And with this we have a wrap. Last week I covered the warlock with the Player tips adding more class to your class. Today I finish the series with the last class in the players handbook: the Wizard.
Wizards come in all shapes and sizes. They wield the power to change the world. You will find many great heroes across the worlds of D&D that are wizards but you can probably find just as many if not more so as Villains. You see because they get to have all that power it takes a strong moral character to wield it properly.
So beyond the idea of power what is a wizard. A wizard is one who possesses a mind capable of memorizing many facts and symbols. They have spent hours and hours studying strange things that make normal people bored or sick. Some of their simple spells might not be too hard to memorize but as a Wizard unlocks new levels or power or spells those spells could be pages and pages worth of material that they need to commit to memory.
Well my friends you have made it to successfully to another Friday. It is time for some more player tips, Adding more class to your class and this time I am going to tackle, arguably the crowd favorite class, Warlock. Last week we talked on the Sorcerer, and you can read about it here.
The warlock has the ability to do things all because a Faustian bargain made with a ‘dark’ power. Well that is stretching it a little. There is nothing that says it has to be a dark power and in fact with the Unearthed Arcana the pact of Light warlock looks like it is designed for good guys.
The sorcerer is born with power and the warlock makes bargain to get it so in that they are the same that they do not have a lot of time spent in there back story where they are trapped in some kind of training mode. So because of this they too have a lot of time free to enter a lot of story into it.
Greetings and Happy Friday. Today we will delve deep into the Sorcerer class. Last week we did a player tips, adding more class to your class with the Rogue. If you missed it you can read that article here.
So first we look at the sorcerer and see what it really means to be one. A sorcerer is one who is blessed with magical power. It is something they are born with. A warlock makes a pact with a being of significant power. A wizard studies and learn with a tedious amount or work and memorization. A sorcerer just is magic.
That statement means several things. One we have to look at the origination of that power. As of now we only have chaos and dragons in the Players handbook and the storm from an unearthed arcana as sources of where this power comes from.
Today we are going to get sneaky and talk about rogues. If you missed last weeks article where we added more class to your class Ranger you can check it out here.
So how do you add more to class to your class rogue? Well other than cleric I find that it is entirely possible that rogues off the next in diverse possibilities. If you have been playing a while you might see it but you also might not. Most classes do not have the ability to offer so many possibilities across the alignments other than a difference in personality.
So let me offer up this player tips. Rogues exist on every side of the law and are your specialist within the D&D worlds. Now since they all get sneak attack it does not always make sense but you can play these concepts with ease. You want to exist as law enforcement? Sure you can go warrior but where are you going to get all you skills from? You want to go as an explorer, say an Indiana Jones? He is a perfect fit into the rogue class.
So the next time you are feeling like playing a sneak there is no need to look solely at the petty thief with his only goals being that of wealth. Look to the broader spectrum. You can play a character who at the surface looks boring and blends in with society but when it is time to put on the hat and whip fits in there just as perfectly.
Last week I delved into adding more class to your class with the paladin. You can read about it here. Today however we are going deep into the forest with the Ranger. The ranger is one of my favorite class as I am an outdoors kind of guy. Perhaps Because Strider was so powerful that D&D in early editions made it hard to be one but what ever it was the fact that in 2nd Edition you could not just play a ranger made it an impactful class.
With the last several iterations of Dungeons and Dragons they did away with stat requirements to qualify for a class and 5th Edition too away all restrictions. So now those choice classes are ripe for the picking.
So ranger, the class that typically is more at home in the wilderness than in a city. So when making a ranger character there are questions you need to ask. What does it mean to be a ranger? Did you grow up in the wilderness? Did you leave civilization because the people there lied to you and harmed you a deep way? Do you have a connection with nature you do not understand? How did you get started along this career path?
I am back on track with the series. Last week I drifted away talking about The Conan RPG you can read about it here. And the last article in adding more class to your class was the Monk. You can read that article here.
Adding More Class to Your Class – Paladin!
So today’s’ player tip on adding more class to your class is the mighty Paladin. Of all the classes that Dungeons and Dragons have offered over the years I feel that there is something special about the paladin. In Second edition you needed ridiculous stats just to take a level of paladin. Back then I had many dreams of playing one but rarely if ever had the stats to make the requirements.
It is that time again to explore the depths of your class and Today we are going to explore the Monk. Last week we examined the fighter, if you missed that one you can check it out here.
So what does it mean to be a Monk. You are disciplined and studied. There are two sides to the Monk character in Dungeons and Dragons. You are usually in good physical condition, at least for your stats and to some extent you are spiritual. Let us look at each of those.
To be trained to the level that you can perform the feats a 1st level Monk can do you need to have spent years mastering this craft. You have the knowledge to be a weapon, You have hardened your body and mind in a way that few can posses. All of this by the time you are 1st level. The true masters have the ability to literally pull off what many would say is impossible. That is the realm we are talking about physically.
To be able to do these feats of physical perfection one needs to be centered and content with who they are. All Monks look within and without for balance and connectivity. Some might believe in the gods while others try to claim that they do not exist. But whatever direction you take it is usually with concrete and logical evidence. While Monks in 5th edition no longer need to be lawful there is a pattern to their thought and rarely is chaos helpful.
Adding More Class to Your Class – Monk
Happy Friday we made it through another week so that means it is time look again through the window and see what cool new ways that you can play your class in Dungeons and Dragons. Last week we looked into adding more class to your class, Cleric, you can check out that article here. Today we are going to get wild and talk about the Druid.
How do You Add More Class to Your Class – Druid?
The druid as is presented so far in Dungeons and Dragons 5th Edition has two distinct options. The options are circle of the land and circle of the moon. So far based on what I have seen the druids of the land tend to build their spellcasting characters and either rarely use their wild shapes if at all. If they do use them it for exploration and or stealth. The druids of the moon tend to walk around as people and use their wild shapes for combat. Their spells then are used for healing and exploration.
Welcome back to another series of mine. Last week we did a player tip to spice up your bard. You can read about that one here. Today however we are going deep into faith and are going to ramp up your cleric.
Now the Cleric is a tricky one because the religion that a character follows can literally put them anywhere on the character spectrum. Clerics can be melee fighters or spell casters. It is all dependent on what your stats are and what god you worship. So how can we add more to an already limitless option.
To do that I say lets do something that will be fitting to the game you are playing and play something that you have not done before. If you are already used to playing a very martial cleric try the other side. If you are more used to playing the stand in the back and heal, go martial.
What do You do to Add more Class to your Class – Cleric?
Welcome back to Nerdarchy. Today I will continue my series on getting more immersed in your table top RPG. Last week I talked about descriptive actions. You can read that article here.
Today I am going to talk about Flaws and Goals. Every character that has ever been popular in movies, tv and books has had some weakness as well as ambition to do something. The iconic Superhero Superman is an extreme example of these concepts. His Weakness is a literal weakness. Kryptonite brings him to his knees, too weak to even move at times. His ambition is plain to help humanity and save people.
Do Flaws and Goals get YOU more Immersed in your RPG?
Many of you are looking to get more immersed in your table top RPG and you are not sure what is the best way. Today I continue my series of player tips. Last week I talked about using a character voice. You can read about that here
What do You do to get more Immersed in your RPG?
Ok tabletop lovers. We all know that there are all types of players. Some of you care more about just killing monsters and getting the treasure, but others care about exploration not only of the world in which you are playing but within the character themselves.
There are many ways as a player or a Game Master to get fully immersed in the game you are playing. As a Game Master being descriptive, but not overly so, helps paint the picture of what is around. This can be very different for each group make sure you are not over or under doing it. Have talks with your players to make sure you are giving them what level they desire.
Tips to get You Even More Immersed in Your RPG
One of the great experiences of taking part in tabletop role playing games online is that you get to interact with people from different cultures, often who do not have English as their first language. The roots of tabletop RPGs are mainly in countries which have English as a common tongue, and no few of us gamers were brought up on English and are mostly familiar gaming with others who speak English, so it can be interesting and sometimes a challenge to game with those who come from a different background.
That being said, there are plenty of online games taking place in non-English languages despite many rules sets having not been officially translated, including the most recent edition of Dungeons & Dragons. A quick look around various sites which are home to online RPGs can lead one to campaigns in Spanish, German, and any number of other languages. Still, it seems games in English are quite common, perhaps the most common.
Even the English language has its variations
In a matter of days it’s going to be a new year, and like the beginning of every new year, many of us make resolutions. Some of us will try to lose weight or quit smoking. Others will try to be nicer to people or maybe promise to put money into savings. Me? This year I’m going to try to be a better tabletop role-player. How do I hope to accomplish this? By following my resolutions below.
Expanding my horizons in the new year, Part I
I have a tendency to find a role-playing game I like, then stick with it and nothing else for months, even years. Right now I’m enjoying Fifth Edition D&D, so I’ve been playing lots of it. See, I’ve been gaming for 35 years, off and on, and I’ve played all kinds of systems, some good, some bad, and I guess now in my forties I’ve grown a bit … maybe “lazy” would be the right word, though I prefer “skeptical.” I’m usually not interested in learning yet another system, especially if it’s one which I know I won’t be playing more than maybe once or twice. I need to break this habit. There are lots of great games out there which I’ve yet to experience, and a few which I’ve only experienced once or twice. So, one of my gaming resolutions is to play more games that are new to me, to enjoy the experience of different game systems. I’m especially interested in trying out some zombie survival games.
Expanding my horizons, Part II
Hello again my loyal Nerdarchists. As I have mentioned on numerous videos I have done years worth of combat with the historical fighting style of the German Longsword. Having knowledge of how an actual sword fight can go can make describing combat scenes and maneuvers far more interesting and realistic.
Over the years of study I have used several historic manuals. You can use the Knightly Art of the Sword by Ringeck. This is a great book that not only has the text with corresponding artwork showing the sword-work in motion, but it also has the original German so you can see how it translated. And if you are fluent in German you can read it as it was originally written.