Passive Stealth and Other D&D skills – Making A Case
Not that long ago I moved back home to Salem (Oregon, not Massachusetts) from San Antonio (also not in Massachusetts). The other day I went to Dairy Queen, which I’ve been going to frequently, because for whatever reason Texans hate cherries, and I’m kinda making up for 15 years of not having my favorite treat, their cherry dip cone. After I approached the counter, I patiently waited for a cashier to notice me. Eventually one of them turned around, slightly startled at just seeing me there, without noticing me at all. The funny thing about that is, as I’ve become accustomed to, and what feels like a San Antonio tradition, I was wearing flip-flops. By all measures I shouldn’t be sneaking up on anyone, but apparently I have just a soft enough step and an unassuming presence that I can shift about unnoticed.
D&D Stealth and other skills in practice
Honestly, that kind of thing happens to me a lot. I rarely try to sneak up on people, but it happens. That doesn’t mean that I’m always successful, nor does that mean I’m guaranteed success when I’m actually trying to sneak up on someone. For whatever reason, this particular time got me thinking about the idea of a passive Stealth score. I’m a lot quieter, and a lot less assuming, than my sister, who (from my perspective) flails and stomps around. She’s anything but quiet, and tends to draw a lot of attention. I have literally never seen her be stealthy. She may have other strengths, but that’s not one of them. In fifth edition Dungeons & Dragons terms, she would not have proficiency in Dexterity (Stealth) – coincidentally, she’s not very dexterous, either – and I would probably give her disadvantage.
This all got me thinking about what that would look like in D&D. Passive Stealth would work counterposed to passive Perception. Someone who has a high passive Stealth would blend into the crowd more naturally, and whose normal actions would go unnoticed by most people, except those with a higher passive Perception. Obviously, active attempts to hide or be aware are going to disrupt the natural order. Actively being cognizant of your surroundings is going to make you more aware of a person that naturally blends into the background, just like how a Stealth roll would be required if you’re actively trying to hide. However, adding passive Stealth to your D&D game means that the active or passive Perception roll would need to beat a passive Stealth score, unless you decide to hide if you notice that they’re looking for you. In that regard, bad rolls are essentially accidentally tipping your hand at either trying to be aware of your surroundings or trying to blend into them.
That got me thinking about passive skills in D&D as a whole. The Observant feat offers a bonus to both passive Perception and passive Investigation scores (fifth edition D&D Player’s Handbook, p. 168). Although I’m not sure what a passive Investigation score would be for (I’m sure far more experienced D&D DMs would be better suited to answer that), that does mean that there is room for other forms of passive skills. Not all of them may be useful, but there’s a lot of flexibility in including passive skills.
Intimidation is another prime example. There are some people who, by their mere presence, are intimidating. A passive Intimidation score for D&D wouldn’t necessarily work in that same way as passive Perception or Stealth, but a passive Intimidation score would affect all social interactions. People who are easily intimidated would be more inclined to submit to their will, where others may see it as a natural challenge of power, and some would not notice at all. Passive Performance would work on a similar principle, where the higher the score, the more people are naturally delighted and entertained by that character, and people are much more willing to listen to their stories. So, where a high passive Intimidation score would make people uncomfortable, a high passive Performance score, with their flourishes and delightful ways of speaking, would put people more at ease.
Passive scores can have other uses, too. Knowledge checks can be circumvented with using Arcana, History, Nature, and Religion as passive skills. If a player is trying to recall something within the bounds of a passive knowledge skill check, then there’s no reason for them to have to roll for it, which saves a lot of time. That leaves knowledge skill rolls for more specific situations, like uncommon or archaic knowledge. It also makes the game feel more like real life. I have a decent knowledge of history. Enough to where I can pull a good amount off the top of my head without a second thought, but there’s still plenty that I’d have to think about, and hope I can trigger my memory.
Not everything can, though. Athletics, Acrobatics, Deception, Persuasion, and Sleight of Hand are all D&D skills that require active participation. Acrobatics is an active roll to ensure you maintain stability, or can perform a feat. As a passive skill, it would only feed into roleplay elements, describing the way with which a character would use their natural skills (or perhaps lack thereof) to perform specific light acrobatic functions, such as jumping over small fences, a thing that a DM may not call for a roll for, but something they can keep in mind for narration.
As players, we can use those passive skills to fuel our role playing. A high Survival score can be reflected as more naturally comfortable in the wilderness, being able to navigate the woods with ease, making the character less comfortable in urban environments. High Stealth skills can be those who prefer to be unassuming, or maybe they’re just not very notable, so they’re easy to miss. Passive skills scores can represent the way that the character generally is, where a roll would be what happens in a given moment.
I hope this article provides some inspiration, as much as I’ve been inspired.
Until then, stay nerdy!
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