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Author: Kenneth Woody

Nerdarchy > Articles posted by Kenneth Woody
D&D alliances

RPG Guide to Practical Character Optimization — Part 3

Part 1 of this guide to character optimization for tabletop roleplaying games goes over some general guidelines and touches on a few key points of the practical optimization process. You can check that out here. In Part 2 we covered optimizing your RPG characters for combat, a significant part of many games. You can find that part here. In this last part I’ll share general tips and tricks for approaching optimizing while maintaining a well balanced character for both in the game and your fellow players.

RPG player character

RPG Guide to Practical Character Optimization — Part 1

Hail and well met! I thought I’d share with you all something that’s been on my mind for a while and that’s the concept of character optimization in tabletop roleplaying games. I’ll occasionally refer to third edition (v. 3.5) Dungeons & Dragons because it’s one of the systems I’m the most familiar with (it’s also the system I’ve been using for most of the games I run nowadays). My intention is for this guide’s content to include such systems as GURPS, old or new World of Darkness, Rolemaster and so on. There are so many great systems out there it’ll make your head spin. Anyway, onto the show and the first of three parts of my collected thoughts on what it means to optimize in RPGs.

How to Have a Session Zero for Your Tabletop Roleplaying Game

Hail, and well met! In continuing one of my favorite pieces I’ve written for the site here. I’ll be elaborating more on the concept of starting a tabletop roleplaying game campaign once you’ve solidified your premise, which is a fun exercise in and of itself. Nerdarchy has mentioned this in several of their videos concerning Game Master advice, and I’ll be giving you guys my thoughts on the matter. That’s right! We’re talking session zero.

D&D Dungeon Master

Dungeon Master the Art of Running a Great D&D Game

I thought what I would do for this guide is share with you the lessons I’ve learned when it comes to being a D&D Dungeon Master. I’ll get to work on some other blogs like this very soon. One of which will be on the Prisoner Dilemma. I’m still in the midst of making a video on my YouTube channel for getting started with roleplaying, which should hopefully be out soon. Anyway, on to the show!

warlock

D&D More Sorcerer Options and Builds for a Magical Day

Hello fellow nerds, nerdettes, and gamers. This is Kenneth Woody coming at you with another sorcerer guide for fifth edition Dungeons & Dragons. In this guide, we’re going to be taking a look at the possibility of a D&D melee sorcerer build and the pros and cons associated with it. So, grab yourself a drink, and let’s get down to business shall we.

power gaming

Build vs. Create a D&D Character: What’s the Difference?

Hey guys, this is Kenneth Woody coming at you with another helpful bit of insight. Today I’d like to talk with you all about fifth edition Dungeons & Dragons as well as two concepts a lot of D&D players blur together. What are these concepts you may ask? Glad you asked, today we’re going to be talking about what it means to build a character versus creating a character. So, without further ado, let’s get into it eh?

Welcome to the Dark Side of D&D with the Warlock Class

Hello everyone, and welcome to the darker side of fifth edition Dungeons &Dragons. Today we’re going to be going over the warlock class, through some of the best builds, invocations, and overall playstyles for this class. One of the more interesting things about the warlock is not only how its spell slots work – you always cast at your highest level available via Pact Magic – but what is arguably more interesting than that is the Eldritch Invocations feature that you get at 2nd level.

D&D sorcerer

D&D Sorcerer Multiclass Options and Builds to Make a Magical Day

The fifth edition Dungeons & Dragons sorcerer – is it a class worth multiclassing in or out of? Let’s find out.

First off let’s split this guide into three parts. The first of which being, taking the sorcerer all the way through to 20th level. The second takes the class from 14th to 18th level. And finally, the third option takes the class to 10th level (this is the minimum level to where you get eleven spells, as well as your third Metamagic option).