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D&D Worldbuilding – Getting Players to Help with RPG Creation

Over on the Nerdarchy YouTube channel, there’s a whole playlist of videos devoted to tips, advice and insight for worldbuilding. Creating a setting for your fifth edition Dungeons & Dragons campaign – or any tabletop RPG – is an exciting part of the game for many players. Even if you use an established setting like Forgotten Realms, Greyhawk, Dragonlance or Dark Sun, the people, places and events in your game shape the shared imaginative space and make it unique. Continue reading D&D Worldbuilding – Getting Players to Help with RPG Creation

Web Editor-in-Chief Doug Vehovec is a proud native of Cleveland, Ohio, with D&D in his blood since the early 80s. Fast forward to today and he’s still rolling those polyhedral dice. When he’s not DMing, world building, or working on endeavors for Nerdarchy or his own blog The Long Shot, he’s a newspaper designer, copy editor and journalist. He loves advocating the RPG hobby and connecting with other nerds and gamers on social media and his site thelongshotist.com.
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D&D Dragonborn Illustrate Why the Reason Why Matters

The inclusion of breasts on dragonborn in Dungeons & Dragons is a subject that I’ve noticed come up on occasion. I’m aware that it’s a thing that was included in fourth edition D&D dragonborn, but they’ve since been removed from fifth edition D&D. This is official canon, coming straight from the mouth of the developers themselves:

Continue reading D&D Dragonborn Illustrate Why the Reason Why Matters

Joshua is bad about talking about himself, but won't shut up about anything else. A nerd since birth, he's experienced a lot of the culture. A gamer by nature, a writer, an actor, a film lover, an English major, and a recent discoverer of Dungeons and Dragons. Currently, he lives in Oregon, where his primary focus is to write novels, hopefully get a comic book series published, and maybe try his hand at making a very entry-level tabletop RPG game. He's always had idiotically lofty goals.
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New DM Handbook: Rethinking Firearms

New DM Handbook logoNo, this isn’t a conversation about gun control. This is about introducing and including modern firearms into your Dungeons & Dragons campaign from the Dungeon Master’s Guide (264). With some help from Ty Johnston, who graciously aided me in my implementation for this article with his thoughtful insights and suggestions, I have something I think can be integrated into any campaign that wouldn’t explicitly forbid it by the nature of the world. I’ll go into further detail later when I’m going to be talking about ammunition, but gunpowder doesn’t even need to be introduced into your world to make it work.  Artificers could infuse a cantrip-level spell of thunderwave, which we’ll call thunderblast, that can be activated by a mechanic in the firearm itself, which would then propel the ammunition without the need of gunpowder. Continue reading New DM Handbook: Rethinking Firearms

Joshua is bad about talking about himself, but won't shut up about anything else. A nerd since birth, he's experienced a lot of the culture. A gamer by nature, a writer, an actor, a film lover, an English major, and a recent discoverer of Dungeons and Dragons. Currently, he lives in Oregon, where his primary focus is to write novels, hopefully get a comic book series published, and maybe try his hand at making a very entry-level tabletop RPG game. He's always had idiotically lofty goals.
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New DM Handbook: In-Game Games

New DM HandbookIt’s been a long time since I’ve talked about fully theoretical implementations. There are some things that have been based on observations, general concepts, tropes, and other literary tools, but it’s been a long time since I’ve talked about something I’ve absolutely nothing to base my ideas on. That’s what I plan on doing. I’ve set up the groundwork for my players for the future, but I haven’t had a chance to implement it.

Today, I’m going to be talking about in-game games. I can’t be sure how often they get used in most campaigns, but being that the way the game’s solution for contests is to roll ability checks against each other (PHB 174), I can’t imagine that it happens all that much. The biggest problem with this, of course, is that players that have some form of gaming set as a tool proficiency are now being penalized against the other more useful ones, which is where my solution comes in. Continue reading New DM Handbook: In-Game Games

Joshua is bad about talking about himself, but won't shut up about anything else. A nerd since birth, he's experienced a lot of the culture. A gamer by nature, a writer, an actor, a film lover, an English major, and a recent discoverer of Dungeons and Dragons. Currently, he lives in Oregon, where his primary focus is to write novels, hopefully get a comic book series published, and maybe try his hand at making a very entry-level tabletop RPG game. He's always had idiotically lofty goals.