RPG Crate Holds the Recipe for Adventure for 5E D&D
If you know anything about RPG Crate you might already be aware of their wondrous Recipe for Adventure cards. If you have watched the monthly RPG Crate game I have run for a while over at Nerdarchy the YouTube channel you may have heard me talk about them. Recipe for Adventure cards are fun index cards that allow you to take your fantasy roleplaying game to a whole new level.
A Group of Rangers is Called a Lodge
Salutations nerds! Today we’re going to be talking about rangers in fifth edition Dungeons & Dragons. Now I don’t know about you but I’ve heard them taking a lot of grief lately for being one of the objectively less powerful classes in 5E D&D, but that wasn’t always the case. I’ve also heard rangers attacked for having less of a class identity as some of the others out there, but I don’t feel like that’s true at all. So let’s delve into the woods. Let’s do some tracking and nature stuff. Let’s walk a couple of miles without it being difficult terrain and see how far out this ranger stuff goes.
Stealth 101 — 5E D&D 5E Skills and Skill Checks
Fifth edition Dungeons & Dragons revolves around ability scores (physical and mental character traits) and how those scores apply to proficiencies (what you’re good at). Both are represented numerically, with modifiers to any number you roll on a d20 whenever you make a skill check. Ability checks are written like this: Ability (proficiency). For example, your Dungeon Master might call for a Dexterity (Stealth) check. The reason for this is Dexterity is the applicable ability score, while your Stealth proficiency allows you to further modify the skill check. Quick disclaimer: any 5E D&D DM can require or allow any ability check or skill proficiency check for any reason, even outside this purview. This article is meant as a guide for new players and DMs to explain how skill checks work and what they look like, narratively.
WizKids Miniatures Bring Eberron: Rising from the Last War to Life
Eberron is an amazing world and campaign setting for fifth edition Dungeons & Dragons, with many outstanding areas to play in and explore. Today I want to share something about heroes, monsters and other creatures of the world and representing them on the tabletop with D&D Icons of the Realms: Eberron: Rising From The Last War from WizKids. WizKids has been creating fantastic miniatures for a very long time. I have been a fan from the beginning. With Eberron hosting a number of miniatures that typically fall outside of the typical realm of what normal fantasy roleplaying games get into, we get a number of miniatures in the Eberron: Rising From the Last War set likely to be unique to our collection.
Speculating on Mythic Odysseys of Theros for 5E D&D
During our weekly meeting this afternoon we worked on planning videos, including one discussing the most recent Unearthed Arcana 2020 — Subclasses, Part 3. While looking over the playtest material the most intriguing one for me is the Circle of the Stars for druids. One of the subclasses features in particular, Starry Form, caught my attention before I even got to the part with any game mechanics.
“While in your starry form, you retain your game statistics, but your body takes on a luminous, starlike quality; your joints glimmer like stars, and glowing lines connect them as on a star chart.”
This vivid description immediately conjured images from Magic: the Gathering Arena, the online version of the incredibly popular card game. The newest set, Theros Beyond Death highlights the Constellation keyword and there’s a strong starry element featured in artwork and graphics from the set. That’s when it struck me — maybe we’ll see these and other Unearthed Arcana content in an official fifth edition Dungeons & Dragons book inspired by Magic: the Gathering. And after a little bit of digging around I believe that’s definitely the case.
Gamer Community and Group Identity
Group identity is important to tabletop roleplaying games. Heck, it’s important to any group of people. We as gamers see ourselves as a community. Whether they admit it or not, people need community. “Man is by nature a social animal; an individual who is unsocial naturally and not accidentally is either beneath our notice or more than human,” Aristotle wrote in Politics. The lone wolf is actually quite a rare phenomenon. Now, if you want I can go deep into scholarly literature about collective identity and start quoting research, but I won’t. After all, while I may be working toward my PhD, such academic stuff isn’t everyone’s cup of meat.
Wringing More from Halaster’s Tumultuous Templates and Mighty Conjurations for 5E D&D
Wow, D&D Spell Effects: Halaster’s Tumultuous Templates and D&D Icons of the Realms: Spell Effects: Mighty Conjurations are a mouthfuls for sure. If you are like me than you really dig using battle mats, miniatures terrain and effects to get more visual with your fifth edition Dungeon & Dragons or other roleplaying games. So I want to tell you about these two wonderful sets from WizKids. Halaster’s Tumultuous Templates and Spell Effects: Mighty Conjurations both allow you to add these lasting effects at your table so players and Dungeon Masters alike will have no question where any effects are, ending any potential dispute.
Top 10 5E D&D Homebrew Magic Items for Rogues by a Factor of Three
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted carefully consider the best magic items for a rogue in fifth edition Dungeons & Dragons. In some respects this is an unusual conversation topic. Characters rarely get an opportunity to choose magic items. But it’s worthwhile to have goals and keep an eye out for particular magic items during the course of adventures. There’s two other situations I can think of when players have control over their characters’ magic items. In Adventurers League play items can be traded on a one-for-one basis for items with the same rarity. Making a trade costs each player involved 15 downtime days unless they’re playing at the same table. The other scenario is games beginning beyond 1st level. In our own monthly fan one shots we give players an option to choose magic item(s) for their characters this way, and I’ve played in many games with the same guidelines. Protip: for a tier 1 adventure or campaign try letting players choose one rare magic item to start and see what happens. For now, I had so much fun looking through homebrew Otherworldly Patrons on D&D Beyond that I’m going to do the same thing here and see what interesting magic items I can find for 5E D&D rogues.
Learning the Secret History of Merfolk
As promised in The Secret History of Giants I’m following up with The Secret History of Mermaids and Creatures of the Deep, by Ari Berk. Along with The Secret History of Hobgoblins this series’ compelling cover art and design caught my attention and as a folklore and kitschy monster stuff fan I ordered them. Along with being enjoyable reads these interactive children’s mythology books are filled with fun ideas for fifth edition Dungeons & Dragons. Let’s dive into The Secret History of Mermaids and Creatures of the Deep bring some fresh ideas to the surface for our 5E D&D games.
D&D Ideas — Challenge
Welcome once again to the weekly Nerdarchy Newsletter. This week’s topic is challenge, which we discussed in our exclusive Patreon live chat. We hangout every Monday evening at 8 p.m. EST with Patreon supporters and talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes up. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy, by signing up here. The Out of the Box: Encounters for Fifth Edition Pledge Manager remains open, but only for a short time. Production on the book continues smoothly and we’re giving it an additional level of editing while the few remaining pieces of incredible art from Kim Van Deun and maps from Darryl T. Jones come. Speaking of challenge, in All That Remains adventurers are faced with the worst kind of challenge — deciding between treasure and monster fighting! Check out the Pledge Manager here.
Top 10 5E D&D Homebrew Warlock Otherworldly Patrons by a Factor of Three
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted get back to basics and discuss the warlock class for fifth edition Dungeons & Dragons. In the video they look across all of the 5E D&D books with warlock content. There are warlock subclasses in the Player’s Handbook, Sword Coast Adventurers Guide and Xanathar’s Guide to Everything and Dave and Ted share an overview of the character class plus weigh in on their personal gaming experiences. Outside of official sources there are countless Otherworldly Patrons created by players all over the world. We’ve created quite a few ourselves in our products, newsletter and posts here on the website. There’s more from the D&D design team included in various Unearthed Arcana playtest documents, and lots of terrific third party products contain new options for warlock players. Over at Dungeon Master’s Guild there’s currently 840 products tagged as character options with warlock content too. But there is another source of homebrew content I’m looking at today — D&D Beyond, where people have used the homebrew tools there to create 755 Otherworldly Patrons for 5E D&D warlocks. Let’s get into it and take a closer look at some!
Wringing Special Abilities from the Find Familiar Spell in 5E D&D
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted help get you extra familiar with the find familiar spell for fifth edition Dungeons & Dragons. Part of the video includes a breakdown and brief summary of a spellcaster’s different options for the spirit that takes an animal form you choose. The celestial, fey, or fiend can take the form of a bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Warlocks who make a Pact of the Chain at 3rd level gain a few more options in the form of imp, pseudodragons, quasit or sprite. Some monsters like the gazer in Volo’s Guide to Monsters explicitly call out possibility for becoming a familiar and in fact any character can potentially gain the service of a familiar. In our Out of the Box book, Fibble’s Fantastic Familiars presents an opportunity for characters to acquire new and strange familiars too. Familiars come in very handy in so many situations in 5E D&D, but if I’m honest there’s something I miss from earlier editions of the find familiar spell, which at one point wasn’t a spell at all and granted special abilities to its master when the master and familiar are within 1 mile of each other.
Sleight of Hand 101 — 5E D&D Skills and Skill Checks
Fifth edition Dungeons & Dragons revolves around the mechanics of ability scores (physical and mental character traits) and how those scores apply to proficiencies (what you’re good at). Both are represented numerically, as modifiers to any number you roll on a d20 whenever you make a skill check. Ability checks are written like this: Ability (proficiency). For example, your Dungeon Master might call for an Dexterity (Sleight of Hand) check. The reason for this is Intelligence is the applicable ability score, while your Religion proficiency allows you to further modify the skill check. Quick disclaimer: any 5E D&D DM can require or allow any ability check or skill proficiency check for any reason, even outside this purview. This article is meant as a guide for new players and DMs to explain how skill checks work and what they look like, narratively.
Expanding the Spell Lists for 5E D&D Beast Master and Hunter Rangers
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted finish up the video series on go to spells for spellcasting classes for tiers 1 and 2 with the ranger for fifth edition Dungeons & Dragons. During this tier of play from 5th-10th level rangers gain access to 2nd and 3rd level spells. If you are playing a Gloom Stalker, Horizon Walker or Monster Slayer ranger one of your Ranger Archetype features is Magic, and you learn an additional spell when you reach certain levels in the class. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know. Features like these across different classes typically include spells not normally found on the class spell list, so in addition to having these additional spells in your repertoire, you get some nifty new options other rangers do not. But what about the original Ranger Archetypes? Let’s create Beast Master Magic and Hunter Magic features for those two Ranger Archetypes!
A Necropolis of Civilized Undead Awaits Inside the Death Pit for 5E D&D
Salutations, nerds! Imagine a sordid tale of betrayal, magic, a Necropolis and severe unsanitary conditions. Something lurks in the cavern of refuse. Something displeased with the way its dead things have been treated. That’s right, we’re talking about The Death Pit. This is our upcoming Patreon reward content for March, so if you’re not subscribed to the Patreon and any of the stuff I’m rambling about over here interests you, sidle on over and subscribe here. We share early access to these Fifth Edition products before they make their way here to the store on the website. Every month we create new products with material for Game Masters and players alike, ready to drop right into your 5E D&D games. In February we stumbled upon an ancient mystery of the Forgotten Oasis. Within Death Pit you’ll find churchgrims (both regular and corrupted), a master necromancer and his three apprentices, the dead (both civilized and shambling), as well as an angry half-elf who may or may not be a murderer. And let’s not forget the Death Pit itself.