Stuck at home? Wallet feeling a little parched? Need a distraction to whittle the time? Then why not try playing a tabletop roleplaying game like Dungeons & Dragons, Fantasy AGE or something else online? Following up our previous article on online gaming let’s talk some more about resources that can bring your online TTRPG to the next level.
Salutations, nerds! We’re going to talk about something fifth edition Dungeons & Dragons players absolutely love to flash around, something that doesn’t break your game or have a value in gold points. All it takes is a little creative thought on your part. I’m sure most of you have read or at least seen Game of Thrones so you’re probably aware of the nicknames pretty much everyone in the series has. The Mountain, the Hound, the Imp. Sobriquettes, kennings, titles in 5E D&D — that’s what we’re going to be talking about today.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted borrow some inspiration from the Warhammer Fantasy universe and share ideas about the dwarven slayers of the setting. In the video they consider various fifth edition Dungeons & Dragons options to recreate the iconic dwarf warrior for 5E D&D. I used to play Warhammer Fantasy Roleplay decades ago and definitely recall these berserkers from their appearance right on the cover of the rulebook. While we planned the video and did some research, what really captured my attention is the process to become a dwarf slayer and how they take a name from the ferocious creatures they slay. In my imagination any 5E D&D character might aspire to become such a slayer. Instead of marking out a character path to simulate these slayers I think it might be fun and interesting to come up with some special goals and rewards for adventurers who dedicate the entire fiber of their being to the hardest and most destructive life of battle that they can possibly find.
Confession time: I’m a sucker for elementally themed subclasses and I just can’t stop designing them! If you haven’t yet, be sure to check out the Way of Four Elements Reborn for the fifth edition Dungeons & Dragons monk! This week, we’re getting magical. If you’re familiar with characters from comic books then you’ve likely already got a grasp of what this new subclass is all about. Whether it’s Iceman or Magma from the X-Men series, the Human Torch, Fire or Clayface, all of these characters embody examples that could be codified into the Elemental Mutation Sorcerous Origin.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted unravel esoteric arcane mysteries from Explorer’s Guide to Wildemount and discuss new spells for fifth edition Dungeons & Dragons in the latest book. Powerful magic energy called dunamis manipulates fundamental forces of the multiverse to alter time, potential and gravity. Dunamancers study this ancient magic and gain the ability to control those forces through deeper understanding of cosmic mysteries. The collection of new 5E D&D spells in the book represent a handful of known dunamis spells, and they are powerful. A terrific sidebar offers suggestions for introducing dunamis spells into your campaign so if we’re looking for collaborative worldbuilding for Dungeon Masters and players, the rubber meets the road here. Crunchy spell effects notwithstanding, introducing new spells presents a great opportunity for DMs and players to collaborate, explore and expand on a campaign setting together.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted continue their look through Explorer’s Guide to Wildemount with a look at the new fifth edition Dungeons & Dragons subclasses in the latest book. Echo Knight fighter, Chronurgy Magic wizard and Graviturgy Magic wizard join the ranks of official subclasses in the 5E D&D multiverse and the same things interest me about these options as the new races in the book. Shove all the crunchy bits aside, new character options present fantastic opportunities for worldbuilding and whether it starts with a Dungeon Master or the players in the adventuring party, any component of character creation or development becomes a wealth of ways for DMs and players to collaborate, explore and expand on a campaign setting together.
Welcome once again to the weekly newsletter. This week's topic is underworld which we discussed in our exclusive Patreon live chat. We hangout every Monday evening at 8 p.m. EST with Patreon supporters and talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes...
Salutations, nerds! I’ve noticed a massive spike in the number of people roleplaying in my MMO’s lately, which is a good thing generally but probably pandemic related. But I’m sure for every person that’s jumped on the wagon for it, there’s another hesitating. If you play games with a big player base and any sort of roleplaying to be had, you’ve probably been in a situation where you’ve gone into an RP hub and found yourself lingering along the outside of the action looking in. It’s an unfortunate place to be, especially when what you really want is to play. It can be incredibly discouraging. This is a situation I have been in many times myself. Fortunately for you, I’ve tripped and fallen flat on my face many times so you do not have to. I’ve narrowed down seven points to bear in mind when crafting your roleplaying profile to elicit the responses you want and get some of those sweet, sweet interactions. Shall we begin?
Giantkin are a longstanding tradition in fantasy fiction and folklore. Whether it’s Jack and the Beanstalk or Attack on Titan it seems the notion of being smaller than another person is one of our most intrinsic fears. However, in the worlds of Dungeons & Dragons monsters and other frights are manifest staples of everyday life, and sooner or later people will fall in love or otherwise reproduce. That’s where the giantborn (offspring of human and giant relations) come into play! The idea for giantborn first occurred to me as belonging in my homebrew campaign setting, based on my own published novel The Mis-Adventurers: An (Almost) Epic Tale. However, this race could just as easily fit into any setting.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted cracked open a fresh copy of Explorer’s Guide to Wildemount to go over the new player options for races for fifth edition Dungeons & Dragons characters. Dave and Ted talk about the new races and their mechanical attributes, and in that regard the book contains five new options: pallid elf, lotusden halfling, draconblood and ravenite dragonborn and orcs of Exandria. New player options are always a welcome addition to 5E D&D and it’s fun to examine new races to see what classes they mesh with through their traits and attributes. But what really interests me about Character Options — Races in Explorer’s Guide to Wildemount isn’t the crunchy parts at all. Rather, I’m fascinated by the example of worldbuilding through all the existing options we already had and how Matt Mercer takes things we already know and enriches his own campaign setting with them. Worldbuilding doesn’t start or stop with a Dungeon Master, and the most basic component of character creation offers a terrific example of how this aspect of the game provides fertile ground for players and DMs to collaborate and build things together.
Welcome once again to the weekly newsletter. This week’s topic is myth and mythology, which we discussed in our exclusive Patreon live chat. We hangout every Monday evening at 8 p.m. EST with Patreon supporters and talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes up. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy, by signing up here. Characters can become part of an ancient myth themselves in Standing Warning, one of the 55 encounters from Out of the Box, our wildly successful first Kickstarter. We kept the Pledge Manager open as long as we could so people who missed backing the live project had an opportunity to get the book and all the add ons at presale prices. But the book goes to the printer soon and that means the Pledge Manager is closing! March 23 will be the final day of the live Pledge Manager, so there’s still a few hours to take a look and discover the best things for you and your players including custom Nerdarchy dice, Game Master screen and resource decks, the book itself and the ArcKnight pack and more. Check out the Out of the Box Pledge Manager before it closes March 23 here.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted carefully conjure some conversation about summoning spells and effects in fifth edition Dungeons & Dragons. There’s 17 spells with the summoning tag in official 5E D&D sources according to D&D Beyond and of course untold numbers of homebrew and third party creations. Looking at homebrew summoning spells at DDB there’s currently 818 spells with the power to conjure things into existence. Unlike the analysis of illusion spells, this time we won’t limit the list to wizards. Spells that add more creatures into the mix can be challenging to manage for players and Dungeon Masters alike. But it’s also fun to play a conjurer or summoner. I played a character focused on summoning in an earlier edition and I had a great time organizing info and collecting miniatures for the various creatures they could conjure. There’s definitely a few homebrew summoning spells I discovered while writing this I would have enjoyed casting back then. So let’s look at the homebrew summoning spells at D&D Beyond and see what sorts of strange conjurations a spellcaster can call forth.
Hello adventures and adventurer planners of fifth edition Dungeons & Dragons. At Nerdarchy cleave to the concept that whether you are a player looking to make a backstory or a Dungeon Master developing an adventure hook you can get inspiration from anywhere. I am always looking at whatever I am doing to see how it can inform or inspire the games I run and the material I create. If you are familiar enough with Nerdarchist Ted, you are probably aware of my go to game. If not you can check it out here. Recently I have been bingeing the Locke & Key show on Netflix. I am not going to spoil the show so worry not. All you need to know for this post, which is in the trailer, is there is a house and it has keys that are magic. This is a simple enough concept to run with.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted carefully analyze the best magic items for a exploration in fifth edition Dungeons & Dragons. This is another unusual conversation topic, like the one on magic items for 5E D&D rogues. Players rarely get an opportunity to choose their character’s magic items. But it’s worthwhile to keep an eye out for particular magic items during the course of adventures. There’s two other situations I can think of when players have control over their characters’ magic items. In Adventurers League play items can be traded on a one-for-one basis for items with the same rarity. Making a trade costs each player involved 15 downtime days unless they’re playing at the same table. The other scenario is games beginning beyond 1st level. In our own monthly fan one shots we give players an option to choose magic item(s) for their characters this way, and I’ve played in many games with the same guidelines. Protip: for a tier 1 adventure or campaign try letting players choose one rare magic item to start and see what happens. So let’s get into it and look at homebrew magic items for exploration from D&D Beyond.
You know those childhood shaping Studio Ghibli movies? Whether it’s the bloody Princess Mononoke or the captivating Howl’s Moving Castle there’s always been something special about the fantastical worlds crafted by the Japanese production company. Today, I want to hone in on one aspect they get really right: the idea of the magical crone. To avoid spoilers for Critical Role Episode 96 onward, skip the following spoiler section. All the spoiler people gone? Cool.