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Limitless Monsters Kickstarter

Limitless Monsters Kickstarter from Limitless Adventures Unleashes 100 D&D Monsters!

Do you like monsters? Of course you do. Whether you’re a fifth edition Dungeons & Dragons Dungeon Master on the lookout for exciting new creatures to challenge adventurers or a player whose character seeks fame, glory, gold and heroic deeds, monsters are one of the most amazing parts of the game.

Fortunately for you, there’s still time to head over to Kickstarter and back Limitless Monsters – the latest campaign from Limitless Adventures. (Campaign ends on Oct. 28). With two other successful Kickstarters to their credit already, this campaign is already funded with content written in advance to ensure delivery of high-quality material on time.

Kickstarter Korner Oct. 2017, Week 1

Each week during the Quests & Adventures live chat, Saturday at 2 p.m. eastern, Nerdarchists Dave and Ted and Nate the Nerdarch hang out live with fans from the Nerdarchy YouTube channel. It’s a chance to share announcements and news, answer questions from the live chat and generally just hang out and talk nerdy with the Nerdarchy community.

In the description of each weekly video, Nerdarchist Ted compiles a list and links to all the videos and website content from the week. But he also shares a selection of cool Kickstarter campaigns. As an avid Kickstarter supporter, he’s happy to share his favorite RPG and gaming-related Kickstarters with you, the Nerdarchy community. Enjoy!

Out of the Box D&D Encounters, Series 2, #19 – “Genie in a…”

Out of the Box introduction

Reinterpretation means more than a simple reskin. By reimagining classic tropes, stories, faerie tales, movies and the like, Dungeon Masters have an endless supply of inspirations for encounters and adventures.
One old trope rarely used anymore is literally the “genie in the bottle” routine.
But, let’s be honest, there is more than just one way to reimagine the old cliche to make it fresh.

The Reroll Rule Problem

The Article Abstract: To highlight the issue with confusing rules from one system to another. While it can be very useful for homebrew and discussion, the danger is that it can cause confusion and arguments between friends. The solution, unfortunately, is to simply be prepared for the situation when it comes up and to simply allow the Game Master to adjudicate the situation. Being able to support your position with documentation helps your case, but ultimately it is the responsibility of the GM to keep the game moving and keep it overall enjoyable.

Worldbuilding: Fantasy Currency

Hey nerds! I’ve been thinking a lot lately about coinage and currency and how they relate to worldbuilding. In Dungeons & Dragons, we pretty much accept that ten copper pieces are a silver piece, ten silvers are a gold, ten golds in a platinum and we leave it at that. It doesn’t matter, most of the time, where you are, the same coins still apply. [EDITOR’S NOTE: But what about poor, forgotten electrum, the US half dollar coin of D&D? Read on…]

Anyone who’s ever traveled abroad in real life, though, and had to go through the awkward song and dance of having their money exchanged for local tender knows that isn’t true at all. Of course, we don’t bother tinkering with that in D&D most of the time because it’s not really the focus of what we’re doing and for most campaigns – it’s going to be way too distracting to be worth it. But for things like fantasy fiction and the rare campaign that gets down to a lot of roleplay and the brass tacks of the world you’re in, this can be a really nice touch.

State of Nerdarchy Address

Hello Nerdarchy community and welcome to Nerdarchy.com!

If this is your first visit to our slice of the internet, thank you for visiting. We hope you enjoy your stay and come back again. For those already familiar with what we do here, on our You Tube channel and everywhere else, we’re happy to see you as always. The Nerdarchy community is something we’re very proud of and our reason and motivation to keep on doing what we do. We wanted to take a moment to thank everyone for the incredible support and to spotlight some of the exciting changes and new ventures.

D&D Ranger Beast Master: Beast and Ranger are One

The video above from the Nerdarchy You Tube channel is part of the ongoing series “New Ways to Use Recovery Dice in D&D.” In each installment, Nerdarchists Dave and Ted and Nate the Nerdarch discuss alternative uses for hit dice, presenting class-specific options. Focusing on each character class as they appear in the fifth edition Dungeons & Dragons Player’s Handbook, the options are designed to provide one use for the class in general, plus an additional use specific to each archetype.

One of the class archetypes for the D&D ranger, which is a point of contention among many players, is the Beast Master. A few Nerdarchy staff writers and i recently discussed the Beast Master archetype, and part of our conversation dovetailed with the alternative hit die option in the video.

D&D Beyond Previews Xanathar’s Guide to Everything, Plus Pre-Order Bonus

Have you been keeping up with Todd Kenreck’s work as host and content director for D&D Beyond? On top of bringing his skills as a journalist and documentary filmmaker to bear to help tell the story of Dungeons & Dragons, Kenreck’s D&D Beyond video series began sharing previews of some of the new character subclasses in Xanathar’s Guide to Everything. Closer to the release date for the hotly anticipated book, the previews have included additional material too.

Product Overview: Star Trek Adventures Copy

Star Trek Adventures Modiphius

Star Trek Adventures, by Modiphius Entertainment

The reason why I’m calling this a product overview, as oppossed to a preview or review, is because my intent isn’t really to do either. I haven’t had a chance to play a single session of it so far, although Nerdarchy Staff Editor Doug Vehovec, and Staff Writers Asa Kinney (who recently wrote an excellent article on paid GMs), Drew Murray, and I had an excellent Session 0, and we’re going to run a test game on September 24 (absolutely coincidentally the same day as the premier of Star Trek: Discovery).

Product Overview: Star Trek Adventures

Star Trek Adventures Modiphius

Star Trek Adventures, by Modiphius Entertainment

The reason why I’m calling this a product overview, as opposed to a preview or review, is because my intent isn’t really to do either. I haven’t had a chance to play a single session of it so far, although Nerdarchy Staff Editor Doug Vehovec, and Staff Writers Asa Kinney (who recently wrote an excellent article on paid GMs), Drew Murray, and I had an excellent Session 0, and we’re going to run a test game on September 24 (absolutely coincidentally the same day as the premier of Star Trek: Discovery).

GM Tips Geek and Sundry Satine Phoenix

Geek and Sundry GM Tips with Satine Phoenix…and Nerdarchy!

[embed]https://www.youtube.com/watch?v=ztH7NtxVl2M[/embed] Thanks to so many awesome Nerdarchy fans and supporters, Nerdarchists Dave and Ted were able to make it out to Los Angeles earlier this year to appear on GM Tips with Satine Phoenix. The Geek and Sundry program features different Game Masters each week tackling...

giants

Out of the Box D&D Encounters, Series 2, #18 – “Pull!”

Out of the Box introduction

D&D encounters giants

A pair of hill giants can make a very bad day for a village in a D&D game. [Art by Wayne Reynolds]

One of the greatest challenges for addressing questions in Dungeons & Dragons is the area of “crunch”. I would like to address this area with regard to one specific segment.
I was inspired by an older broadcast by the truly talented AJ Picket on his channel “The Mighty Gluestick”. In a video wherein he described “what would happen if a giant hit a player character with a tree”, he said that they would, to paraphrase, “go flying”.
So, that inspired me to think one thing. What would happen if a giant, say a hill giant (to get the ball rolling), flung a player character into the air?
Well, that inspired research. Considering that improvised weapons (page 147-148 Player’s Handbook) references ‘a dead goblin’ as a viable possibility, then it’s on the playing field that a body could be used as a weapon.
necromancy Speak with Dead

Speak With Dead #12: Talking the Body Shop

Maxillae the Mad necromancy

Dear Maxillae The Mad,

After reading your response to my previous question, it got me thinking. I believe you are correct. I think some part of me just wanted someone to let me know that it is okay and I’m not a freak for wanting to switch from being a cleric, who heals people thereby stopping them from dying, to becoming a necromancer, who most people view as these horrible, evil people who enjoy death.

On a more interesting note, since my last post, I have been able to learn, and have used, the revivify spell. Not sure if you would consider that a necromancy spell or not, but it was interesting to be able to watch someone come back from the dead. Granted they had only been dead for less than a minute, but still.

I think I have finally decided to make the switch and become a full necromancer! Any advice for a new necromancer in training?

New necromancer-to-be,
Grim Everwood

Idle Champions of the Forgotten Realms is Free to Play Dungeons and Dragons in Early Access on Steam and it’s Awesome

Idle Champions Dungeons and DragonsSalutations, nerds! And good news for fans of idle games like Cookie Clicker and AdventureQuest Dragons. Idle Champions of the Forgotten Realms is a Dungeons and Dragons game in early access on Steam right now, free to play, and I have to say it’s exactly what I needed.

It’s an idle game, and if you’re not already aware of what that means I’ll give you the run down: you don’t have to do a whole lot for the game to do what it does. You click a couple of times and get it started and then watch the numbers go up and get ridiculously high as the story progresses and in this case, as your heroes do more damage.

Pay-to-Play RPG Paid GMs: Are You Worth It?

What would you pay for a Game Master?

Almost every tabletop RPG requires a GM, yet when it comes to constructing a group the dreaded question is “who will run it?” Many players are put off by the role of GM, whether they are new to the hobby, they don’t want to manage the expectations of others or they prefer to control a single character. I know there are notable exceptions; I am someone who prefers GMing to playing a character, but that is a rare exception. Even I want to step out of the place of control and experience someone else’s world from time to time. In the event that you are a player who cannot find a facilitator I ask, what price are you willing to invest for paid GMs?