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Player tips

Nerdarchy > Player tips (Page 40)

How D&D Beyond Revealed the Elegance of a Classic D&D Fighter

It’s no secret how big a fan I am of D&D Beyond, the digital toolset from Curse. All the fifth edition Dungeons & Dragons content from Wizards of the Coast is in one place with amazing connectivity. One of the most exciting facets of DDB is the Campaign feature. Dungeon Masters can organize players and adventuring material together in one place. There’s some really cool stuff DMs can do with the Campaign tools already, but I’ll get more into the DM side of things in a later installment, using a certain Space Pirate-fighting bounty hunter’s adventures as an example. For now, I want to talk about being a player in a DDB campaign.

RollPlay roundtable

RollPlay Roundtable Digs Deep into D&D with Matt Mercer, Adam Koebel, Mike Mearls and Matt Colville

In case you missed it, a very thought-provoking event took place on Oct. 9, 2017 for anyone in the Dungeons & Dragons or tabletop roleplaying game community.

Hosted on the itmeJP YouTube channel. Adam Koebel moderated a roundtable discussion including fifth edition Dungeons & Dragons co-creator and creative lead Mike Mearls, Critical Role Dungeon Master and voice actor Matt Mercer and video game writer and author Matt Colville, whose popular YouTube channel and presence in the D&D community has had a powerful impact on the hobby.

RollPlay Presents: A 5E Roundtable Discussion began with a deceptively complex question.

D&D Worldbuilding – Getting Players to Help with RPG Creation

Over on the Nerdarchy YouTube channel, there’s a whole playlist of videos devoted to tips, advice and insight for worldbuilding. Creating a setting for your fifth edition Dungeons & Dragons campaign – or any tabletop RPG – is an exciting part of the game for many players. Even if you use an established setting like Forgotten Realms, Greyhawk, Dragonlance or Dark Sun, the people, places and events in your game shape the shared imaginative space and make it unique.

Dissecting the X-Card Controversy

Very recently, the controversy over the X-Card was brought up again. For those not in the know, and I was one of those up until it was recently brought up in our writer’s chat, the basic premise is a system where roleplaying or simulation game players can silently signal the subject at hand is making them uncomfortable, usually in the form of index cards with an X prominently marked on it, that they can tap or raise. While the subject was recently rebroadcast in a vlog, a very cursory Google search has brought up a debate about it that existed at least two years ago.

The Reroll Rule Problem

The Article Abstract: To highlight the issue with confusing rules from one system to another. While it can be very useful for homebrew and discussion, the danger is that it can cause confusion and arguments between friends. The solution, unfortunately, is to simply be prepared for the situation when it comes up and to simply allow the Game Master to adjudicate the situation. Being able to support your position with documentation helps your case, but ultimately it is the responsibility of the GM to keep the game moving and keep it overall enjoyable.

D&D Ranger Beast Master: Beast and Ranger are One

The video above from the Nerdarchy You Tube channel is part of the ongoing series “New Ways to Use Recovery Dice in D&D.” In each installment, Nerdarchists Dave and Ted and Nate the Nerdarch discuss alternative uses for hit dice, presenting class-specific options. Focusing on each character class as they appear in the fifth edition Dungeons & Dragons Player’s Handbook, the options are designed to provide one use for the class in general, plus an additional use specific to each archetype.

One of the class archetypes for the D&D ranger, which is a point of contention among many players, is the Beast Master. A few Nerdarchy staff writers and i recently discussed the Beast Master archetype, and part of our conversation dovetailed with the alternative hit die option in the video.

DarkSun

Dark Sun Ever Mindful of D&D Psionics

D&D psionicsLike Nerdarchists Dave and Ted and Nate the Nerdarch mention in the video above, psionics has been a part of Dungeons & Dragons since 1st edition Advanced Dungeons & Dragons. In the interest of utmost accuracy, the supernatural power of psionics were first introduced to D&D in Eldritch Wizardry, a 1976 supplemental rulebook for the original edition. Also of note are the other now-iconic facets of D&D included in that 60-page digest: the druid class, demons and demon lords like Orcus and Demogorgon, mind flayers, and artifacts like the Rod of Seven Parts and Axe of the Dwarvish Lords.

With those bits of long forgotten secrets behind us now, let’s turn our clairsentience to the future. Based on hints and bits of information shared through social media and in interviews, a fifth edition D&D iteration of Dark Sun is almost certain.

We’ve already got the mystic class available through the Dungeon Master’s Guild, giving D&D players the opportunity to utilize the awesome power of psionics in D&D 5E.

Now we only await the introduction of the sun-scorched setting of Dark Sun.

5th edition

Unusual RPG Character Builds Tell a Story All Their Own

5th editionYears ago, in my great grandfather’s time, the emperor sent out citizens to colonize the wild lands and expand the Empire.

This is how we came to live north of the wall. There we found and settled lands that were more fertile than any the empire had ever seen. The game was plentiful, the water clean, and the soil rich.

We flourished, growing from a settlement to a village growing to a bustling town with every family having its own land.

And then the Greenskins came.

Ten Things DMs Should Know About the PCs in Their Game

5th editionHey nerds!

As the Dungeon Master it can be a chore sometimes to keep the action moving, and many of us want to give each PC a shot in the spotlight by picking on them individually.

That can be difficult though, if you don’t know much about them. I’m not talking AC or hit point totals, though, I’m talking about backgrounds, preferences – generally the fluffy bits.

So today, we’re going to talk about ten things you can ask your players about their characters that make for good points to pick at when it comes to tailoring sessions specifically for them.

I’m going into this assuming you already know to keep it even and get around to everybody, and that playing favorites is bad.

If we’re all on the same page, then here come the questions.

D&D Dragonborn Illustrate Why the Reason Why Matters

The inclusion of breasts on dragonborn in Dungeons & Dragons is a subject that I’ve noticed come up on occasion. I’m aware that it’s a thing that was included in fourth edition D&D dragonborn, but they’ve since been removed from fifth edition D&D. This is official canon, coming straight from the mouth of the developers themselves:

D&D Gen Con adventure

D&D adventure within adventure at Gen Con 50

D&D Gen Con adventureA couple of days have passed since returning home from Gen Con 50 adventure. Decompression and recovery efforts were successful – getting back to the gym and catching up on sleep work wonders!

All the physical stuff is unpacked, flipped through wistfully, played again, read, and admired now on the shelf. So I thought I’d unpack the intangibles to share. The memories, experiences and lessons for fellow nerds and gamers.

I love me some tabletop games, and this trip to gamers mecca did not disappoint. But of all the games in all the world, that sweet, sweet D&D is my favorite.

Theatrical Roleplaying in Modern RPGs

Beowulf graphic novel, translated by Santiago Garcia and art by David Rubin

In the past, I’ve talked a lot from my perspective as a writer, and from what I’ve learned from my college education in literary theory and rhetorical criticism as an English major. There are other aspects of my life, though, that I haven’t really touched on much.

In my article about utilizing critical success and failures, I mentioned some tenants of improv, which I’m tangentially familiar with from my 15 years of acting on stage. While it was mostly school and community theater work, and I haven’t been on stage in 15 years (although, lately I’ve been thinking of trying to break back in), it’s not a thing that ever leaves you.

However, I didn’t come here to talk about my past exploits.

I started out laying out an overview of my credentials because I want it to be clear what I have to say comes from a place of experience, even if those experiences were a lifetime ago. That’s because today I wanted to talk about approaching roleplaying your characters, whether you’re a Game Master or a player, from the perspective of an actor.

RPG player character

Ten D&D Character Flaws that Won’t Bog Down Your Game

What’s up, nerds? You know how sometimes D&D characters come off as too perfect? There’s hardly anything as annoying as a character who can do absolutely no wrong, the one the player steps in the way and has to backpedal and retcon endlessly because, “Oh, that was a mistake and my precious character wouldn’t have made one.” That character. Well, except for badly played character flaws. You know what I mean. The character flaws they have to interrupt the game for every five minutes to act out. The one that gets in the way. The cleric who didn’t take prestidigitation and hates getting dirty to the point they melt down every time it happens. The ill-tempered guy who sees an insult in everything and has to start a fight even when you’re just trying to buy road rations and suddenly you’re fighting a shopkeeper and have to hide yet another body. The character with a split personality who you’re pretty sure your friend didn’t do any research about but who you don’t want to call them out on because it would just start a fight at the table even though every time they launch into their stuff you side eye them so hard.

D&D Fluff and Mechanics Make the RPG Go ‘Round

D&D fluff and mechanicsDebates swirl around the various forums and subreddits in the Dungeons & Dragons community; they’re chief among the interactions we have with each other. These debates often vary in their complexity, but a lot of the disagreement with how to even proceed with the debate itself is based on a misunderstanding some have about what the debate is even about. Is this a ‘flavour’ issue or a ‘rules’ issue? What’s the difference? Does it matter?

In this article, we’ll be delving into what ‘mechanics’ are, what ‘fluff’ is and how changing either can change your D&D game, for good or ill. The hope is that after reading, you should feel a bit more confident in your ability to discuss things, possibly even change things, in your games.

game master hobby

Roleplaying Character Moments Within the Party

roleplaying character momentsSalutations, nerds, today we’re going to talk about some fluffier stuff but by now I’m sure you know to expect that from me more often than not. I want to get into talking about the roleplaying moments between player characters within the party. RP with the PCs.

Dungeons & Dragons is typically a lot of back and forth between the characters and the Dungeon Master. At least 75 percent of the game should be like this, absolutely. It’s what drives the plot forward. We wouldn’t have any action without it. I’ve been thinking a lot, though, about the other 25 percent and what that entails. These are the parts that the players do that, in my opinion, can make or break whether a campaign is memorable.

This is something that has nothing to do with the DM and everything to do with the characters and it’s how you talk to each other during those downtime moments. D&D isn’t just about going on a quest and doing what the DM lays down for you – it’s about making a real connection between characters too.