Here we go again. I like top tens. They have a certain charm to them. Being a gamer, I get to see a lot of roles played by an amazing variety of people such as yourself. I know that they can be good, bad, or just plain hilarious. Can you think of the various role players you have seen at your table? I am sure if you think hard enough, something your great mind is highly capable of doing, you can match up at least a few of those listed below with your table. In no particular order, here is the repeated role player types I have seen. Some of these I like, and some I do not. Though I would love to hear your opinions and stories on such.
[youtube https://www.youtube.com/watch?v=YpBK1lZg32c&w=560&h=315] Class was in session when Professor Bill from Comic Book University (aka Nerdarchy staff writer William C.) took a group of mild-mannered nerds for a trip to the heart of the Marvel Universe for a game of the Marvel Super Heroes Role-Playing Game. [caption id="attachment_19932"...
How can your game go wrong when the lead story designer for the team behind creating Dungeons & Dragons runs the campaign? In “Dice, Camera, Action,” Wizards of the Coast’s Chris Perkins leads a core party of adventurers along with several guest players through a live streaming season of the official published campaign Curse of Strahd in season one. The second season continues the party’s adventures with Storm King’s Thunder.
Episode 19 of Nerdarchy the podcast Year One. Here we actually do a wrap video after our 1st 5th edition Dungeons and Dragons Game. It's the normal crew plus our buddy Mark who is playing in the game with us. https://soundcloud.com/david-friant-458990853/e19-yr1-what-happens-after-the-gameplay-dungeons-and-dragons-5th-edition-wrap-video What Happens After The GamePlay| Dungeons...
Time for another podcast mash-up with two of our Year one vids put together into one podcast. This time we have Game Master Tips combined with a Dungeons and Dragons Monsters. On one hand we have an NPC episode and a episode about the monster-...
There’s a certain kind of player, and I myself am one, who just wants to know everything about their character and has a tendency to overthink it. If you’re one of those, this article is for you. None of these are things you absolutely have to know the answers to, but they can be fun to think about. So if you’re the kind of player who spends way too much away-from-table time thinking about your PC, have fun with this.
1 – What does your character smell like?
Game Systems – DC Adventures (the current, superb Mutants and Masterminds TRPG published by Green Ronin) and the Marvel Super Heroes Adventure Game (a wonderful card-based 1998 TSR TRPG, now out of print). Two distinct rules sets were used (the need for which is clear after reading the game setting).
Game Attributes – All players physically gathered around a standard gaming table.
The first thing we do when playing Dungeons & Dragons is character creation. Without the characters, there is no story; we know this. In order to create a character we must first decide which character to make, why that character, and then the details. In order to do this we have a great opportunity to take clay and make a mold out of our own ideas and desires. You may have heard that the way a person views life, people and situations is based off his or hers own experiences? Well, this is one of those times where we get to use all the tools life has given us and make something with it. Once we take hold of this art form, the opportunities for character building and world building take off. Each character creation has its own unique flare and destiny that drives the adventure to its perfect and final crescendo.
I’ve talked about naming characters before in a previous article (the second one was about places, in case you were wondering), but I neglected to cover last names, so that’s what we’re going to talk about right now. Mind you, my advice before regarding making up names still applies if you want something super fantasy sounding like “Arthainas” or “Cerdoth,” but this one is all for the more naturally occurring names.
Returning readers might make me eat crow for the RPG encounter planned for this session. D&D is hiding in shadows and moving silently this week while the Fantasy Adventure Game Engine sets the stage for Geek & Sundry’s TitansGrave: The Ashes of Valkana. There is a huge variety of live streamed and recorded RPG play sessions out there. The merits, value and impact are debatable among many, but not me – I enjoy them as entertainment and believe they add value to the hobby. For those reasons, I’m taking a closer look at my favorite programs and sharing not only what makes each program fun to watch, but what gamers can take away and bring back to their gaming tables.
As promised last week, I’ll be taking a closer look at the myriad online roleplaying game programs that I enjoy to offer some reviews and analysis as well as any tips or pitfalls therein. The criteria for me as a gamer, fan, audience member and for the purposes of this series are the entertainment value and the takeaways I can bring back to my own game group.
Most of these shows (okay, all of them on my initial list) are Dungeons & Dragons games. In keeping with that spirit, I’ll rate where each program has a Success or Failure along with where it scores a Critical Hit or a Critical Fail, and wrap up with a Perception Check for miscellaneous observations and standouts as a viewer.
This is one of those topics most of us would like to claim we do and, while there are a majority of us who play with close friends/family members, there are still those of us who only participate in the game and not in the after-game relationships to the people we game with. There is a certain level of trust and mutual respect that arises when we play with someone. It’s very difficult to role play when we aren’t willing to bond somewhat with the players we spend those many hours of play with. On the contrary, when we do invest even a little bit of time, we find we have much more than just another acquaintance; we have a friend, which is awesome! Who doesn’t want awesome friends who are open to playing, getting real and having fun?
It’s probably safe to say most of us have been in that moment where you go around the table at the beginning of the game and introduce your character. You talk about what they look like. Some people go into detail about what their character is wearing, their mannerisms, some might grab sensory details like how the smell of smoke clings to her when she passes by. Others leave it at “I’m an elven rogue”, and that’s okay, too. Regardless, the party still sees how they generally conduct themselves after a few hours of game time.
You know what I don’t like about superhero movies? The “big bad” is always getting whacked. I mean, how do you kill Doctor Doom or the Red Skull? The cool thing is that, just like in the comics, they can always come back.
There is evil, the serpent that tempted Eve to taste the fruit of the tree of knowledge … and then there is evil that tempts you with a smile, a suit, and promise of what you truly desire. This evil is dangerous because it does not hunt you, you offer yourself to it with a smile. You will sell yourself, heart, mind, and soul. And one night, when you least expect it, you will hear a knock on the door, and the sins of the past will be visited upon you and all those you hold dear. Thus the venom of Set will crawl into your veins, and no anti-venom will save you.