Tasha’s Cauldron of Everything introducing psionics changes the landscape of fifth edition Dungeons & Dragons. Several subclasses included in the book represent spiritual successors to classes of a time gone by — the dreaded fourth edition D&D [insert dramatic music here]. In this totally not controversial and completely unbiased article I’d like to discuss why the Aberrant Mind sorcerer is the best fit as spiritual successor of the psion. I made a video on my YouTube channel giving an overview of the subclasses presented in Tasha’s Cauldron of Everything and I promised in depth posts on each of them. This is but one of those.
Psionics have finally made their canonical fifth edition Dungeons & Dragons debut in Tasha’s Cauldron of Everything. And when I say now anyone can be psionic I mean anyone. Courtesy of two new 5E D&D psionic feats any character or creature can manifest at least a base level of psionic power!
Are you awakened? Do you have the mental fortitude to manifest your will into being, warping the very fabric of reality itself? Psionics have been a staple of Dungeons & Dragons worlds since the early days. Traditionally psionic powers stem from Intelligence, but the latest Unearthed Arcana 2020 — Psionic Options Revisited for fifth edition D&D offers new perspectives and options, leaving the traditional Intelligence exclusive model. So let’s talk about flavor and what the different subclasses look like contextually when it comes to psionics in 5E D&D.
Like Nerdarchists Dave and Ted and Nate the Nerdarch mention in the video above, psionics has been a part of Dungeons & Dragons since 1st edition Advanced Dungeons & Dragons. In the interest of utmost accuracy, the supernatural power of psionics were first introduced to D&D in Eldritch Wizardry, a 1976 supplemental rulebook for the original edition. Also of note are the other now-iconic facets of D&D included in that 60-page digest: the druid class, demons and demon lords like Orcus and Demogorgon, mind flayers, and artifacts like the Rod of Seven Parts and Axe of the Dwarvish Lords.
With those bits of long forgotten secrets behind us now, let’s turn our clairsentience to the future. Based on hints and bits of information shared through social media and in interviews, a fifth edition D&D iteration of Dark Sun is almost certain.
We’ve already got the mystic class available through the Dungeon Master’s Guild, giving D&D players the opportunity to utilize the awesome power of psionics in D&D 5E.
Now we only await the introduction of the sun-scorched setting of Dark Sun.
If this is your first experience with my 5e homebrew then I suggest you check out this link, instead of this trimmed down version. Especially if you are interested in any of the rational for my choices. But if you just want to dig into...
I have always been into Psionics and the concept of the Mystic Class. I enjoyed the otherworldly feel, the loner mentality, and the strange mind magic that was made available by Psionics in the early years of D&D. Some of the characters that I remember the...
Greetings Nerdarchist, this is a continuation of my homebrew Guide to Psionics for Dungens and Dragons 5th edition. I have finished my revisions on 5e feats as seen below.
I will add additional ones from time to time but for now here they are,,,
As far as Psionic powers go, for my homebrew class for Dungeoons and Dragons 5th edition, each discipline has a separate spell list. I considered the power and usability of each spell list as part of the greater whole of class features and class effectiveness. Each discipline...
This is part 4 of my homebrew guide to psionics for Dungeons and Dragons 5th edition. If you have already checked out part one, part two, and part three of my Guide to Psionics for Dungeons and Dragons 5th edition then you know what is going...
I know it has been a while since part 2 of the Guide to Psionics for my homebrew psionics class went up. Why? I wanted to take a break, work on other projects for the Nerdarchy, and think about psionics without staring at it all day. Well. The...
If you are joining the Nerdarchy for the first time and want to check out part 1 of my Guide to Psionics click here. For those of you returning for part 2 let us continue on with the guide. Here are some of my first articles on...
I have finally gone through most of what I set out to accomplish when I first decided to make the Psionics custom class. One of the reasons that I even took the time to work on this was that I really have enjoyed the psionic class...
Have you ever made your very own custom class? Do you like to play, or let others play, with Psionic characters in your games?
I answer yes to both of these questions 100% of the time. Let me take you along the path of custom class creation by going through the process as I create a psionic custom class for Dungeons and Dragons 5th Edition, the Telepath.
Today I am finishing up the Telepath. Earlier I worked on Cognizant, Kineticist, Relativist, and Metabolist. Some of you may know the Telepath by other names but it can be summed up by one concept: Mind Reading.
This discipline is about hearing a person’s thoughts and memories as though they were speaking to you. Well it is eventually as I described. There are many steps along the way to being able to completely understand another mind or dominate that mind. Some of those steps include:
- Feeling another being’s emotional state and then influencing it.
- Linking your senses to another person’s or their senses to yours.
- Hearing another minds conscious and unconscious desires and then convincing them that you can supply them with what they desire.
- Domination of another mind by your will
Think Friends, Charm Person, Detect Thoughts, Dominate Person, Telepathy. You may be familiar with those abilities as 5th edition spells and they work in a similar fashion. This discipline is akin to the archetypal super powers of mentalist, mind reader, alien mind powers, and mind control.
Please keep these examples in your mind as I go through the class features.
Sounds like a lot of custom thought stealing abilities but don’t worry this custom class’ spells and abilities are mostly straight out of the Dungeons and Dragons 5th edition Player’s Handbook and Dungeon Master’s Guide.
Do you enjoy using a custom class in your games? Have you ever wanted to make your own class for D&D?
I answer yes to both of these questions all of the time.
For those of you who are interested in a walk through on creating a custom class let me take you along for the process as I create a psionic custom class for Dungeons and Dragons 5th Edition.
This discipline is about perceiving what it hidden from those who do not understand how to cultivate the power of remote viewing and seeing beyond what is physically knowable and present to others. Their powers include but are not limited to the following
- Seeing into other places- specifically times and spaces where the Cognizant is not currently located.
- Gaining insight, knowledge, and the wisdom of experience without physically being involved in said experiences.
- Knowing and understanding supplied from a source that cannot be readily perceived / comprehended.
Think precognition, foresight, true strike, identify, speak with plants and animals, locate object, and contact other plane. You may be familiar with those abilities as 5th edition spells and they work in a similar fashion. This discipline is akin to the archetype of wise woman, seer, diviner, and is encompassed under the idea of clear knowing.
Please keep these examples in mind as I go through the class features.
Sounds like a unknowable set of abilities but don’t worry this custom class’ spells and abilities are mostly straight out of the Dungeons and Dragons 5th edition Player’s Handbook and Dungeon Master’s Guide.
Want the feel of Psionics or Psychic Warriors with little to no work? Want Psionics without your DM complaining about home brews or game balance? Well the Psylock may be your answer. A.K.A as re-skinned Warlock. Thankfully there isn't much to do for this build. Why? Because...