Loader image
Loader image
Back to Top

Mutants & Masterminds

Nerdarchy > Roleplaying Games  > Mutants & Masterminds

D&D Fluff and Mechanics Make the RPG Go ‘Round

D&D fluff and mechanicsDebates swirl around the various forums and subreddits in the Dungeons & Dragons community; they’re chief among the interactions we have with each other. These debates often vary in their complexity, but a lot of the disagreement with how to even proceed with the debate itself is based on a misunderstanding some have about what the debate is even about. Is this a ‘flavour’ issue or a ‘rules’ issue? What’s the difference? Does it matter?

In this article, we’ll be delving into what ‘mechanics’ are, what ‘fluff’ is and how changing either can change your D&D game, for good or ill. The hope is that after reading, you should feel a bit more confident in your ability to discuss things, possibly even change things, in your games.

Mutants And Masterminds — An Awesome Table Top Roleplaying Game!

I’ve been lucky enough to experience four different superhero role-playing games; two editions of Green Ronin’s Mutant and Masterminds, the original Marvel Superheroes FASERIP system by TSR, Mayfair’s DC Heroes, and Heroes Unlimited by Palladium, but Mutants and Masterminds has been my favorite by far.  It was actually during a Heroes Unlimited RPG session that I was inspired to seek out a different superhero role-playing game.