and Ted touched on the tendency for us to hold onto legacy ideas as 5E D&D players. We do certain things simply because it’s how they’ve always be done.
While scheduling social media posts recently I came across a great D&D meme inspired by Transformers: The Movie. I mean of course the 1986 animated film and not the Michael Bay series of movies. To each their own but for my two energon cubes the animated movie rocked then and still rocks now. I saw it in the theater when I as nine and every so often I’ll watch it again for fun and it still holds up. One of the best parts of the movie is the transformation of Megatron into Galvatron, an upgraded form bestowed by Unicron after the Deception leader was nearly destroyed in a deadly assault against their Autobot enemies. At this point in fifth edition Dungeons & Dragons there’s so many character options without even delving into third party stuff and it got me thinking what the villainous minion of Unicron might look like in 5E D&D terms. Curious? Here’s a hint.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted naturally explore the best magic items for rangers in fifth edition Dungeons & Dragons. Like previous discussions on top magic items for various character classes in 5E D&D this is an unusual topic because it’s rare for a character to choose magic items. There’s a few cases I can think of off the top of my head. In Adventurers League play items can be traded on a one-for-one basis for items with the same rarity at a cost of 15 downtime days unless they’re playing at the same table. Also games beginning beyond 1st level often allow for players to choose magic items, like in our own monthly fan one shots. Looking at 5E D&D magic items is difficult for an entirely different reason though. The best of anything is subjective if for no other reason than campaigns are as diverse as the people playing them. Once again I’m checking out the homebrew magic items at D&D Beyond to complement the video and leaning into this subjectivity. For each type of magic item (excluding potions and scrolls) I’ll consider the rating, views and adds for each kind and choose the one I think best serves a druid. Let’s get into it.
Salutations, nerds! Today I’m writing about traps and how they work in fifth edition Dungeons & Dragons. This is one of those things I don’t see in 5E D&D play as often as I used to and honestly it’s a bit of a shame. In this post I’m thinking about ways of incorporating traps into dungeons and instead of throwing a bunch of traps out for Dungeon Masters to use I’m going to break down what goes into a good one and how to make them satisfying for players. Ready? Let’s do this.
Pack mentality is a hell of a drug. I always get a kick out of the chorus of cries whenever the fifth edition Dungeons & Dragons challenge rating system comes up. The most recent time made me realize I’ve been remiss all this time. The Nerdarchists made a video about it and just about every other YouTuber who talks about 5E D&D too. Social media conversations, in person conversations, blogs (even this one!) all weigh in mostly to chime in on how it confuses them, doesn’t work for them or provides impractical guidance to them. I’m in a sassy mood this weekend so I’ll summarize — they fail to understand the whole because they focus on one or a only a few parts. Let’s get into it.
Welcome once again to the weekly newsletter. This week’s topic is vaults, which we discussed in our weekly live chat. We hangout every Monday evening at 8 p.m. EST on Nerdarchy Live to talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes up. Speaking of vaults in Wooden Dragon a very unusual magic item may just reveal clues to forgotten treasure vaults. Kobolds pilot a wooden dragon construct to terrorize travelers and exact a toll to pass. along with 54 other dynamic scenarios in Out of the Box. Find out more about it here. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy plus snag a FREE GIFT by signing up here.