My Dad’s Monster Manual may have started as a silly idea proposed by game designer James Introcaso but here we are months later looking at a fully produced product for fifth edition Dungeons & Dragons currently No. 1 Most Popular from Wizards & Guild Adepts at Dungeon Master’s Guild and a silver bestseller in less than two days. What is this unusual 5E D&D book? Let’s get into it.
Since the release of Tasha’s Cauldron of Everything for fifth edition Dungeons & Dragons I’ve been captivated by the Dungeon Master’s Tools in chapter 4 of the book. Taking time to let new content and concepts roll around in my mind and really consider the value for all 5E D&D players gave me a deep appreciation for the material. Like the other sections — Session Zero, Sidekicks, Parleying With Monsters, Supernatural Regions, Magical Phenomena and Puzzles — this last bit of content to cover isn’t very long but Natural Hazards comes packed with great ideas and inspiration. So let’s get into it.
Take something core to the understanding of fifth edition Dungeons & Dragons and creating something new with it represents one of the joys of worldbuilding. A fresh perspective on an old topic tends to light a fire under other forms of creation. The trick is creating something new without breaking the logic of the setting you’re creating for your 5E D&D games like I’m doing for the City of Anvil. Once your world has a theme or consistency creating within these guidelines is key.
Salutations, nerds! Today we’re going to talk about sharing responsibility when it comes to tabletop roleplaying games and the ultimate responsibility — to the other people at the table. The important part of a good tabletop RPG is making sure everyone has fun. That’s you and everyone else whether you’re the Game Master or a player. On paper this sounds like a big part of what the GM is there for and in a sense this is correct but the GM has a lot of things they’re already responsible for keeping track of and as a player it’s a good idea to keep tabs on each other’s mental weather.
Welcome once again to the weekly newsletter. This week’s topic is name days, which we discussed in our weekly live chat. We hangout every Monday evening at 8 p.m. EST on Nerdarchy Live to talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes up. Speaking of name days if you thought your last holiday get together was awkward you ain’t seen nothing yet because things could get messy in Dinner Party. The truth about your character’s painful, embarrassing or otherwise personal information comes to light for fellow adventurers to learn along with 54 other dynamic scenarios in Out of the Box. Find out more about it here. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy plus snag a FREE GIFT by signing up here.
When a spellcaster dies, sometimes a part of their soul lingers behind with the body rather than moving on to its final resting place. These imprints are called mage’s echoes. These undead monsters appear in Wizard’s Wake, one of the digital fifth edition Dungeons & Dragons products we create for Patreon supporters and later for Nerdarchy the Store. Here you’ll find expanded 5E D&D content inspired by these haunting spirits along with the stat block as it appears in the book ready to drop into your games.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted ponder the implications of a quantum leap forward in character options for fifth edition Dungeons & Dragons ushered in through Tasha’s Cauldron of Everything. Chapter 1 of the latest official sourcebook for 5E D&D introduces optional class features for all 12 character classes from the Player’s Handbook. (Artificer appears in the book as well making a debut outside Eberron: Rising From the Last War as a 13th class option.)
Power Your Next 5E D&D Game with Friendship as a Peace Domain Cleric from Tasha’s Cauldron of Everything
Tasha’s Cauldron of Everything is kind of notorious for adding several aspects to fifth edition Dungeons & Dragons that feel like they always should have always been present in the game. One of these aspects embraces a classic fantasy trope — the power of friendship. The Peace Domain cleric is all about the power of friendship in all the best ways. The Unity Domain from Unearthed Arcana leveled up and evolved into this new Domain. The way mechanics support this subclass give such vital flavor and represent really the best restructuring of Unearthed Arcana content we’ve seen. What’s more this subclass really inspired me with its tone and flavor to the point I feel the best place for this particular subclass is a dark fantasy campaign in the vein of things like The Witcher and Dragon Age.
Renowned YouTuber Jorphdan’s (the PH is silent) normal repertoire includes Dungeons & Dragons lore videos on everything from Forgotten Realms to Spelljammer. Spurred by My 30 Day World challenge put out by Absolute Tabletop and a Fantasy World Building Guide from WebWriter.net, Jorphdan concocted a challenge to end this 2020 — 30 Days of RPG World Building! If you missed out on NaNoWriMo or GamoWriMo never fear because there’s still plenty of time to do #My30DayWorld challenge!
Fifth edition Dungeons & Dragons players received an adrenaline shot with Tasha’s Cauldron of Everything injecting a huge number of new subclasses and character options. Like its predecessor Xanathar’s Guide to Everything the latest sourcebook includes a wealth of material for Dungeon Masters too. The back half of the book segues into a resources blending concrete rules with guidance for incorporating fun and engaging content into 5E D&D games. Layering adventures and encounters with these elements brings new dynamics to campaigns and this time around I’m taking a closer look at Magical Phenomena. So let’s get into it.
This post continues worldbuilding for the City of Anvil for fifth edition Dungeons & Dragons (or any fantasy tabletop roleplaying game really). Part 1 lays out the City of Anvil into four distinct quarters and explores the history and socio-economic circumstances within the walls of the city. Anvil’s Royal Quarter received a closer look too and here I’ll visit each of the other three districts — the Dwarven Quarter, Bazaar and Commons. Taken as a whole the City of Anvil presents a vibrant location for 5E D&D adventurers to call home and with the limitless potential within the city walls they may experience epic quests right at home.
People are defined by their culture. In the fantasy genre species tend to take all of this language, education, wealth, beliefs, arts, laws, customs, capabilities and habits into one melting pot and we risk falling into monolithic thinking. In the City of Anvil for fifth edition Dungeons & Dragons citizens have their own take on cultural views but it may also be important to consider larger communities tend to break into zones as well. New York City has boroughs, San Francisco is famous for China Town, London has East and West sides as well as different English accents just in the city alone. The City of Anvil is no different.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted dive into the front half of Tasha’s Cauldron of Everything. Like Xanathar’s Guide to Everything he latest fifth edition Dungeons & Dragons book splits the difference with about half of the content pertaining primarily to player character material and the other half resources for Dungeon Masters. The modular content in this book is dense! The DM tools drew my attention first but the most recent examination put a notion in my mind and I’m curious to see if the Character Options holds any water in this regard. So let’s get into it.
Welcome once again to the weekly newsletter. This week’s topic is nights, which we discussed in our weekly live chat. We hangout every Monday evening at 8 p.m. EST on Nerdarchy Live to talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes up. Speaking of nights during Island in the Storm an imprisoned ghost pleads with the heroes to possess one of them in a bid to escape Eternal Night on her island exile. Guide a restless and lonely spirit to release from the painful tethers tying it to the world of the living along with 54 other dynamic scenarios in Out of the Box. Find out more about it here. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy plus snag a FREE GIFT by signing up here.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted ruminate on all the myriad ways for fifth edition Dungeons & Dragons players to increase their characters’ chances to succeed on one of the three main kinds of d20 rolls forming the core of the rules of the game. In addition to attack rolls and saving throws the other kind of roll players make are ability checks and sometimes these are further modified with a proficiency bonus to reflect a character’s particular skill. There’s a lot wrapped up in these circumstances. Not long ago I looked at when, how and what particular skills get checked during a 5E D&D game. Today I’m excited about all the ways to challenge these skills through a variety of puzzles found in Tasha’s Cauldron of Everything. So let’s get into it.