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Player tips

Nerdarchy > Player tips (Page 35)
Dungeon Master

Secrets of Picking your Dungeon Master for a D&D Game

Like Nerdarchists Dave and Ted mention in the video below, back in the day when I was a young gamer, there was no such thing as picking your Dungeon Master for a Dungeons & Dragons game. If you were interested in playing D&D, and you were lucky, you could muster a group and offer to be the DM yourself, and maybe at some point get one of the other players to take a turn behind the screen running a game. My only other experience finding a new group to play with was through a flyer pinned at the comic book store from a couple of friends looking for more players. And it was a successful run that kept us all rolling funny-shaped dice through most of high school. Back then, there was also an organized play program called RPGA. They ran ads in Dragon Magazine and had their own publication, Polyhedron. But in 2018 the circumstances for hopeful D&D players is vastly improved. How? Let’s get into it and find out.

RPG player character

Methods of Choosing Your 5E D&D Character Race

Based on the placement in the fifth edition Dungeons & Dragons Player’s Handbook, choosing your character’s race is a top priority in character creation, second only to generating ability scores. The chapter begins by illustrating the diversity within the D&D multiverse, describing exotic places from the Waterdeep in the Forgotten Realms to Sigil in the Planescape campaign setting and the myriad races living in those places. Only after painting the picture in your mind of fantasy races like dragonborn, tieflings, gnomes and dark elves — “people of varying size, shape, and color, dressed in a dazzling spectrum of styles and hues” — does the PHB mention humans. That’s pretty significant. So if choosing your character’s race in D&D is so important, how do you make such an impactful decision?

D&D Treasure

Handling D&D Treasure Troubles: Tips for Counting Coppers

Salutations, nerds! Today we’re going to talk about party funds and how to manage your gold flow in fifth edition Dungeons & Dragons. Hilarious that I’m the one talking about this one, right? If you have a Dungeon Master who doesn’t like to dole out a ton of treasure, or if you’re playing the early levels, here are some tips and tricks for making your gold pieces go farther and streamlining treasure distribution at the table.

Magic of Dungeons & Dragons: Getting the Most from Your Spells

As Nerdarchists Dave and Ted discussed in their recent video about the magic of Dungeons & Dragons, a big chunk of getting the most from your spells as either a cleric or wizard comes from diversifying your spell selection. As they talked about, that involves selecting spells for different purposes (utility, healing, defense, damage, buffs) and that do different types of damage and that are opposed by different saving throws. It does little good to show up to a fight against a red dragon with all fire spells, and it is far from optimal to try and get past an evading quickling with nothing but spells requiring Dexterity saving throws. They also mention action economy, and how it’s wise to make certain you’re in a position to take advantage of actions, bonus actions, and reactions as a spellcaster.

5E D&D archmage spells

Giving Players Chores at the Table to Keep D&D Running More Smoothly

Salutations, nerds! I want to talk about the division of labor at the table during a Dungeons & Dragons game! Now, I know you may be saying, “The Dungeon Master is doing most of the work, the players are just playing their characters, right?” But that’s not always the case. As the DM, giving players chores at the table is sometimes the prudent choice. A lot of the upkeep can be done by the players to keep the DM’s brain power free to keep the game rolling. So today I’m going to go down a list of chores you can give to your players to keep D&D running more smoothly.

Character Creation in Pathfinder Playtest

Paizo said it would all happen on August 2, 2018 and it did. Pathfinder Playtest arrived online and in stores and the wave of hype, confusion, excitement, and hatred has started. That said, I’ll start by saying new isn’t bad folks, it’s just different. As I slowly pick my way through the book while trying to avoid family obligations, I find myself playing with the character creation a lot. For those Pathfinder fans who haven’t picked up the book yet in some form…why? It’s free at the Paizo site — go download it then come back to this. You can also get yourself a physical copy of the Pathfinder Playtest Rulebook on Amazon, available in both standard and deluxe hardcover editions. For those who have the Pathfinder Playtest, let’s continue.

When is D&D no longer Dungeons & Dragons?

I’ve been playing Dungeons & Dragons for some time now and until D&D 5E, the number of people playing has never been higher. The landscape of the community has also changed quite a bit. With live stream games and actual play series like Critical Role, and online play, the hobby is vastly altered. All these aspects make for a wider and better hobby. But it does bring up questions in my mind. I’m seeing more D&D playstyles than I ever have in the past and often the games I watch at other tables is much different than the game at my table. This leads to the question: when is D&D no longer Dungeons & Dragons?

Competitive D&D Play: Combat Tactics in Dungeons & Dragons

The role of combat in Dungeons & Dragons varies from campaign to campaign. In certain campaigns, it may hardly be used at all. In others, it takes center stage. My own games run the gamut, with one campaign consisting of sessions that comprise arena-style scenarios, where assortments of characters are pitted against monsters and traps calibrated to be on the deadlier end of the spectrum. With ideas of competitive D&D play being floated around the D&D community of late, with many of us wondering in particular what D&D might look like as an esport in light of a recent interview with the CEO of Hasbro (Wizards of the Coast’s parent company) where he discussed such a possibility, it occurred to me just how much I learned about the rules from diving into a combat-heavy game, where character death was frequent, and where a competitive atmosphere existed, not between players or even between players and DMs, but between the characters and the harsh world of combat in which they had found themselves.

D&D Beyond Digital Toolset Before, During and After a Campaign

Yeah, yeah, I know. You already bought the books. I did too, and both Waterdeep: Dragon Heist and Waterdeep: Dungeon of the Mad Mage are on preorder from Amazon. I enjoy having the physical books to read through and — for running adventures — use at the table. And it’s important to me to support D&D as a consumer. But I’ve been using D&D Beyond since the beta, long before I was a DDB Insider, and I’d unlocked quite a bit from the marketplace before that too. I keep up with the conversation about DDB also. “It’s double dipping, it’s a money grab, it’s unfair to pay twice, X digital toolset is better,” and so on. At the end of the day, it comes down a cost-benefit analysis for each individual. If the advantage DDB provides is not greater than the price to unlock content for you, there’s nothing wrong with that. For many, many others around the world, the analysis is more favorable. For me, it’s really favorable and here’s why. But before getting started, let’s make a deal: I won’t disrespect your view of DDB, and you won’t get angry because I enjoy using, supporting and advocating it.

Dungeon Master Tips — Running D&D for Large Groups

What follows is an article I originally posted at Medium, but Medium just isn’t the best, err, medium for discussing Dungeons & Dragons. I think what follows are good Dungeon Master tips, especially for newer DMs,  for running D&D for large groups. I hope the Nerdarchy community finds it useful. A lot of new players have their first experience playing D&D in game shops, or in games they tracked down online via Meetup or other sites. This also goes for players who have recently gotten back into the game after a hiatus. Those games can sometimes be overcrowded, and it’s especially important that DMs are ready to deal with the challenges presented by crowded games so these new and recently-returning players are able to come away having had a fun experience.

Mordenkainen’s Tome of Foes — Halflings and Gnomes in D&D

For a long, long time, I didn’t like gnomes in Dungeons & Dragons and I wasn’t too keen on halflings either. Like Nerdarchists Dave and Ted point on in the video where they discuss the Mordenkainen’s Tome of Foes chapter on halflings and gnomes in D&D, gnomes in past editions were billed as sort of dwarf-adjacent but more lighthearted and magical. Their prankster and kooky inventor archetypes didn’t appeal to me or find their way into my own campaigns and settings. Halflings for their part fared better in my imagination. The Hobbit and The Lord of the Rings certainly played a role there, but despite those wonderful stories halflings were never very compelling for me. I’ve since changed my tune and had a lot of fun playing characters of both races. After reading through Mordenkainen’s Tome of Foes my appreciation for these cultures in D&D deepened.

Hands Off! When Mage Hand Thwarts All the D&D Puzzles

As a cantrip in fifth edition Dungeons & Dragons, the mage hand spell is easily one of the most used and useful spells in the game. Combined with the Arcane Trickster rogue’s increased control over it and a dash of player cleverness your dungeon may very well end up stripped of its loot — and its tension. But wait! Before you start slapping antimagic fields all over the dungeon like a buzzkill Banksy let’s think of a couple ways we can challenge the mage hand caster and make things a little more interesting for the whole party like D&D puzzles. And we’ll consider some creative uses for cantrips along the way.

Metagaming as a Tool for Creating Tension in D&D

There’s always a conversation going on about metagaming in Dungeons & Dragons somewhere. Many argue over what it is but few people argue for its merits. I’m here to put forth that metagaming, like many aspects of D&D or any tabletop roleplaying game, is a tool to be applied with skill and nuance. There is good and bad with every tool, but I believe I’ve built a case for helping you find where those lines are at your table and it all revolves around creating tension in D&D.

Feats of Inspiration – D&D character building from a single feat

I’m in the mood to flesh out some characters and I like the idea of using the variant D&D rules for feats to infuse some flavor into a character concept. Let’s jump into it with three more feats in D&D and maybe these traits will spark some inspiration for your D&D character building on existing characters or ones you might be writing for an upcoming campaign.