Embracing a 5E D&D Sorcerer’s Epic Destiny through The Witcher
Season 2 of The Witcher is officially out on Netflix and it’s no surprise how great it’s been. Based on the acclaimed novels that inspired the famous video game franchise The Witcher series is a treat for those fantasy fans who enjoy a thrill with a pinch of horror monsters. While watching I recognized a new use for one of our previously published subclasses.
This Manual of Monsters Might Save Your D&D Adventurer’s Life
Ever faced a Dungeons & Dragons tarrasque and lived? Do you even know what a tarrasque is in the D&D multiverse? I can assure you for any character regardless of level a tarrasque is quite terrifying, as not many adventures live to tell the tale of this mighty beast. Not to mention many D&D adventurers consider a tarrasque the most deadly creature within D&D. Intense, right? The best I can describe this behemoth is Godzilla mixed with a spot of an armadillo and a dragon. There are high level adventuring groups whose end goal involves facing and defeating the creature. I can only imagine a treasure hoard of this monstrosity the size of a five story building!
Monsters & Creatures Offers a Perfect Entry Point for Budding D&D Adventurers
Have a young adventurer in your life? There is a set of Dungeons & Dragons guides specifically catered to younger readers. One of these is Monsters & Creatures: A Young Adventurer’s Guide by Jim Zub, Stacy King and Andrew Wheeler. This guide is part of an officially licensed D&D set called The Young Adventurer’s Collection. Monsters & Creatures is a total of 105 pages long and is fully illustrated in full color.
Adapting Dreams of Fire for 5E D&D Plus a New Feat for Sorcerers
Council of Geeks is a nerdy YouTube channel where Author Nathaniel Wayne discusses everything from Doctor Who to the Marvel multiverses, Netflix series, movies and general nerd-dom. But Nathaniel just couldn’t stop at talking about their favorite geeky stories — they needed to write their own! Enter the new electropunk fantasy novel with a fey twist: Dreams of Fire. Having shared my review of the book I feel it’s fairly apparent I enjoyed Dreams of Fire thoroughly. As such, of course my mind began swirling around how to adapt Dreams of Fire into fifth edition Dungeons & Dragons play.
3 Iconic Fantasy Characters Who Dumped Constitution
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted go the distance to examine the health, stamina and vital force of fifth edition Dungeons & Dragons characters. The mere thought of dumping Constitution in 5E D&D or any edition of the game — or any game at all — is anathema for many players. Say what you will about being weak or clumsy or dumb, a character with poor health faces some tough obstacles in any game incorporating physical danger. Is a 5E D&D character with low Constitution doomed? Here’s three fantasy characters who suggest anything but, so let’s get into it.
Discover Dreams of Fire by Council of Geeks’ Nathaniel Wayne
What do you get when you mash elemental magic and a tale of escape and intrigue? Suppose you combined a world of electropunk technology with whimsical faeire dangers? What you get when these things collide is the novel Dreams of Fire. Dreams of Fire is an upcoming electropunk fey novel of intrigue and self discovery by Council of Geeks YouTube sensation and debut novelist Nathaniel Wayne. I had the privilege of interviewing Nathaniel about their upcoming work over on my YouTube channel. What’s more, beyond this interview, Nathaniel graciously agreed to answer a few more questions in the form of text, and I’ve included that interview below.
Beware the Reaver | New 5E D&D Fighter Subclass is the Darkest Yet!
Blood. Pain. Terror. For most these words evoke dread, but for the Reaver they trigger glee, excitement and promise. Some Reavers come to their powers through dark rituals or actions horrific and unspeakable and others are born with an innate connection to primal bloodlust, which fuels their sadism. Here is a homebrew fighter subclass for fifth edition Dungeons & Dragons — the Reaver Martial Archetype. If you’re seeing this post for the second time, it’s due to some technical issues we had with the site, but this fighter subclass was just too good to lose.
Carving a Place in the World | Giantborn – New Player Race for 5E D&D
Giantkin are a longstanding tradition in fantasy fiction and folklore. Whether it’s Jack and the Beanstalk or Attack on Titan it seems the notion of being smaller than another person is one of our most intrinsic fears. However, in the worlds of Dungeons & Dragons monsters and other frights are manifest staples of everyday life, and sooner or later people will fall in love or otherwise reproduce. That’s where the giantborn (offspring of human and giant relations) come into play! The idea for giantborn first occurred to me as belonging in my homebrew campaign setting, based on my own published novel The Mis-Adventurers: An (Almost) Epic Tale. However, this race could just as easily fit into any setting.
Learning the Secret History of Hobgoblins
Never one to leave a writing series dangling, I promised in The Secret History of Merfolk to follow up with the third and final book in the series by Ari Berk. The Secret History of Hobgoblins presents another tapestry of folklore and kitschy monster stuff...
Learning the Secret History of Merfolk
As promised in The Secret History of Giants I’m following up with The Secret History of Mermaids and Creatures of the Deep, by Ari Berk. Along with The Secret History of Hobgoblins this series’ compelling cover art and design caught my attention and as a folklore and kitschy monster stuff fan I ordered them. Along with being enjoyable reads these interactive children’s mythology books are filled with fun ideas for fifth edition Dungeons & Dragons. Let’s dive into The Secret History of Mermaids and Creatures of the Deep bring some fresh ideas to the surface for our 5E D&D games.
Learning the Secret History of Giants
Browsing around Amazon recently I saw a recommendation for The Secret History of Giants, by Ari Berk. The compelling cover art and design caught my attention and I'm a sucker for folklore and kitschy monster stuff so I ordered a copy. Turns out the book...
How to Create Holidays in Your RPG Fantasy Worlds — Taking a Tip from Terry Pratchett
Merry Christmas! Happy Hanukkah! Happy Kwanzaa! Blessed Yule! Phew! Happy Hogswatch! *Wipes sweat from brow* There are a ton of holidays this time of year, and that last one mentioned is what sparked the inspiration for this article. Hogswatch is a fictional holiday presented in the Discworld. During my annual re-read of Hogfather by Terry Pratchett I got to thinking about creating original holidays in fantasy worlds.
Heroic Literature and Rogue Blades Foundation
When the dice come out for a tabletop roleplaying game, many of us like to play a hero. Often we gamers think of our characters as heroes and we like to have them perform heroic actions. Sure, sometimes it can be fun to play the bad guy, but at its heart of hearts, tabletop RPGs were originally based around the notion of heroes working together to overcome evil and obstacles. If one looks back at the roots of RPGs, the original Dungeons & Dragons was much based upon epic fantasy, a genre of literature teeming with heroes of one stripe or another.
Today, Rogue Blades Foundation (RBF) seeks to promote heroes and all things heroic within literature. What is RBF? A literary publisher of heroic fiction and heroic-related nonfiction.
Black Pages Book Series by Danny Bell Explores Urban Fantasy with a Twist
Black Pages is a series from best selling author Danny Bell. I’m going to do my best to give you a taste of the Black Pages series without spoiling it for anyone. Book One is Empty Threat and I just finished reading Book Two, Warning Call. After book one I’d certainly have called the genre urban fantasy, but by the end of book two, I’m having second thoughts. There is a lot of genre-mashing going on in this series. The stories in this series unfold around our protagonist, a young woman in her 20’s named Elana Black. Elana is a nerdy young woman with anxiety issues who works in a book store. When her tale begins she has a very special and unique ability — the power to walk between worlds. Specifically her world, which happens to be modern day Los Angeles. It’s kind of unique. While reading books she finds an opening into these stories where she can enter them, becoming fictional.
Way of the Third Eye — Blind Fighting Psychic Monastic Tradition for 5th Edition
The Mis-Adventurers: An (Almost) Epic Tale is a new adult comedic fantasy adventure novel that hits a lot of the beats of a D&D campaign and the lovely disasters that can ensue. As the author, I very consciously designed the story this way, because some of the best stories I’ve ever experienced have been around the game table.
A large part of what makes D&D work so well as a storytelling avenue is its codified rules. These define things like how magic works, what weapons can do, and even resolving complex maneuvers. As an author trying to capture the proverbial magic of a tabletop roleplaying game story, I knew I’d have to codify many of the book’s events in terms of game mechanics. As such, I devised a unique new D&D subclass for each character.