D&D Ideas — Oceans
Welcome once again to the weekly newsletter. This week’s topic is oceans, which we discussed in our weekly live chat. We hangout every Monday evening at 8 p.m. EST on Nerdarchy Live to talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes up. Speaking of oceans in Fish Food a chance encounter on the high seas leads to a potential trifecta of terror: drowning, water issues and being lost at sea. A pleasant sea voyage turns upside down by attacking water enemies and a rapidly sinking ship along with 54 other dynamic scenarios in Out of the Box. Find out more about it here. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy plus snag a FREE GIFT by signing up here.
D&D Ideas — Time
Welcome once again to the weekly newsletter. This week’s topic is time, which we discussed in our weekly live chat. We hangout every Monday evening at 8 p.m. EST on Nerdarchy Live to talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes up. Speaking of time in All That Remains time may have forgotten the story of a great battle and the heroes who fought and died but with a little curiosity and a lot of elbow grease adventurers can discover the past. A strange fog filled with the ghosts of a battle fought long ago form around an excavated monument along with 54 other dynamic scenarios in Out of the Box. Find out more about it here. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy plus snag a FREE GIFT by signing up here.
D&D Ideas — Dice
Welcome once again to the weekly newsletter. This week’s topic is dice, which we discussed in our weekly live chat. We hangout every Monday evening at 8 p.m. EST on Nerdarchy Live to talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes up. Speaking of dice it may be a Coin Flip to determine fortune or misfortune but the roll of the dice generates the effect every step of the way across a strange dungeon hazard. A floor made of giant coins, each promising fortunate or unfortunate effects, challenges heroes to cross along with 54 other dynamic scenarios in Out of the Box. Find out more about it here. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy plus snag a FREE GIFT by signing up here.
D&D Ideas — Invisibility
Welcome once again to the weekly newsletter. This week’s topic is invisibility, which we discussed in our weekly live chat. We hangout every Monday evening at 8 p.m. EST on Nerdarchy Live to talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes up. Speaking of invisibility in Three Eyes Are Better an imp uses it’s power to turn invisible to manipulate a budding warlock and cause no end of strife for adventurers. A devious imp uses lures heroes into a destructive trap — battling a magic wielding cyclops — along with 54 other dynamic scenarios in Out of the Box. Find out more about it here. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy plus snag a FREE GIFT by signing up here.
D&D Ideas — Guilds
Welcome once again to the weekly newsletter. This week’s topic is guilds, which we discussed in our weekly live chat. We hangout every Monday evening at 8 p.m. EST on Nerdarchy Live to talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes up. Speaking of guilds in Phoba’s Bet a guild or other organization dispatches a very special kind of bounty hunter to track down an adventurer who did them wrong. A rogue medusa leverages heroes into paying for her dark services or simply hunts them while seeking a cure for her curse along with 54 other dynamic scenarios in Out of the Box. Find out more about it here. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy plus snag a FREE GIFT by signing up here.
Explore the Wonderful World of Millinery with 5E D&D Hats, Helms and Headwear
Let’s think about hats! Headwear or hats could include a number of types such as circlets, standard hats, crowns, cowls and hoods. When you look at gear, headgear usually includes masks and goggles as well. If there is not enough loot in your fifth edition Dungeons & Dragons group there is always room to make more. However there seems to be a fair amount of headgear within the standard 5E D&D books.
Adventurer as a Culture in Tabletop Roleplaying Games
Salutations, nerds! Today we’re gonna rhapsodize a little bit about adventurers as a culture in fifth edition Dungeons & Dragons and other tabletop roleplaying games. A little definition delve first off. Any time more than one person participates in and shares something they are participating in a culture. It could be a super small one. Your local comic book store where you go to play Magic: the Gathering has a culture made up of the references and inside jokes that have come up there and that is a culture you participate in.
D&D Ideas — Tag
Welcome once again to the weekly newsletter. This week’s topic is tag, which we discussed in our weekly live chat. We hangout every Monday evening at 8 p.m. EST on Nerdarchy Live to talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes up. Speaking of tag in Shell Game adventurers learn to share the burden and work in tandem — especially when they’re marked by weird energies! An oddball moment occurs when adventurers face a series of puzzling circumstances along with 54 other dynamic scenarios in Out of the Box. Find out more about it here. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy plus snag a FREE GIFT by signing up here.
Giving Characters Status in the RPG World
Salutations, nerds! Today we’re going to talk about fifth edition Dungeons & Dragons characters in positions of leadership and I’m going to do my best to make a case for letting them have status in your gaming world. And yes, I am talking about allowing for a rogue to become the leader of the thieves guild, or have a mage take a place in a circle of high sorcery. I know a lot of Dungeon Masters who won’t allow for these sorts of circumstances so first I’m going to address some of the reasons why not and then we’re going to move right along to the reasons why I think it’s at least worth trying in one of your campaigns. Ready? Okay.
Avoid Boring 5E D&D with Bureaucracy
You’ve made it! The domain is saved, you and your party are renowned for your successes and the big baddie behind the first big bad has been soundly beaten. You’ve mastered rare and powerful magics. New upstarts look to you and yours as an example of what could be. Mechanically, you’ve just reached 10th level as a fifth edition Dungeons & Dragons adventurer. Now what?
Fancy Familiars for 5E D&D
Most of us know when it comes to fifth edition Dungeons & dragons usually you cannot directly pick your familiars. The familiars more or less choose you. This mystery and gamble so to say offers a lot of suspense and curiosity to the general game play. The great thing about any 5E D&D game is you can always expand and allow for more options of course within the agreed upon terms with your Dungeon Master and fellow adventurers.
D&D Ideas — Tragedy
Welcome once again to the weekly newsletter. This week’s topic is tragedy, which we discussed in our weekly live chat. We hangout every Monday evening at 8 p.m. EST on Nerdarchy Live to talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes up. Speaking of tragedy in Mirror, Mirror adventurers encounter a forlorn spirit with a tragic tale they can help resolve. A Hearth Hope reflects on their former life and seeks to carry out one last task along with 54 other dynamic scenarios in Out of the Box. Find out more about it here. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy plus snag a FREE GIFT by signing up here.
3 Ways to Handle NPC Conversation Without Breaking the Flow of Your RPG
Salutations, nerds! Every once in a while the NPCs in a tabletop roleplaying game talk to each other and this has a tendency to become super awkward for a Game Master. Few GMs enjoy the feeling of narrating back and forth with themselves while a group of players wait on hold. Today I’m going to be sharing three ways to handle this circumstance during an RPG session.
D&D Ideas — Comedy
Welcome once again to the weekly newsletter. This week’s topic is comedy, which we discussed in our weekly live chat. We hangout every Monday evening at 8 p.m. EST on Nerdarchy Live to talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes up. Speaking of comedy in Wooden Dragon clever kobolds use a quirky magic item and ingenuity to make their way in the world. Kobolds pilot a wooden dragon construct to terrorize travelers and exact a toll to pass along with 54 other dynamic scenarios in Out of the Box. Find out more about it here. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy plus snag a FREE GIFT by signing up here.
Quantum Leap into Your Next 5E D&D Campaign
While talking with a friend recently I mentioned the idea of a fifth edition Dungeons & Dragons campaign based on the totally awesome science fiction television series Quantum Leap. This is a friend who’s played in my campaigns many times over the years yet never stepped into the role of Dungeon Master. Our conversation was aimed at encouraging him to run a game sometime and after playing a session I showed him my notes to illustrate how it’s nowhere near as complicated as he suspected. I could tell he was still unconvinced but when I mentioned creating a campaign inspired by Quantum Leap his whole demeanor changed. If he’ll ever run such a campaign (or any campaign!) remains to be seen but it seemed like a cool idea so I’ll share it here too. Let’s get into it.


