Games are the thing around here — Nerdarchy revolves around gaming as a hobby. How to play games better, how to make games funner and new games that come out are just a few of the many nerdy things we cover here along with deep dives into fifth edition Dungeons & Dragons. How a society relaxes and the kinds of games its people play reveals a lot about the society’s core values, structures and even how the people think on a perspective level. Today, we’re talking about games and we’re really going meta with the concept. Get ready to have some fun as we start this wheels-within-wheels style conversation of gaming sets in 5E D&D but from a tools perspective! Before we dive into this, it’s important to state that tool proficiencies are a staple in 5E D&D and their relationship to skills can seem concealed at best, as we’ve discussed in previous posts. That being said, every Dungeon Master treats tool proficiencies a bit differently so if you’ve got questions, ask your DM how they treat tools and tool proficiencies. All DMs are encouraged by the Dungeon Master’s Guide to adjust rules to suit their tables, so be flexible with your DM.
During our weekly meeting this afternoon we worked on planning videos, including one discussing the most recent Unearthed Arcana 2020 — Subclasses, Part 3. While looking over the playtest material the most intriguing one for me is the Circle of the Stars for druids. One of the subclasses features in particular, Starry Form, caught my attention before I even got to the part with any game mechanics.
“While in your starry form, you retain your game statistics, but your body takes on a luminous, starlike quality; your joints glimmer like stars, and glowing lines connect them as on a star chart.”
This vivid description immediately conjured images from Magic: the Gathering Arena, the online version of the incredibly popular card game. The newest set, Theros Beyond Death highlights the Constellation keyword and there’s a strong starry element featured in artwork and graphics from the set. That’s when it struck me — maybe we’ll see these and other Unearthed Arcana content in an official fifth edition Dungeons & Dragons book inspired by Magic: the Gathering. And after a little bit of digging around I believe that’s definitely the case.
Are you looking for a new board game? Do you like board games with great options like competitive and cooperative, as well as solo play? Is repeat play value through variable quests important to you? And No. 1: do you want to play with a tribe of orcs? If you answered yes to all of these questions, or even some of them, then I have a game for you! Ravage — Dungeons of Plunder is a dungeon delving board game where you play orcs, with three modes of play.
I had the privilege of sitting down with Monocle Society Founder Kyle Kinkade, and the new chief operating officer of Monocle Society, Mike Fehlauer, to talk about their revolutionary storytelling game,Weave.
Before I dive in, I should mention that this is the third of a three-article series on Weave. While each is fairly self-contained, I do build on themes and observations from the previous articles in this one. So, if you haven’t I would read those first, then return to this one. You can use the Weave tag above this post’s title and the navigation tool beneath it to explore those or find them here and here.
When it comes to TTRPGs, Weave is a standout. While most others require heavy frontloaded commitment through making a character, learning about the world, meshing with the party, etc., Weave is card-based, and the degree of flexibility and rapid pacing that offers is surprisingly impacting.
I had the privilege of sitting down with Monocle Society Founder Kyle Kinkade, and the new Chief Operating Officer of Monocle Society, Mike Fehlauer, to talk about their revolutionary storytelling game, Weave. As Mike put it, Weave is the “most accessible, easy-to-learn gateway to role playing: half-role play, half tarot, all story.” That’s a pretty bold claim to make for a card game: “most accessible.” Feeling in an especially prying mood, I asked what makes Weave so accessible. How does that look?
I had the privilege of sitting down with Monocle Society Founder Kyle Kinkade, and the new Chief Operating Officer of Monocle Society, Mike Fehlauer, to talk about their revolutionary storytelling game, Weave. As Mike put it, Weave is the “most accessible, easy-to-learn gateway to role playing: half-role play, half tarot, all story.”
Hello! The Nerdarchy crew is back home from Indianapolis and back to work on all our nerdy projects. Gen Con 2018 was an incredible experience for Nerdarchists Dave and Ted, Nerditor Doug and Intern Jake, and we wanted to share some of the highlights from our excursion to the Best Four Days in Gaming. Our favorite thing about conventions is meeting up with and hanging out with friends from all over the place; seeing all the awesome roleplaying games, art and other swag; and the incredible costumes and cosplay. But more than anything, the best part is hanging out with thousands of fantastic folks from around the world to celebrate nerd culture. Down below you’ll find links to a lot of the stuff mentioned in this recap, in case you’re interested, plus a photo gallery of our adventures at Gen Con 2018.
I’m hooked on Monocle Society’s Weave. A few weeks ago I started really looking into this innovative “half tarot, half roleplay, all story” game, reading up and watching/listening to some streamed games. And if you want to know why I’m so stoked about Weave, I’ve got you covered. I’ve since played several games and yowza! I also spoke with Kyle Kinkade about the amazing game he and his team put together. Let’s get into that and share what I learned about Weave from the man himself, including some details on the new Weave playset Goblins Are Jerks.