Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted explore places of power for fifth edition Dungeons & Dragons. Discovering strange locales, forgotten sites and other regions rife with unusual energies comes up pretty often in 5E D&D games. Like any other sort of encounter these places of power represent a point in the story where forward progress stops to allow players to describe their characters’ actions. Engaging with places of power and interacting with what they find there can be a great benefit. Sometimes these benefits are mechanical in nature and sometimes characters walk away with intangible rewards like knowledge, a contact or a special new quest. So let’s get into it.
All of the Dungeon Master’s Tools wrapped up with a deeper look at Natural Hazards but chapter four in Tasha’s Cauldron of Everything holds many more terrific modules of content for fifth edition Dungeons & Dragons. The book’s second chapter revisits a concept introduced with Eberron: Rising from the Last War and explores Group Patrons for 5E D&D. So let’s get into it.
Salutations, nerds! I’m going to take a break from our usual tabletop roleplaying game related content to talk to you for a moment about a massive multiplayer online RPG — World of Warcraft’s new procedurally generated dungeon Torghast, Tower of the Damned. Over the past couple of weeks I have been in there almost every day. Mind you it’s incredibly difficult and hard content is usually anathema to a person like me. I don’t even want to do the regular dungeons because it takes me a while to get the mechanics down. There’s just something different about this one.
Salutations, nerds! Today we’re going to talk about what happens when your fifth edition Dungeons & Dragons party decides to adopt an NPC you didn’t expect them to like. (AKA the thing I do that is the bane of every Dungeon Master I have ever had!) If it makes you feel any better though I’ve had my share of players doing this to me as well. I have some wisdom to share on how to keep track of these 5E D&D character and creature sidekicks and make sure to keep things straight as you go.
Welcome once again to the weekly newsletter. This week’s topic is shops, which we discussed in our weekly live chat. We hangout every Monday evening at 8 p.m. EST on Nerdarchy Live to talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes up. Speaking of shops in Fibble’s Fantastic Familiars a comical fellow seeks to sell a chaotic Oculider, which threatens to destroy his shop. All kinds of other creatures are here too. An innocuous visit to an exotic pet store reveals creatures with mysterious and mystical stories or fantastic fibs along with 54 other dynamic scenarios in Out of the Box. Find out more about it here. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy plus snag a FREE GIFT by signing up here.
Over the past several days I’ve been doing a challenge for 30 days of worldbuilding and one of my viewers shared how she is building two worlds at once with this challenge. This inspired me to do the same. So while I have been building a comedic fantasy world through YouTube videos and exercises I’ve also been building a dark fantasy world called Aulmn for my second project. Part of worldbuilding is developing your own lore surrounding… well, everything. My launch point for this dark fantasy was a history of oppressive spellcasters leading to magical revilement. Then I started thinking about how spellcasting classes fit into the world and everything just snowballed from there. Recently Nerdarchists Dave and Ted talked about using Dungeons & Dragons lore and making up your own. This video hugely inspired many aspects of my worldbuilding. Today we’re covering one aspect of this lore and how it led me to develop a new paladin Sacred Oath for fifth edition D&D.
Hey folks! With the release of Tasha’s Cauldron of Everything for fifth edition Dungeons & Dragons players and Dungeon Masters alike have been given a number of exciting new character options for Customizing Your Origin and creating a Custom Lineage. Strangely these new options seem to be met with mixed responses but like any optional rules they are merely a source of inspiration and variation to be adopted or not as individual groups of players see fit.
Welcome once again to the weekly newsletter. This week’s topic is depths, which we discussed in our weekly live chat. We hangout every Monday evening at 8 p.m. EST on Nerdarchy Live to talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes up. Speaking of depths in Deep Breaths a group of lizardfolk and their chief ambush heroes deep in the oppressive jungle and demand a price be paid for intrusion. Political and spiritual pressure create a powderkeg of tension among lizardfolk on a pilgrimage along with 54 other dynamic scenarios in Out of the Box. Find out more about it here. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy plus snag a FREE GIFT by signing up here.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted go to the well to discuss lore in fifth edition Dungeons & Dragons. In general lore is a body of traditions and knowledge on a subject or held by a particular group and typically passed from person to person by word of mouth. This definition applies in our 5E D&D games too and encompasses both the lore presented in the game materials produced by Wizards of the Coast as well as the details specific to your world whether it’s your version of existing settings like Forgotten Realms or something you’ve created wholecloth. So let’s get into it.
I can’t even guess how many times I relied almost exclusively on a great map to help run a fun tabletop roleplaying game session. Vibrant maps catch your eye, inspire your imagination and evoke a sense of realism and being there. Details provide touchstones for description and dynamic scenarios, scenery hints at fantastic locales and the space on a map simply provides context for the adventure space. So a book of ready to play, immersive and indispensable fold-out maps that fit in your backpack and make a Game Master’s life easier makes the best kind of resources for your RPG collection.
My Dad’s Monster Manual may have started as a silly idea proposed by game designer James Introcaso but here we are months later looking at a fully produced product for fifth edition Dungeons & Dragons currently No. 1 Most Popular from Wizards & Guild Adepts at Dungeon Master’s Guild and a silver bestseller in less than two days. What is this unusual 5E D&D book? Let’s get into it.
Since the release of Tasha’s Cauldron of Everything for fifth edition Dungeons & Dragons I’ve been captivated by the Dungeon Master’s Tools in chapter 4 of the book. Taking time to let new content and concepts roll around in my mind and really consider the value for all 5E D&D players gave me a deep appreciation for the material. Like the other sections — Session Zero, Sidekicks, Parleying With Monsters, Supernatural Regions, Magical Phenomena and Puzzles — this last bit of content to cover isn’t very long but Natural Hazards comes packed with great ideas and inspiration. So let’s get into it.
Take something core to the understanding of fifth edition Dungeons & Dragons and creating something new with it represents one of the joys of worldbuilding. A fresh perspective on an old topic tends to light a fire under other forms of creation. The trick is creating something new without breaking the logic of the setting you’re creating for your 5E D&D games like I’m doing for the City of Anvil. Once your world has a theme or consistency creating within these guidelines is key.
Salutations, nerds! Today we’re going to talk about sharing responsibility when it comes to tabletop roleplaying games and the ultimate responsibility — to the other people at the table. The important part of a good tabletop RPG is making sure everyone has fun. That’s you and everyone else whether you’re the Game Master or a player. On paper this sounds like a big part of what the GM is there for and in a sense this is correct but the GM has a lot of things they’re already responsible for keeping track of and as a player it’s a good idea to keep tabs on each other’s mental weather.
Welcome once again to the weekly newsletter. This week’s topic is name days, which we discussed in our weekly live chat. We hangout every Monday evening at 8 p.m. EST on Nerdarchy Live to talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes up. Speaking of name days if you thought your last holiday get together was awkward you ain’t seen nothing yet because things could get messy in Dinner Party. The truth about your character’s painful, embarrassing or otherwise personal information comes to light for fellow adventurers to learn along with 54 other dynamic scenarios in Out of the Box. Find out more about it here. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy plus snag a FREE GIFT by signing up here.