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Nerdarchy > Roleplaying (Page 16)

Worldbuilding Opportunities Through Explorer’s Guide to Wildemount — Classes

Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted continue their look through Explorer’s Guide to Wildemount with a look at the new fifth edition Dungeons & Dragons subclasses in the latest book. Echo Knight fighter, Chronurgy Magic wizard and Graviturgy Magic wizard join the ranks of official  subclasses in the 5E D&D multiverse and the same things interest me about these options as the new races in the book. Shove all the crunchy bits aside, new character options present fantastic opportunities for worldbuilding and whether it starts with a Dungeon Master or the players in the adventuring party, any component of character creation or development becomes a wealth of ways for DMs and players to collaborate, explore and expand on a campaign setting together.

Writing a Roleplaying Profile for an MMO RPG

Salutations, nerds! I’ve noticed a massive spike in the number of people roleplaying in my MMO’s lately, which is a good thing generally but probably pandemic related. But I’m sure for every person that’s jumped on the wagon for it, there’s another hesitating. If you play games with a big player base and any sort of roleplaying to be had, you’ve probably been in a situation where you’ve gone into an RP hub and found yourself lingering along the outside of the action looking in. It’s an unfortunate place to be, especially when what you really want is to play. It can be incredibly discouraging. This is a situation I have been in many times myself. Fortunately for you, I’ve tripped and fallen flat on my face many times so you do not have to. I’ve narrowed down seven points to bear in mind when crafting your roleplaying profile to elicit the responses you want and get some of those sweet, sweet interactions. Shall we begin?

D&D giants

Carving a Place in the World | Giantborn – New Player Race for 5E D&D

Giantkin are a longstanding tradition in fantasy fiction and folklore. Whether it’s Jack and the Beanstalk or Attack on Titan it seems the notion of being smaller than another person is one of our most intrinsic fears. However, in the worlds of Dungeons & Dragons monsters and other frights are manifest staples of everyday life, and sooner or later people will fall in love or otherwise reproduce. That’s where the giantborn (offspring of human and giant relations) come into play! The idea for giantborn first occurred to me as belonging in my homebrew campaign setting, based on my own published novel The Mis-Adventurers: An (Almost) Epic Tale. However, this race could just as easily fit into any setting.

5E D&D Wildemount races

Worldbuilding Opportunities Through Explorer’s Guide to Wildemount — Races

Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted cracked open a fresh copy of Explorer’s Guide to Wildemount to go over the new player options for races for fifth edition Dungeons & Dragons characters. Dave and Ted talk about the new races and their mechanical attributes, and in that regard the book contains five new options: pallid elf, lotusden halfling, draconblood and ravenite dragonborn and orcs of Exandria. New player options are always a welcome addition to 5E D&D and it’s fun to examine new races to see what classes they mesh with through their traits and attributes. But what really interests me about Character Options — Races in Explorer’s Guide to Wildemount isn’t the crunchy parts at all. Rather, I’m fascinated by the example of worldbuilding through all the existing options we already had and how Matt Mercer takes things we already know and enriches his own campaign setting with them. Worldbuilding doesn’t start or stop with a Dungeon Master, and the most basic component of character creation offers a terrific example of how this aspect of the game provides fertile ground for players and DMs to collaborate and build things together.

5E D&D myths mythology

D&D Ideas — Myths and Mythology

Welcome once again to the weekly newsletter. This week’s topic is myth and mythology, which we discussed in our exclusive Patreon live chat. We hangout every Monday evening at 8 p.m. EST with Patreon supporters and talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes up. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy, by signing up here. Characters can become part of an ancient myth themselves in Standing Warning, one of the 55 encounters from Out of the Box, our wildly successful first Kickstarter. We kept the Pledge Manager open as long as we could so people who missed backing the live project had an opportunity to get the book and all the add ons at presale prices. But the book goes to the printer soon and that means the Pledge Manager is closing! March 23 will be the final day of the live Pledge Manager, so there’s still a few hours to take a look and discover the best things for you and your players including custom Nerdarchy dice, Game Master screen and resource decks, the book itself and the ArcKnight pack and more. Check out the Out of the Box Pledge Manager before it closes March 23 here.

Top 10 5E D&D Summoning Spells by a Factor of Three

Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted carefully conjure some conversation about summoning spells and effects in fifth edition Dungeons & Dragons. There’s 17 spells with the summoning tag in official 5E D&D sources according to D&D Beyond and of course untold numbers of homebrew and third party creations. Looking at homebrew summoning spells at DDB there’s currently 818 spells with the power to conjure things into existence. Unlike the analysis of illusion spells, this time we won’t limit the list to wizards. Spells that add more creatures into the mix can be challenging to manage for players and Dungeon Masters alike. But it’s also fun to play a conjurer or summoner. I played a character focused on summoning in an earlier edition and I had a great time organizing info and collecting miniatures for the various creatures they could conjure. There’s definitely a few homebrew summoning spells I discovered while writing this I would have enjoyed casting back then. So let’s look at the homebrew summoning spells at D&D Beyond and see what sorts of strange conjurations a spellcaster can call forth.

Real World Adventure Hooks for D&D — Locke & Key on Netflix

Hello adventures and adventurer planners of fifth edition Dungeons & Dragons. At Nerdarchy cleave to the concept that whether you are a player looking to make a backstory or a Dungeon Master developing an adventure hook you can get inspiration from anywhere. I am always looking at whatever I am doing to see how it can inform or inspire the games I run and the material I create. If you are familiar enough with Nerdarchist Ted, you are probably aware of my go to game. If not you can check it out here. Recently I have been bingeing the Locke & Key show on Netflix. I am not going to spoil the show so worry not. All you need to know for this post, which is in the trailer, is there is a house and it has keys that are magic. This is a simple enough concept to run with.

Top 10 5E D&D Homebrew Magic Items for Exploration by a Factor of Three

Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted carefully analyze the best magic items for a exploration in fifth edition Dungeons & Dragons. This is another unusual conversation topic, like the one on magic items for 5E D&D rogues. Players rarely get an opportunity to choose their character’s magic items. But it’s worthwhile to keep an eye out for particular magic items during the course of adventures. There’s two other situations I can think of when players have control over their characters’ magic items. In Adventurers League play items can be traded on a one-for-one basis for items with the same rarity. Making a trade costs each player involved 15 downtime days unless they’re playing at the same table. The other scenario is games beginning beyond 1st level. In our own monthly fan one shots we give players an option to choose magic item(s) for their characters this way, and I’ve played in many games with the same guidelines. Protip: for a tier 1 adventure or campaign try letting players choose one rare magic item to start and see what happens. So let’s get into it and look at homebrew magic items for exploration from D&D Beyond.

Running Hags in your D&D Game

You know those childhood shaping Studio Ghibli movies? Whether it’s the bloody Princess Mononoke or the captivating Howl’s Moving Castle there’s always been something special about the fantastical worlds crafted by the Japanese production company. Today, I want to hone in on one aspect they get really right: the idea of the magical crone. To avoid spoilers for Critical Role Episode 96 onward, skip the following spoiler section. All the spoiler people gone? Cool.

5E D&D druid spells magic druid's wave

Top 10 5E D&D Homebrew Druid Circles by a Factor of Three

Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted circle back to the basics and discuss the druid class for fifth edition Dungeons & Dragons. In the video they look at all of the 5E D&D books with druid content. There are subclasses in the Player’s Handbook, Xanathar’s Guide to Everything and Guildmaster’s Guide to Ravnica and Dave and Ted look over the character class as a whole plus weigh in with their personal gaming experiences. Outside of official sources there are countless Circles created by players all over the world. We’ve created at least one ourselves and there’s more from the D&D design team included in Unearthed Arcana playtest documents as well as terrific third party products containing new options for druid players. Over at Dungeon Master’s Guild there’s currently 625 products tagged as 5E D&D character options with druid content too. But there is another source of homebrew content I’m looking at today — D&D Beyond, where people have used the homebrew tools there to create 291 Circles for druids. Let’s get into it and look at the best ones from three different perspectives.

Running a Conjuration Wizard Familiar Fight Club Campaign for 5E D&D

Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted dicuss the potential for indulging fifth edition Dungeons & Dragons players and the all too familiar scenario of creature collection. Anything from a cute and cuddly critter to a fearsome monstrosity appeals to lots of players interest in taming beasts, raising their own monsters or otherwise gathering pets. They start by wondering what a 5E D&D Conjuration Wizard Fight Club might entail and proceed to break all the rules by talking about it — in front of a camera no less! When it comes to organized conjured creature combat Nerdarchy advocates ethical and nonviolent treatment of any and all summoned, conjured, created, fabricated, imagined or regular real world creatures.

Adventurers of Adventure Guild Wants You! Creating a Guild for 5E D&D, Step 2

Organizations in your fifth edition Dungeons & Dragons campaign world provide so many benefits for a Dungeon Master. Factions, guilds, cabals and any other collection of people sharing a common goal or interest can be quest givers, sources of information and structures for contextualizing any 5E D&D campaign setting. Even in the bleak land of Barovia, an organization like the Keepers of the Feather tells you something about the setting. In The Mandalorian, the titular character belonged to an organized tribe of warriors and the bounty hunter guild. In the first part of this series we went through the process of creating a guild for 5E D&D starting with the Dungeon Master’s Guide. The Adventurers of Adventure is an adventuring guild characters can join and gain renown with, earning benefits along the way. With Guildmaster’s Guide to Ravnica in hand the AoA can expand options for its members with Guild Spells and Contacts. The fly by night adventuring guild’s operating budget is pretty slim, so the selections might not top industry standards but hey — it’s free spells! So let’s get into it and proceed to step 2 of creating a guild.

D&D Ideas — Food

Welcome once again to the weekly Nerdarchy Newsletter. This week’s topic is food, which we discussed in our exclusive Patreon live chat. We hangout every Monday evening at 8 p.m. EST with Patreon supporters and talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes up. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy, by signing up here. The website for Nerdarchy the Convention is live! Our first annual event takes place Halloween weekend 2020 at the Greater Philadelphia Expo Center. Halloween candy could be considered food, so there’s your bridge to the newsletter topic. As the site continues to grow we’ll be updating regularly with new guests, events and announcements up until it’s time to let the games commence. Discover more info about Nerdarchy the Convention here.