Performance 101 – 5E D&D Skills and Skill Checks
Fifth edition D&D revolves around ability checks and the proficiency bonus. When it comes to skill checks as ability checks, the check is written like this: Charisma (Performance). The reason for this is Charisma is the applicable ability score, and the Performance proficiency allows further modification of the ability check. Quick Disclaimer: a 5E D&D Dungeon Master can allow or require any ability check or skill proficiency, even outside this purview. This article is meant to act as a guide for new players and DMs to explain how skill checks work and what they look like narratively.
Perception 101 — 5E D&D Skills and Skill Checks
Fifth edition Dungeons & Dragons revolves around ability checks and the proficiency bonus. When it comes to skill checks as ability checks, the check is written like this: Wisdom (Perception). The reason for this is Wisdom is the applicable ability score, and the Perception proficiency allows further modification of the ability check. Quick Disclaimer: a 5E D&D Dungeon Master can allow or require any ability check or skill proficiency, even outside this purview. This article is meant to act as a guide for new players and DMs to explain how skill checks work and what they look like narratively.
Nature 101 – 5E D&D Skills and Skill Checks
Fifth edition Dungeons & Dragons mechanics revolve around the ability checks and the proficiency bonus. When it comes to skill checks as ability checks, the check is written like this (for example): Intelligence (Nature). The reason for this is Intelligence is the applicable ability score, and the Nature proficiency allows further modification of the ability check. Quick Disclaimer: a 5E D&D Dungeon Master can allow or require any ability check or skill proficiency, even outside this purview. This article is meant to act as a guide for new players and DMs to explain how skill checks work and what they look like narratively.
Medicine 101 — 5E D&D Skills and Skill Checks
Fifth edition Dungeons & Dragons revolves around the ideas of ability checks and the proficiency bonus. When it comes to skill checks as ability checks, the check is written like this (for example): Wisdom (Medicine). The reason for this is Wisdom is the applicable ability score and the Medicine proficiency allows further modification of the ability check. Quick Disclaimer: a 5E D&D Dungeon Master can allow or require any ability check or skill proficiency, even outside this purview. This article is meant to act as a guide for new players and DMs to explain how skill checks work and what they look like narratively.
Investigation 101 — 5E D&D Skills and Skill Checks
Fifth edition Dungeons & Dragons mechanics revolve around the ability checks and the proficiency bonus. When it comes to skill checks as ability checks, the check is written like this (for example): Intelligence (Investigation). The reason for this is Intelligence is the applicable ability score, and the Investigation proficiency allows further modification of the ability check. Quick Disclaimer: a 5E D&D Dungeon Master can allow or require any ability check or skill proficiency, even outside this purview. This article is meant to act as a guide for new players and DMs to explain how skill checks work and what they look like narratively. Ever want to play a character like Sherlock Holmes or Batman? What about the ghost whisperer, or Veronica Mars? Some of the greatest plot points in D&D games include intrigue, mystery and suspense. The ability to navigate complex plots and solve mysteries might very likely be solved by a character trained in the Investigation skill.
Intimidation 101 — 5E D&D Skills and Skill Checks
Fifth edition Dungeons & Dragons revolves around the ideas of ability checks and the proficiency bonus. When it comes to skill checks as ability checks, the check is written like this (for example): Charisma (Intimidation). The reason for this is Charisma is the applicable ability score and the Intimidation proficiency allows further modification of the ability check. Quick Disclaimer: a 5E D&D Dungeon Master can allow or require any ability check or skill proficiency, even outside this purview. This article is meant to act as a guide for new players and DMs to explain how skill checks work and what they look like narratively. The worlds of D&D are full of monsters, mayhem and all sorts of scary stuff, but suppose you want your character to be one of the scary things of the world? Maybe you want your cleric to put the fear of the gods in people? If you’re looking to coerce, bully or unnerve then Intimidation is the skill for you!
Insight 101 – 5E D&D Skills and Skill Checks
Fifth edition Dungeons & Dragons has a variety of skill proficiencies a player character gains, especially at character creation. These skills represent a character’s capability in each designated area. In this series, we’re diving into a look at the different skill proficiencies that can modify ability checks. Skill checks, or ability checks are written like this (as an example): Wisdom (Insight). This is because Wisdom is the ability check being made, and Insight is the skill proficiency that’s further modifying the ability check. Quick disclaimer: a 5E D&D Dungeon Master can require or allow any ability check and/or skill proficiency, even outside this purview. This article is meant as a guide for new players and DMs as to how certain ability checks and skill proficiencies can be applied. Speaking of insight, that happens to be our focal skill check today!
History 101 — 5E D&D Skills and Skill Checks
When it comes to fifth edition Dungeons & Dragons many newcomers will quickly notice the importance of the proficiency bonus and the prevalence of skills. In the system, ability checks determine outcomes at the will of the dice, but ability score modifiers and proficiency bonus modify the numbers rolled, potentially turning failure into success. In this series, we’re diving in to look at the different skill proficiencies that can modify ability checks. Skill checks and ability checks are written like this (as an example): Intelligence (History). The reason is because Intelligence is the ability check being made, and History is the skill proficiency modifying the ability check. Quick disclaimer: a 5E D&D Dungeon Master can require or allow any ability check or skill proficiency, even outside this purview. This article is meant as a guide for new players and DMs on how certain ability checks and skill proficiencies can be applied. Today’s focus is all about knowledge of the past and memory! That’s right; we’re talking about History.
Dungeon Master’s Guide Appendix A Shows 5E D&D isn’t All About Combat
Over on Nerdarchy the YouTube channel Nerdarchists Dave and Ted shared a great conversation about a topic near and dear to my heart — the fifth edition Dungeons & Dragons Dungeon Master’s Guide. More often than not whenever I’m looking for an answer, guidance or a little inspiration I find it within the 5E D&D DMG. Like Dave and Ted mention in the video, DMs who’ve been playing for a long time across several editions might feel like they’ve seen one DMG they’ve seen them all. To some extent this may carry some water but only in broad strokes. There’s a great thread on Twitter from Neal Powell going through the DMG page by page to share takeaways DMs might have overlooked. You can follow along #DMGC2C to track his findings. As a big time DMG advocate myself I’m happy to share my perspective on what the DMG tells us about 5E D&D and how useful it is for understanding what the game is all about. So let’s get into it and take a look specifically at Appendix A: Random Dungeons in the 5E D&D DMG.
Deception 101 — 5E D&D Skills and Skill Checks
Fifth edition Dungeons & Dragons is a rich game that codifies cooperative storytelling in a way no other has. One of the primary ways it does this is by representing what characters are good at through the skill proficiency system. In this series, we’re breaking down the different skill proficiencies: what they are, how they work, and understanding when to apply a skill check. As a quick disclaimer, every 5E D&D Dungeon Master has their own right to call for any skill check in any situation; this is just meant as a general reference. Today’s featured skill proficiency has been used in many games I’ve participated in. To quote one of my friends’ characters, “When things go to s***, we will lie, and we will lie, and we will lie.” That’s right! We’re talking about Deception.
Athletics 101 — 5E D&D Skills and Skill Checks
Skill proficiencies in fifth edition Dungeons & Dragons can be confusing at times, especially for new Dungeon Masters. However, never fear! We’re here to help guide you on how to apply skill proficiencies and when to know if an ability check is a simple check using a certain Ability Score, or if a skill proficiency can be applied to make a skill check. As a quick disclaimer, every 5E D&D DM has their own right to call for any skill check in any situation; this is just meant as a general reference. Today’s featured skill proficiency is Athletics!
Animal Handling 101 — 5E D&D Skills and Skill Checks
When it comes to fifth edition Dungeons & Dragons many of us take understanding ability checks and skills for granted. However, I’ve found many Dungeon Masters struggle with understanding the nuances of ability checks. As a quick disclaimer, every 5E D&D DM has their own right to call for any skill check in any situation; this is just meant as a general reference. Today’s featured skill proficiency is Animal Handling!
Arcana 101 — 5E D&D Skills and Skill Checks
Skills are a staple of fifth edition Dungeons & Dragons, and in this series we’ll explore each skill in depth. Hopefully by the end of it all you’ll answer instinctively when asked to differentiate Sleight of Hand from Stealth from Performance. As a quick disclaimer, every 5E D&D Dungeon Master has their own right to call for any skill check in any situation; this is just meant as a general reference. Today’s we’re looking at Arcana, the quintessential skill when it comes to magical understanding.
How to Play D&D for the Rest of Your Life for Free
Approximately every single day someone, somewhere asks the D&D community how to get started, the resources they need and what books and accessories to buy. Content creators love this question! It’s like candy and they might as well ask for links to everyone’s third party products. I kid (but not really). The most common response points people towards the core rulebooks: Player’s Handbook, Monster Manual and Dungeon Master’s Guide. For tighter budgets, the PHB makes a solid standalone start. Those looking to invest more money into getting started could do worse than Volo’s Guide to Monsters, or Xanathar’s Guide to Everything for more player options. Then of course there’s widely beloved products like Tome of Beasts from Kobold Press. You could add The Lazy Dungeon Master and Return of the Lazy Dungeon Master to your shelf for deeper insights into running the game. And adventures! Holy moley there’s a lot of them. Gotta have adventures to run for the burgeoning game group, right?
You don’t need any of these things. And you could play D&D on the regular for the rest of your life without spending a single copper piece.
Acrobatics 101 — 5E D&D Skills and Skill Checks
Skills are a staple of fifth edition Dungeons & Dragons, but many Dungeon Masters find themselves unsure of when to call for a player to roll Investigation vs. Perception, or Deception vs. Performance. In this new series we’ll explore each skill in depth, and hopefully by the end of it all you’ll answer instinctively when asked to differentiate Sleight of Hand from Stealth from Performance. As a quick disclaimer, every 5E D&D DM has their own right to call for any skill check in any situation; this is just meant as a general reference. Today, we’re looking at the first skill you’ll see at the top of a skills list on your character sheet: Acrobatics.