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Roleplaying

Nerdarchy > Roleplaying (Page 10)

Adventurers of Adventure Guild Wants You! Creating a Guild for 5E D&D, Step 1

I can’t tell you how many times our discussions about fifth edition Dungeons & Dragons around Nerdarchy HQ include talk of organizations. Character build guides, adventure hooks, character stories, Dungeon Master or player tips and a whole lot more often raise a point about creating some kind of group. There’s a multitude of benefits to coming up with this kind of content, not the least of which is providing context in a campaign setting. Organized groups of people tell players something about the world their characters exist within. Whatever cause or goal brings an organization together illustrates something important, at least to the members. Organizations represent a useful resource in a DM’s toolbox whether it’s one a player came up with as part of their character’s backstory or one already established in a campaign setting. In my 5E D&D games there’s an organization all players become familiar with from the start. New characters begin their careers as new recruits of Adventurers of Adventure, and they’re always looking for more.

Religion 101 — 5E D&D 5E Skills and Skill Checks

Fifth edition Dungeons & Dragons revolves around the mechanics of ability scores (physical and mental character traits) and how those scores apply to proficiencies (what you’re good at). Both are represented numerically, as modifiers to any number you roll on a d20 whenever you make a skill check. Ability checks are written like this: Ability (proficiency). For example, your Dungeon Master might call for an Intelligence (Religion) check. The reason for this is Intelligence is the applicable ability score, while your Religion proficiency allows you to further modify the skill check. Quick disclaimer: any 5E D&D DM can require or allow any ability check or skill proficiency check for any reason, even outside this purview. This article is meant as a guide for new players and DMs to explain how skill checks work and what they look like, narratively.

A Group of Monks is Called a Fellowship

Salutations, nerds! Today we’re going to be talking about monks in fifth edition Dungeons & Dragons, and I have been waiting an eon for this because it comes with music. Okay, so those monks read more like clerics than actual monks in terms of the 5E D&D class, but humor me this once. It’s been stuck in my head for what feels like an age and if I have to suffer, so do all of you. Of course 5E D&D monks tend to feel more like the martial artists you would find in a Xiaolin temple than the shaven headed eastern kind who spent most of their time reading and writing while a lot of the rest of the populace didn’t know how to do that. We’re talking unarmed strikes, flurry of blows, catching arrows in midflight…monks are pretty awesome. In fact, I think that’s the adjective I’m going to use for them.

5E D&D archer

Persuasion 101 — 5E D&D Skills and Skill Checks

Fifth edition Dungeons & Dragons revolves around the mechanics of ability scores (physical and mental character traits) and how those scores apply to proficiencies (what you’re good at). Both are represented numerically, as modifiers to any number you roll on a d20 whenever you make a skill check. Ability checks are written like this: Ability (proficiency). For example, your DM might call for a Charisma (Persuasion) check. The reason is Charisma is the applicable ability score, while your Persuasion proficiency allows you to further modify the skill check. Quick disclaimer: any 5E D&D DM can require or allow any ability check or skill proficiency check for any reason, even outside this purview. This article is meant as a guide for new players and DMs to explain how skill checks work and what they look like, narratively.

dnd cartoon venger

Performance 101 – 5E D&D Skills and Skill Checks

Fifth edition D&D revolves around ability checks and the proficiency bonus. When it comes to skill checks as ability checks, the check is written like this: Charisma (Performance). The reason for this is Charisma is the applicable ability score, and the Performance proficiency allows further modification of the ability check. Quick Disclaimer: a 5E D&D Dungeon Master can allow or require any ability check or skill proficiency, even outside this purview. This article is meant to act as a guide for new players and DMs to explain how skill checks work and what they look like narratively.

D&D Ideas — Media

Welcome once again to the Nerdarchy Newsletter. This week’s topic is media, which we discussed in the exclusive Patreon live chat we do every Monday evening at 8 p.m. EST with Patreon supporters to talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes up. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy, by signing up here.

5E D&D archer

Perception 101 — 5E D&D Skills and Skill Checks

Fifth edition Dungeons & Dragons revolves around ability checks and the proficiency bonus. When it comes to skill checks as ability checks, the check is written like this: Wisdom (Perception). The reason for this is Wisdom is the applicable ability score, and the Perception proficiency allows further modification of the ability check. Quick Disclaimer: a 5E D&D Dungeon Master can allow or require any ability check or skill proficiency, even outside this purview. This article is meant to act as a guide for new players and DMs to explain how skill checks work and what they look like narratively.

A Group of Fighters is Called a Club

Salutations, nerds! Today we’re going to be talking about fighters in fifth edition Dungeons & Dragons and honestly I feel like this is going to be the most difficult one because as far as all the 5E D&D classes go, I feel like fighters have the least cohesive class identity. So let’s see what we can coax out of this one. Fighters…fight things. And that’s pretty much the unifying feature. Some of them cast spells, some of them are just straight up masters of weaponry, some of them are ranged and some of them are melee. It’s not even a more interesting word than that, it’s just ‘fighters fight’ because that’s what they do. But there’s something to be said about simplistic melee, and something else entirely to be said for groups of fighters, especially when they’re trying to keep up with classes like wizards and rogues. There’s a trope, the badass normal, and that’s what I think of when I think of a straight up fighter. Someone who is just good because they’re good and not because of any magic or special trick they use. They keep up, and they keep up with people who should be way over their heads, and that alone is worth the effort.

Medicine 101 — 5E D&D Skills and Skill Checks

Fifth edition Dungeons & Dragons revolves around the ideas of ability checks and the proficiency bonus. When it comes to skill checks as ability checks, the check is written like this (for example): Wisdom (Medicine). The reason for this is Wisdom is the applicable ability score and the Medicine proficiency allows further modification of the ability check. Quick Disclaimer: a 5E D&D Dungeon Master can allow or require any ability check or skill proficiency, even outside this purview. This article is meant to act as a guide for new players and DMs to explain how skill checks work and what they look like narratively.

5E D&D Deception skill check Stealth skill challenge

Investigation 101 — 5E D&D Skills and Skill Checks

Fifth edition Dungeons & Dragons mechanics revolve around the ability checks and the proficiency bonus. When it comes to skill checks as ability checks, the check is written like this (for example): Intelligence (Investigation). The reason for this is Intelligence is the applicable ability score, and the Investigation proficiency allows further modification of the ability check. Quick Disclaimer: a 5E D&D Dungeon Master can allow or require any ability check or skill proficiency, even outside this purview. This article is meant to act as a guide for new players and DMs to explain how skill checks work and what they look like narratively. Ever want to play a character like Sherlock Holmes or Batman? What about the ghost whisperer, or Veronica Mars? Some of the greatest plot points in D&D games include intrigue, mystery and suspense. The ability to navigate complex plots and solve mysteries might very likely be solved by a character trained in the Investigation skill.

5E D&D animal handling skill checks

Intimidation 101 — 5E D&D Skills and Skill Checks

Fifth edition Dungeons & Dragons revolves around the ideas of ability checks and the proficiency bonus. When it comes to skill checks as ability checks, the check is written like this (for example): Charisma (Intimidation). The reason for this is Charisma is the applicable ability score and the Intimidation proficiency allows further modification of the ability check. Quick Disclaimer: a 5E D&D Dungeon Master can allow or require any ability check or skill proficiency, even outside this purview. This article is meant to act as a guide for new players and DMs to explain how skill checks work and what they look like narratively. The worlds of D&D are full of monsters, mayhem and all sorts of scary stuff, but suppose you want your character to be one of the scary things of the world? Maybe you want your cleric to put the fear of the gods in people? If you’re looking to coerce, bully or unnerve then Intimidation is the skill for you!

hogfather fantasy worlds holiday

How to Create Holidays in Your RPG Fantasy Worlds — Taking a Tip from Terry Pratchett

Merry Christmas! Happy Hanukkah! Happy Kwanzaa! Blessed Yule! Phew! Happy Hogswatch! *Wipes sweat from brow* There are a ton of holidays this time of year, and that last one mentioned is what sparked the inspiration for this article. Hogswatch is a fictional holiday presented in the Discworld. During my annual re-read of Hogfather by Terry Pratchett I got to thinking about creating original holidays in fantasy worlds.

5E D&D condition freezing

This New 5E D&D Freezing Condition Puts Characters on Ice

Baby, it’s cold outside! Snow peppers the air, ice clings to roads and the frigid wind cuts through your layers like a cutlass. With the frigid weather upon us, it occurs to me there isn’t really a canonized condition for being overcome with cold as of yet. Granted, exhaustion technically covers this basis, but exhaustion doesn’t quite evoke how I would tend to think of cold affecting characters. With the current rules, a Captain America or Aang sort of scenario with a player being flash frozen into stasis doesn’t really work. That person would just die under the rules of exhaustion. This, compounded with the consideration that we have a couple of cantrips to codify how cold affects creatures, I propose a separate condition called “freezing.”

5E D&D campaign setting worldbuilding

Making a Low Magic Campaign for 5E D&D Work

Hail, and well met! Today I’ll be exploring something I’ve recently been asked about an awful lot lately through Discord — the concept of a low magic campaign in fifth edition Dungeons & Dragons. The idea of a low magic campaign has been around for a while. It’s talked about enough in the D&D community for the creators of 5E D&D to discuss it from time to time. It’s mentioned in the 5E Dungeon Master’s Guide and was even mentioned as a possibility for 5E, back when it was still D&D Next, and the creators could only speculate on what 5E D&D was going to look and feel like even with the tremendous amount of playtesting for the new edition.

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