Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted circle back to the basics and discuss the druid class for fifth edition Dungeons & Dragons. In the video they look at all of the 5E D&D books with druid content. There are subclasses in the Player’s Handbook, Xanathar’s Guide to Everything and Guildmaster’s Guide to Ravnica and Dave and Ted look over the character class as a whole plus weigh in with their personal gaming experiences. Outside of official sources there are countless Circles created by players all over the world. We’ve created at least one ourselves and there’s more from the D&D design team included in Unearthed Arcana playtest documents as well as terrific third party products containing new options for druid players. Over at Dungeon Master’s Guild there’s currently 625 products tagged as 5E D&D character options with druid content too. But there is another source of homebrew content I’m looking at today — D&D Beyond, where people have used the homebrew tools there to create 291 Circles for druids. Let’s get into it and look at the best ones from three different perspectives.
Salutations, nerds. We have arrived at our wizardly destination for fifth edition Dungeons & Dragons. You know, the ones in the pointy hats who constantly gather up in big towers and work together. As I was mentioning last week wizards group up in order to...
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted dicuss the potential for indulging fifth edition Dungeons & Dragons players and the all too familiar scenario of creature collection. Anything from a cute and cuddly critter to a fearsome monstrosity appeals to lots of players interest in taming beasts, raising their own monsters or otherwise gathering pets. They start by wondering what a 5E D&D Conjuration Wizard Fight Club might entail and proceed to break all the rules by talking about it — in front of a camera no less! When it comes to organized conjured creature combat Nerdarchy advocates ethical and nonviolent treatment of any and all summoned, conjured, created, fabricated, imagined or regular real world creatures.
Organizations in your fifth edition Dungeons & Dragons campaign world provide so many benefits for a Dungeon Master. Factions, guilds, cabals and any other collection of people sharing a common goal or interest can be quest givers, sources of information and structures for contextualizing any 5E D&D campaign setting. Even in the bleak land of Barovia, an organization like the Keepers of the Feather tells you something about the setting. In The Mandalorian, the titular character belonged to an organized tribe of warriors and the bounty hunter guild. In the first part of this series we went through the process of creating a guild for 5E D&D starting with the Dungeon Master’s Guide. The Adventurers of Adventure is an adventuring guild characters can join and gain renown with, earning benefits along the way. With Guildmaster’s Guide to Ravnica in hand the AoA can expand options for its members with Guild Spells and Contacts. The fly by night adventuring guild’s operating budget is pretty slim, so the selections might not top industry standards but hey — it’s free spells! So let’s get into it and proceed to step 2 of creating a guild.
Welcome once again to the weekly Nerdarchy Newsletter. This week’s topic is food, which we discussed in our exclusive Patreon live chat. We hangout every Monday evening at 8 p.m. EST with Patreon supporters and talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes up. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy, by signing up here. The website for Nerdarchy the Convention is live! Our first annual event takes place Halloween weekend 2020 at the Greater Philadelphia Expo Center. Halloween candy could be considered food, so there’s your bridge to the newsletter topic. As the site continues to grow we’ll be updating regularly with new guests, events and announcements up until it’s time to let the games commence. Discover more info about Nerdarchy the Convention here.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted discuss Unearthed Arcana 2020, Subclasses Part 3. The latest playtest document for fifth edition Dungeons & Dragons includes new subclasses for the artificer, druid and ranger. During our look through of this Unearthed Arcana it was the Circle of the Stars druid’s Starry Form feature that sparked a thought leading to uncovering the upcoming Mythic Odysseys of Theros book several days before the title leaked and was then officially announced. I wonder what the next leak will reveal? Until then, while Dave and Ted go over the Armorer, Circle of the Stars and Fey Wanderer in the video, over here we’ll continue looking at these 5E D&D playtest subclasses with curiosity about what sort of characters they might represent. So let’s get into it.
Salutations, nerds! Fifth edition Dungeons & Dragons sorcerers are on the menu today and as opposed to wizards, who are constantly gathering up in big towers and working together, sorcerers don’t tend to really travel in groups all too often. Regardless, we’re going to push forward and see what we can discover together about sorcerers in groups. Wizards will get their own turn, but where they have this tendency to group together in order to share their studies and research, in 5E D&D sorcerers just get their power from a variety of sources and don’t really have to share anything in order to use their magic. But there are plenty of other reasons for sorcerers to group up, including self preservation.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted dive into the School of Illusion magic for fifth edition Dungeons & Dragons. More than any other school of magic, illusions in 5E D&D rely heavily on the Dungeon Master. There are 33 illusion spells across the official sources of 5E D&D and of course countless homebrew and third party creations. Browsing through the homebrew illusion spells at D&D Beyond I see there’s currently 1,433 of them! If we limit these lists to illusion spells for wizards we only lose 1 official spell (silence) but a whole bunch of homebrew ones, bringing the number down to 904. Since the nature of illusions in 5E D&D depends largely on how the DM reacts to them, it’s up to you and your group to determine how much versatility and power (or lack thereof) illusion magic holds. So let’s instead look at the homebrew illusion spells for wizards at D&D Beyond the way we looked at homebrew magic items for rogues and see what mystifying magic we discover.
Snakes get a bad rap in our world. As a kid I recall people always being afraid of snakes with numerous claims about them being slimy, creepy and scary. The fact they have no legs and feet, in a way, makes them alien to most other things people interact with. When you add into the mix most snakes either crush their prey while it is alive or poison it to death or so it is comatose for consumption makes for a creature that can live up to part of its reputation. But worry not, snakes and not slimy. Their scales are smooth and like many reptiles fairly cool to the touch. My son is getting a snake for a pet as soon as the kind he wants is available from a local dealer. Not to get too deep on it, he is getting an egg eating snake from Africa so he does not make his sister upset by feeding mice to a snake. She just got mice as pets for Christmas. With snakes on the brain I was very excited to see Hero Forge release two snakelike options during their Treasure Tuesdays in February — serpentfolk and nagas.
If you know anything about RPG Crate you might already be aware of their wondrous Recipe for Adventure cards. If you have watched the monthly RPG Crate game I have run for a while over at Nerdarchy the YouTube channel you may have heard me talk about them. Recipe for Adventure cards are fun index cards that allow you to take your fantasy roleplaying game to a whole new level.
Salutations nerds! Today we’re going to be talking about rangers in fifth edition Dungeons & Dragons. Now I don’t know about you but I’ve heard them taking a lot of grief lately for being one of the objectively less powerful classes in 5E D&D, but that wasn’t always the case. I’ve also heard rangers attacked for having less of a class identity as some of the others out there, but I don’t feel like that’s true at all. So let’s delve into the woods. Let’s do some tracking and nature stuff. Let’s walk a couple of miles without it being difficult terrain and see how far out this ranger stuff goes.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted carefully consider the best magic items for a rogue in fifth edition Dungeons & Dragons. In some respects this is an unusual conversation topic. Characters rarely get an opportunity to choose magic items. But it’s worthwhile to have goals and keep an eye out for particular magic items during the course of adventures. There’s two other situations I can think of when players have control over their characters’ magic items. In Adventurers League play items can be traded on a one-for-one basis for items with the same rarity. Making a trade costs each player involved 15 downtime days unless they’re playing at the same table. The other scenario is games beginning beyond 1st level. In our own monthly fan one shots we give players an option to choose magic item(s) for their characters this way, and I’ve played in many games with the same guidelines. Protip: for a tier 1 adventure or campaign try letting players choose one rare magic item to start and see what happens. For now, I had so much fun looking through homebrew Otherworldly Patrons on D&D Beyond that I’m going to do the same thing here and see what interesting magic items I can find for 5E D&D rogues.
For many, The Lord of the Rings by J.R.R. Tolkien is their quintessential introduction into the fantasy genre, but that isn’t how it went with me. Today, I’m getting personal and sharing my own introduction into the fantasy genre, a world that few would expect: Thedas, the lands where the stories of Dragon Age take place. However, before I explain how Thedas is my Middle Earth, I need to provide some context. So, please indulge as I share some of my personal history.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted get back to basics and discuss the warlock class for fifth edition Dungeons & Dragons. In the video they look across all of the 5E D&D books with warlock content. There are warlock subclasses in the Player’s Handbook, Sword Coast Adventurers Guide and Xanathar’s Guide to Everything and Dave and Ted share an overview of the character class plus weigh in on their personal gaming experiences. Outside of official sources there are countless Otherworldly Patrons created by players all over the world. We’ve created quite a few ourselves in our products, newsletter and posts here on the website. There’s more from the D&D design team included in various Unearthed Arcana playtest documents, and lots of terrific third party products contain new options for warlock players. Over at Dungeon Master’s Guild there’s currently 840 products tagged as character options with warlock content too. But there is another source of homebrew content I’m looking at today — D&D Beyond, where people have used the homebrew tools there to create 755 Otherworldly Patrons for 5E D&D warlocks. Let’s get into it and take a closer look at some!
Fifth edition Dungeons & Dragons revolves around the mechanics of ability scores (physical and mental character traits) and how those scores apply to proficiencies (what you’re good at). Both are represented numerically, as modifiers to any number you roll on a d20 whenever you make a skill check. Ability checks are written like this: Ability (proficiency). For example, your Dungeon Master might call for an Dexterity (Sleight of Hand) check. The reason for this is Intelligence is the applicable ability score, while your Religion proficiency allows you to further modify the skill check. Quick disclaimer: any 5E D&D DM can require or allow any ability check or skill proficiency check for any reason, even outside this purview. This article is meant as a guide for new players and DMs to explain how skill checks work and what they look like, narratively.