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Pay-to-Play RPG Paid GMs: Are You Worth It?

What would you pay for a Game Master?

Almost every tabletop RPG requires a GM, yet when it comes to constructing a group the dreaded question is “who will run it?” Many players are put off by the role of GM, whether they are new to the hobby, they don’t want to manage the expectations of others or they prefer to control a single character. I know there are notable exceptions; I am someone who prefers GMing to playing a character, but that is a rare exception. Even I want to step out of the place of control and experience someone else’s world from time to time. In the event that you are a player who cannot find a facilitator I ask, what price are you willing to invest for paid GMs?

Kobold Press Holds All The Cards in Deck of Beasts

Kobold Press deals a winning hand with Deck of Beasts

Kobold Press Deck of BeastsGreetings Nerdarchy readers! Has anyone told you that you are awesome today? Well you are, and I believe that awesome people deserve equally awesome things. That being said, I have had the immense pleasure to speak to Kobold Press’s Wolfgang Baur and Inkwell Ideas’ Joe Wetzel about a product they created that has not only amazed me but impressed me. Their creative minds have shuffled together to deal us the amazing, the stupendous, the inspiring Deck of Beasts and Sidequest Decks!

What are these items I speak of you ask? Well let me tell you dear Nerdarchy reader about a dark age in gaming where one would have to lug around entire books just to include one monster. These days, the dark ages if you will, your Dungeon Master would have to turn and reference things which could take up valuable time. As a Dungeon Master, I always wanted to show the amazing artwork detailing the monster they were facing.

Despite my illustrious ability to spout adjectives with prolific prose, a picture is indeed worth a thousand words. Well this is where the Deck of Beasts comes in.

Mounts in D&D

Speak With Dead #11: Two Allies and an Idiot

DEAR MAXILLAE THE MAD

Orc Mask- Cornel Zueger (GrimZombie) CC BY-SA 3.0

I LIKE HOW EXPERIENCED YOU ARE WITH MAGIC. I NOT VERY EXPERIENCED WITH MAGIC BUT I ENJOY READING YOUR COLUMN. I THINK PERHAPS IF ME WERE UNDEAD ORC, WE GET ALONG GREAT. BUT AM NOT UNDEAD.

MAYBE WE DRINK MEAD IN TAVERN SOME TIME? IF YOU AT HELLSCREAM GORGE Anytime SOON, MAYBE I SEE YOU. YOU CAN TEACH TO SUMMON SKELETON TO RIDE INTO BATTLE. URGLUK GIVE YOU LESSON ON HOW TO THROW BATTLE AXE INTO SKULLS.

MUCH LIKE,
URGLUK ROH THE BRAVE, SON OF ORLOK THE STRONG

 

Dear Urgluk,

You’re too kind, but I don’t believe

DarkSun

Dark Sun Ever Mindful of D&D Psionics

D&D psionicsLike Nerdarchists Dave and Ted and Nate the Nerdarch mention in the video above, psionics has been a part of Dungeons & Dragons since 1st edition Advanced Dungeons & Dragons. In the interest of utmost accuracy, the supernatural power of psionics were first introduced to D&D in Eldritch Wizardry, a 1976 supplemental rulebook for the original edition. Also of note are the other now-iconic facets of D&D included in that 60-page digest: the druid class, demons and demon lords like Orcus and Demogorgon, mind flayers, and artifacts like the Rod of Seven Parts and Axe of the Dwarvish Lords.

With those bits of long forgotten secrets behind us now, let’s turn our clairsentience to the future. Based on hints and bits of information shared through social media and in interviews, a fifth edition D&D iteration of Dark Sun is almost certain.

We’ve already got the mystic class available through the Dungeon Master’s Guild, giving D&D players the opportunity to utilize the awesome power of psionics in D&D 5E.

Now we only await the introduction of the sun-scorched setting of Dark Sun.

Constructing Fantasy Weapons for 5E D&D Races

Fantasy Weapons and Equipment for d&d 5e races

So over the years, I have written various bits of lore that pertain to the d&d 5e races as well as several campaigns.

fantasy weapons d&d 5e races elves d&d 5e homebrew

mithrodin sword by rstovall CC -BY-ND 3.0 License.

That being said, the part that I see missing from Dungeons and Dragons 5th edition is the specific equipment that each race has at its disposal.

To this end, I did a bit of thinking and propose the following items and racial trait for your campaign. Now one could ask why one would even need or want more choices when choosing a weapon for your character.

The reason is that it adds a depth and flavor to the world, enhances roleplay, and adds mechanics to back the craftsmanship that is spoken of so often in lore.

From fine Elven blades to sturdy Dwarven axes and brutal Orcish weaponry these weapons are famous and iconic when one thinks of these d&d 5th edition races.

Dungeons and dragons

Out of the Box D&D Encounters, Series 2, #16 – “Stomp”

Out of the Box Introduction

orc There are two approaches to scaling encounters for players when using lower CR monsters. The first is to just add more of the same. The second is to change how they are used, or use them in a way in which they act in concert with another monster type or mechanic.
As you might guess, I am more of a fan of the latter over the former. Changing perspectives or tactics is what “Out of the Box” is all about. Furthermore, I like to draw upon other games or activities as inspirations at times.
The game I would like to call upon this time is one that was a tactical tabletop game that I used to play that involved, well, let’s say giant battle robots with pilots inside. There are a few out there. Pick your favourite as a reference and we’ll call it fair. The game in question isn’t as important as the visual.
Furthermore, the visual from inside this construct isn’t as important as the visual from those facing these constructs.

Speak With Dead #10: Natural Selection

Dear Maxillae,

Maxillae the Mad

I’m sure there’s weirder relationships out there.

I just read the response you posted to Dominic the Virile in Speak with Dead #8, and it gave me the courage to come forward with my question today. I am a necromancer who is dating a medusa. Believe me, I understand all the pitfalls of our relationship. But, I have a nagging problem that might undermine our relationship. I believe that many of her favorite statues may have been past lovers.

She did strictly forbid me from breaking the statues, but I figured out that returning them to flesh would not ‘break’ them or my vow. Is it wrong of me to want to return them to flesh, kill them, and then animate them for my entourage? My apprentice says it’s a waste of effort, and someone else warned me that she might take advantage of them being mobile again. Your thoughts?

Anonymous and jealous

Top Ten D&D Monstrous Humanoids

The gift that keeps on giving! Nord Games’ Ultimate Bestiary: Revenge of the Horde inspired not one but TWO videos on the Nerdarchy YouTube channel, plus a review here on the website. And now its generating another post.

In the video above, Nerdarchists Dave and Ted and Nate the Nerdarch talk about their favorite monstrous humanoids in fifth edition Dungeons & Dragons. They each choose two, discuss the appeal and explore a bit why and how they’ve used them in games, either as player characters or as a Dungeon Master.

It’s worth noting that there is no official “monstrous humanoid” designation in D&D. There’s just straight-up humanoids. Many of them are most certainly monstrous though! Also, despite appearing in the Revenge of the Horde book, ogres and trolls are not humanoids – they’re giants. But in defense of the book, there is no claim made limiting the creature types to humanoids, simply “classic monstrous races.”

And minotaurs are monstrosities.

According to the current D&D Beyond monster database containing material up to and including Tales from the Yawning Portal, there are 231 humanoids in official D&D content. Many are individuals from various adventures and campaigns like Pharblex Spattergoo, an NPC from Hoard of the Dragon Queen. Aside from official sources, there’s plenty of third-party material like the Ultimate Bestiary.

5th edition

Unusual RPG Character Builds Tell a Story All Their Own

5th editionYears ago, in my great grandfather’s time, the emperor sent out citizens to colonize the wild lands and expand the Empire.

This is how we came to live north of the wall. There we found and settled lands that were more fertile than any the empire had ever seen. The game was plentiful, the water clean, and the soil rich.

We flourished, growing from a settlement to a village growing to a bustling town with every family having its own land.

And then the Greenskins came.

RPG Game Master

Out of the Box D&D Encounters, Series 2, #15 – “The Lucky Catch”

Out of the Box Introduction

One of the greatest inspirations any Dungeon Master can have is actually pretty obvious: Other DMs. Seeing how others create and design encounters can colour how we do things, sometimes for years to follow. I’ve had two great DMs in my own past with radically different styles who both create brilliant worlds to both imagine and play in, as well as create investment in their players.
Their styles, though different, achieve this by inspiring the players with their challenges and their point of view. Celebrity DMs like Matt Mercer, Chris Perkins and Matt Colville are also different, and all are brilliant in their own way…but I’d like to include one more in that list. Jerry Holkins. Jerry is more familiar to most as “Omin Dran” in Chris Perkins’ Acquisitions Incorporated campaign. Jerry is also a brilliant DM in his own right and has such a unique point of view as to make him my inspiration for this article. [EDITOR’S NOTE: Jerry Holkins can be seen weekly as the DM for Acquisitions Incorporated: The C Team.]

Speak With Dead #09: Zombie Animals

Dear Maxillae the Mad,

I admire your efforts here, and your necromantic work as well. I wish I could follow in your footsteps. Unfortunately, I am in no way magically inclined. I’ve tried various processes, such as asking gods for power, making deals with demons, and even studying, but the gods didn’t listen, the demons got annoyed with me, and the books didn’t help. I’ve looked into alchemical solutions to my problem, but there isn’t much documentation on the subject. Could you give me some personal insight?

Signed,
Necromance-If-You-Want-To

Ten Things DMs Should Know About the PCs in Their Game

5th editionHey nerds!

As the Dungeon Master it can be a chore sometimes to keep the action moving, and many of us want to give each PC a shot in the spotlight by picking on them individually.

That can be difficult though, if you don’t know much about them. I’m not talking AC or hit point totals, though, I’m talking about backgrounds, preferences – generally the fluffy bits.

So today, we’re going to talk about ten things you can ask your players about their characters that make for good points to pick at when it comes to tailoring sessions specifically for them.

I’m going into this assuming you already know to keep it even and get around to everybody, and that playing favorites is bad.

If we’re all on the same page, then here come the questions.