Greetings and salutations loyal Nerdarchy readers!,
Through Dungeons and Dragons, Pathfinder, my favorite Werewolf: The Apocalypse, or even games like heavy gear one class has always been there to capture my imagination and provide me with hours of entertainment. That class my amazingly aesthetically pleasing readers, is the rogue.
That dagger in the dark, the silver tongued dashing courtier, the quasi-mystical ninja, or the happy go lucky, but shady do gooder. The rogue can be so many things in just about any role-playing game system.
Walk in the shadows with me…
“Why would anyone want to play a rogue in a role-playing game?”
So when you think RPG I bet one of two things come to mind. If you’re like me you go right to Role-Playing Game or for my more militant minded friends Rocket Propelled Grenade. Well as we learn in this weeks webcomic RPG in goblin is of course going to be something completely different.
Welcome to the next slice of the GLR pie. For a look at what inspired this post please go check out one of my other GLRs, The Spirit of the Game, here. Now on to Generic LARP Rules concerning Rogues and theft. If you are interested in learning about Rogues and theft in a LARP, because you like playing Rogues in RPGs who steal everything that is not alchemically epoxied to a surface, and you want to do the same thing at a live action role playing game, prepare to be disappointed or get in incredible shape.
Greetings fellow Nerdarchs! Today we are talking about larping and the spirit of the game rule. Now some of you may be wondering why such a rule exists, “Can’t we all just get along?”. That would be nice. Rather than put restrictions on roles one can play, the spirit of the game rule exists toinsure that it is actually fun to play. The spirit of the game rule acts as a shield for the compliant players and a threatening sword to players causing abuse.
Greetings and salutations Nerdarchy reader -This is part 1 of the Nerd Bucket List, click here for part 2. For those who do not know, a “nerd bucket list” is a ‘to do’ list of nerdy goals one wishes to accomplish before they die. This combined with the multiple weekly top 10 lists that I see on YouTube each week has led me to believe that you, dear readers, need to have a bucket list of nerdy things you should do for your own nerdy good before you fail that saving throw and join the great LARP in the sky. This is in no particular order but these are things I have done or wish to do that I believeyou would be glad you did down to your dice loving, comics reading nerdy core.
This is the second of many posts to come for Generic Larp Rules. Larps, even when simplified, are laden with rules and there will be many more GLR posts. If you want more Generic Larp Rules check out Nerdarchy’s Facebook page, or the website link, for future GLRs. If it is your first time larping it is easy to get overwhelmed by preparations for your character’s prop needs as well as your own physical needs. I covered those in my previous post. In this post we will talk about the Generic Larp Rules of right action. Aside from being prepared for camping when attending a larp, a person will also need to understand right action at a larp. By right action I mean actions that are the correct way of behaving at a game. The term “right action” infers that there is also wrong action, the ones that get a person reprimanded or banned. One could also call it the “do’s and don’t” list for the majority of larps. But since “do’s and don’t” sound like the beginning of a children’s book I call it right action policies.
This is the first of many posts to come for Generic Larp Rules. I say first post because larps, even when simplified, are laden with rules and there will be many more GLR posts. If you want more Generic Larp Rules check out Nerdarchy’s Facebook page for future GLRs. If it is your first time larping it is easy to get overwhelmed by preparations for your character’s prop needs of armor, costumes, weapons, etc. Whether you are fabricating from materials or working extra hours to get the funds for that last piece of period armor, preparation is important for an enjoyable weekend.
Ever wonder what it looks like when a goblin goes fishing? Well in this weeks edition of "How To Speeks Goblin" webcomic I'm betting this fairy was wishing he didn't have the answer to that question. As always feel free to leave your feedback in the comments...
Greetings and salutations loyal Nerdarchy reader! This week I had a rather interesting surprise in that I was rear ended in a three car collision. This got the old bean cooking on what is an essential topic in gaming, namely the unexpected changes and deaths that can and will pop up with any extended campaign. Some players will hate the change, some will not care, others will down right revel in it. I have seen it all as a GM and as a player but the point of this article is to show what reactions to expect and how to deal with them.
Before I get into the basics for the new Game Masters out there, let me start off by congratulating you on taking the helm and stepping up as the GM. Of all the players sitting around a tabletop roleplaying game the GM is the most important. Nothing happens without a GM to run the game.
No story is complete without it’s villains and Dungeons and Dragons monsters are no slouches where villainy’s concerned. Over the years Dungeon Masters (or Game Masters) have been terrorizing their players with all kinds of critters faithfully supplied to them from their Dungeons and Dragons Monster Manuals as well as their own twisted imaginations.