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Exandria

Ember Roc and Other Monsters of Tal’Dorei Inspire New Characters and Adventures

Tal’Dorei Reborn recently released and if you managed to get your hands on a copy from the wonderful people over at Critical Role’s Darrington Press you’ve seen a bunch of new monsters and their respective stat blocks for fifth edition Dungeons & Dragons. But enough of the book for now — you can hear more on this from us over at Nerdarchy the YouTube channel.

Discover Critical Role Campaign 3’s Wild New Party of D&D Adventurers

Critical Role just began Campaign 3 of its fifth edition Dungeons & Dragons game. The continent where the campaign takes place this time is Marquet and the southern accents, which we were previously introduced to via Fjord of Campaign 2, are in full swing . Before we delve into this post please know there might be some spoilers ahead for the first session of Critical Role Campaign 3 as well as spoilers for all episodes leading up to this point. If you’re not into those maybe come back and read this after catching up.

critical role fjord beau official art way of the cobalt soul oath of the open sea

Critical Role’s Oath of the Open Sea and Way of the Cobalt Soul Available Free

Critters watching the most recent episode of Critical Role on Oct. 15 witnessed a wonderful surprise when Fjord chose his paladin Sacred Oath. Dungeon Master Matt Mercer wove this critical character choice into the adventure narrative during a very cool scene that ended with the Mighty Nein’s warlock-turned-paladin taking his Sacred Oath of the Open Sea. I can only imagine how many other people beside myself immediately started searching around online to find out more details. Thankfully it wasn’t long before Mercer shared the information that this new paladin Sacred Oath for fifth edition Dungeons & Dragons is available for all to see over at D&D Beyond. As an extra special bonus another custom subclass appeared as well and 5E D&D players can now follow the Way of the Cobalt Soul for their monk characters too.

Worldbuilding Opportunities Through Explorer’s Guide to Wildemount — Spells

Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted unravel esoteric arcane mysteries from Explorer’s Guide to Wildemount and discuss new spells for fifth edition Dungeons & Dragons in the latest book. Powerful magic energy called dunamis manipulates fundamental forces of the multiverse to alter time, potential and gravity. Dunamancers study this ancient magic and gain the ability to control those forces through deeper understanding of cosmic mysteries. The collection of new 5E D&D spells in the book represent a handful of known dunamis spells, and they are powerful. A terrific sidebar offers suggestions for introducing dunamis spells into your campaign so if we’re looking for collaborative worldbuilding for Dungeon Masters and players, the rubber meets the road here. Crunchy spell effects notwithstanding, introducing new spells presents a great opportunity for DMs and players to collaborate, explore and expand on a campaign setting together.

Worldbuilding Opportunities Through Explorer’s Guide to Wildemount — Classes

Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted continue their look through Explorer’s Guide to Wildemount with a look at the new fifth edition Dungeons & Dragons subclasses in the latest book. Echo Knight fighter, Chronurgy Magic wizard and Graviturgy Magic wizard join the ranks of official  subclasses in the 5E D&D multiverse and the same things interest me about these options as the new races in the book. Shove all the crunchy bits aside, new character options present fantastic opportunities for worldbuilding and whether it starts with a Dungeon Master or the players in the adventuring party, any component of character creation or development becomes a wealth of ways for DMs and players to collaborate, explore and expand on a campaign setting together.

5E D&D Wildemount races

Worldbuilding Opportunities Through Explorer’s Guide to Wildemount — Races

Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted cracked open a fresh copy of Explorer’s Guide to Wildemount to go over the new player options for races for fifth edition Dungeons & Dragons characters. Dave and Ted talk about the new races and their mechanical attributes, and in that regard the book contains five new options: pallid elf, lotusden halfling, draconblood and ravenite dragonborn and orcs of Exandria. New player options are always a welcome addition to 5E D&D and it’s fun to examine new races to see what classes they mesh with through their traits and attributes. But what really interests me about Character Options — Races in Explorer’s Guide to Wildemount isn’t the crunchy parts at all. Rather, I’m fascinated by the example of worldbuilding through all the existing options we already had and how Matt Mercer takes things we already know and enriches his own campaign setting with them. Worldbuilding doesn’t start or stop with a Dungeon Master, and the most basic component of character creation offers a terrific example of how this aspect of the game provides fertile ground for players and DMs to collaborate and build things together.

explorers guide to wildemount 5E D&D critical role

Explorer’s Guide to Wildemount for 5E D&D Revealed

A mysterious new title from Wizard of the Coast showed up on Amazon last week and now we know it’s the Explorer’s Guide to Wildemount! The D&D Team at WotC teams up with Critical Role’s Matt Mercer for an official collaboration on a new book detailing the continent of Wildemount where the second campaign of Critical Role takes place. Explorer’s Guide to Wildemount includes player options such as subclasses, magic items and more along with detailed information about the campaign setting, resources for Dungeon Masters and some really cool sounding new material for 5E D&D.