The Long and Short of an RPG Campaign
Tabletop roleplaying games, and Dungeons & Dragons in particular, are experiencing a resurgence in popularity due to many factors: live streamed content, ease of access, online resources, YouTube channels devoted to helping Game Masters new and old hone their skills and get groups together. But with more people joining the fray, there’s also a sizable portion of groups that stay together for a few months and then fall apart. We live in a modern, global world with lots of outside factors that constantly vie for our attention.
Build vs. Create a D&D Character: What’s the Difference?
Hey guys, this is Kenneth Woody coming at you with another helpful bit of insight. Today I’d like to talk with you all about fifth edition Dungeons & Dragons as well as two concepts a lot of D&D players blur together. What are these concepts you may ask? Glad you asked, today we’re going to be talking about what it means to build a character versus creating a character. So, without further ado, let’s get into it eh?
Secret Goals in RPGs and Why You Need To Use Them Now
When playing a roleplaying game in a group, sometimes you want the spotlight to shine down and highlight a character moment. This opportunity for high drama and fun can be greatly improved and made larger by having it pay off character and player motivations. One of the best ways to do this is with secret goals. These missions and quests discussed between an individual player and the Game Masters or Storytellers are ways to entertain the whole table with surprise flourishes to heighten the stakes. I’m going to explain more about why you should use this technique more in games.
Welcome to the Dark Side of D&D with the Warlock Class
Hello everyone, and welcome to the darker side of fifth edition Dungeons &Dragons. Today we’re going to be going over the warlock class, through some of the best builds, invocations, and overall playstyles for this class. One of the more interesting things about the warlock is not only how its spell slots work – you always cast at your highest level available via Pact Magic – but what is arguably more interesting than that is the Eldritch Invocations feature that you get at 2nd level.
Philosophy of Pen and Paper Roleplaying Game No. 2
Why did your character become an adventurer?
Adventurer in a roleplaying game like Dungeons & Dragons is a dangerous profession. Travelling through dangerous landscapes, delving into infested tombs, and challenging mighty beasts – why would anyone choose such a life? Why would someone give up their life of relative safety to place themselves into the jaws of the unknown, sometimes literally? Answering why they emerged from their life of solitude as a hermit or ended their career as soldier poses more questions than you started with. These questions will lead to crafting more compelling roleplaying game characters through the introduction of flaws, personal conviction and opening the door to meaningful decisions.
Live Stream D&D is a Playstyle All its Own
Back in 2010 the notion of Dungeons & Dragons, or any roleplaying game, as a spectator event would draw incredulous looks – even from dyed-in-the-wool players. There were a few videos floating around from Wizards of the Coast to show examples of D&D being played, and some podcasts of people playing or talking about the gaming hobby. Fast forward to 2017, and live stream roleplaying games have grown into a viable form of entertainment. The big dog in the room, Critical Role, generally draws audiences in the 30,000 viewer range for their live games on Thursday nights at 7 p.m. pacific. The VOD on the Geek & Sundry YouTube channel dwarfs these numbers; the first episode is sitting at 6.1 million views. The new campaign just started too – were your #silhouettewatch predictions correct?
D&D Sorcerer Multiclass Options and Builds to Make a Magical Day
The fifth edition Dungeons & Dragons sorcerer – is it a class worth multiclassing in or out of? Let’s find out.
First off let’s split this guide into three parts. The first of which being, taking the sorcerer all the way through to 20th level. The second takes the class from 14th to 18th level. And finally, the third option takes the class to 10th level (this is the minimum level to where you get eleven spells, as well as your third Metamagic option).
Philosophy of Pen and Paper Roleplaying Game Hobby No. 1
Introduction of “why” in roleplaying games
While often the conversation of the roleplaying hobby revolves around the question of “how,” I find I spend most of my time asking “why.” While discussion of effective Game Mastering, playing a compelling character, and the like can be useful tools, these are simply to treat the symptoms of the obstacles we face in this hobby. Understanding why we take on such an odd and complex undertaking and dare to call it fun gives us insight on what drives us and when we know why, we know when we fall short of why. This concept of why is what we’re here to explore: Why do we play, Why do you play, and why is this important for roleplaying gamers.
How Fantasy Grounds College Taught Me to Overcome the Human Condition and Love Gaming Again
In the ’80s it was a lot harder to be “cool” and a “nerd” than it is now. Back then those words were mutually exclusive. Dungeons & Dragons was not cool. It was something weird that only “weird” people played, or for kids to horrify their parents with. In those days, as both a female and a nerdy kid, you had to have thick skin.
Adding Detail into the RPG Experience
My friends and I were discussing what it is that makes the great memories of the gaming table different than the mundane. What it is that makes the Game Master and players play off of one another to amazing results. What we realized is every time the game reached those truly epic levels, it was because those involved went above and beyond to describe their game, character, or scene.
Creating a Person in Star Trek Adventures vs. a Character in D&D
I’ve been playing Star Trek Adventures with GM Drew Murray, Doug Vehovec, and Asa Kinney. One week Doug couldn’t make it, so Drew, Asa, and I decided to have a frank discussion about the good and the bad things about Star Trek Adventures.
One of the things we talked about was how Star Trek Adventures helps you create a person, and not just a character. Dungeons & Dragons is great for creating cool characters and concepts, but it’s limited in its ability to define a person. There are still races in Star Trek Adventures, and your position on the ship acts ostensibly like a class, so it’s not like there’s no comparison between the two games. The difference really is the approach, and that all starts with the character creation system.
Hyperlanes Classes: Sci-Fi for D&D
Following up a live chat and offline interview with Hyperlanes creator Ryan Chaddock and a look at species from the cinematic sci-fi ruleset fueled by the fifth edition Dungeons & Dragons engine, we’re continuing on through the Hyperlanes corebook with Chapter 3: Class.
One of the best things about D&D 5E is the modular design philosophy. Stripping away all the class features, slots and so forth, D&D character classes are great framework to hang homebrew elements onto. I’ve had a lot of fun creating and playing with things like the barbarian Path of the Azure Primal Path and warlock Void Pact. There are six core classes in Hyperlanes, each with their own archetypes just like D&D. In fact, the class options in Hyperlanes are each built using one of the core D&D classes as a chassis. I’ve read through them all several times, ran a couple of sessions for players using them and certainly imagined more than one character I’d like to play.
Curious as to which ones?
Roleplaying as a Challenge
There are near-limitless types of challenges within the world of gaming. From combat challenges to puzzles, there is something about conquering a problem that resonates with the adventurer’s soul within us all.
My Starfinder game had a challenge unique in so many ways. The challenge to conquer was in roleplaying, and not a simple amount of attacks or skill checks. The group ran into a completely alien species they did not share a language with, or even body shape to communicate through miming.
This got me to think of all the ways I have seen roleplaying be the deciding factor in a victory. Of the times when the players had to think and act on their feet to succeed. Let’s see how things roll, shall we?
D&D Worldbuilding: Fictional Song and Things a Bard Does
Salutations, nerds! What are the bards in your fifth edition Dungeons & Dragons world singing about? That’s what we’re going to be talking about today.
The songs of a fictional D&D world are a really big deal in terms of how the world breathes and the general feel of it as a setting. Remember, once upon a time before we had easy access to the printed word, news was spread through story and song and spake in rhyme so the layfolk would more easily remember it. And if a few things got embellished along the way, well. That’s just the nature of the music made to sooth the beast, isn’t it?
Voice Acting In Roleplaying Gaming for Everyone
Voice acting in gaming
I have been cast for an upcoming voice acting gig, and this made me think of how this applies to gaming. At first glance I noticed the only one who gets into this at many tables is the one who runs the game. Though with the rise of broadcasts and live streams of gaming such as Maze Arcana and Scarlet Sisterhood, this is going away a bit but the question is why you should put in the amount effort needed to bring a character to life?